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Suicide front / Armada / Factory first / OBSERVED BUILD

Gauntlet defence

Armada Suicide front build order · Supreme Isthmus

A Bot Lab opening transitions into an early Gauntlet around 3:41, far earlier than usual, giving the suicide front a static artillery piece to anchor the middle before the normal T2 transition.

#defence #artillery · 148 distinct matches · 48 players · 5% of Armada Suicide front games · team won 58% of 153 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GauntletEarly defence from 3:39 · 7% of role by thenOnly 7% of Suicide front games have it by then; others who build it get it around 8:24

Where those units first fight, in 148 games with kill data: in the middle 100%.

Those units destroy a typical 1,330 metal of enemy units by 15:00.

Then transitions into rocketeer (14% of army), Rattlesnake (12% of army), Beamer (8% of army).

HOW TO PLAY IT

Key timing: Gauntlet by 3:42

  1. Open mex and Bot Lab as usual for Suicide front.
  2. Add early Beamers to start anchoring the middle.
  3. Push out a Gauntlet well ahead of the field to hold middle.
  4. Reclaim Bot Lab in many games to recycle metal into eco.
  5. Transition into Rocketeer and Rattlesnake army as T2 nears.

Phase by phase

TYPICAL OF ITS 148 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Bot Lab first

    Order
    1. Bot LabBot Lab done ~0:26, middle half 0:20–0:33

    Some games also: mex (48%)

  2. 2

    Bot Lab to Early defence

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Order
    1. GauntletEarly defence after 5 mex, 3 winddone ~5:01, middle half 4:24–5:29
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus
    Army
    • Sentry2 Sentry −2 vs standard
    • Beamer2 Beamer +2 vs standard
    • Rocketeer6 Rocketeer −4 vs standard
    • Tick1 Tick
    Other
    • Radar Tower1 Radar Tower

    Some games also: pawn (50%) · centurion (48%)

    By 3:39 in all: 5 mex · 3 wind

    The example game in this phase · 34 steps
    1. Wind
    2. TickTick ×2
    3. Wind
    4. LazarusLazarus
    5. Mex
    6. Construction BotCon bot ×2
    7. Mex
    8. CenturionCenturion
    9. Mex
    10. LazarusLazarus
    11. Mex
    12. Construction BotCon bot
    13. SentrySentry
    14. Mex
    15. SentrySentry
    16. RocketeerRocketeer ×2
    17. SentrySentry
    18. Wind
    19. RocketeerRocketeer ×2
    20. SentrySentry
    21. Wind
    22. RocketeerRocketeer
    23. SentrySentry
    24. LazarusLazarus
    25. Wind
    26. RocketeerRocketeer ×2
    27. Wind
    28. OverwatchOverwatch
    29. RocketeerRocketeer ×2
    30. Con turret
    31. RocketeerRocketeer
    32. LazarusLazarus
    33. GuardGuard
    34. GauntletGauntletdone 5:17 · typical 5:01
  3. 3

    Early defence to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine24Wind+6 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret3 Con turret
    • Lazarus1 Lazarus
    • Construction Bot1 Con bot
    Army
    • Sentry1 Sentry
    • Beamer1 Beamer
    • Rocketeer2 Rocketeer −14 vs standard
    Other
    • Dragon's Teeth4 Dragon's Teeth +4 vs standard

    Some games also: tick (43%) · Sneaky Pete (42%) · converter (40%) · pawn (38%) · Gauntlet (38%) · eat Bot Lab (42%)

    By 10:00 in all: 6 mex · 27 wind · 1 energy storage · 4 con turret (standard 2)

    The example game in this phase · 62 steps
    1. Wind
    2. RocketeerRocketeer
    3. GuardGuard
    4. Wind ×2
    5. RocketeerRocketeer
    6. Wind ×3
    7. Con turret
    8. RocketeerRocketeer
    9. Wind ×2
    10. RocketeerRocketeer
    11. Wind ×5
    12. RocketeerRocketeer
    13. Wind ×5
    14. RocketeerRocketeer
    15. Wind ×2
    16. Mex
    17. Wind ×2
    18. LazarusLazarus
    19. Wind ×5
    20. RocketeerRocketeer
    21. Wind ×3
    22. Con turret
    23. Mex
    24. RocketeerRocketeer
    25. Wind ×3
    26. RocketeerRocketeer ×2
    27. Wind ×3
    28. RocketeerRocketeer ×2
    29. Wind ×3
    30. RocketeerRocketeer
    31. Wind ×4
    32. ThugThug
    33. Wind ×2
    34. LazarusLazarus
    35. Con turret
    36. AggravatorAggravator
    37. Wind
    38. AggravatorAggravator
    39. Mex
    40. Wind ×4
    41. AggravatorAggravator
    42. RocketeerRocketeer
    43. Wind
    44. RocketeerRocketeer
    45. AggravatorAggravator
    46. Wind
    47. RocketeerRocketeer
    48. Wind
    49. AggravatorAggravator
    50. Mex
    51. RocketeerRocketeer
    52. Wind
    53. AggravatorAggravator
    54. RocketeerRocketeer
    55. Wind
    56. AggravatorAggravator
    57. Wind
    58. LazarusLazarus
    59. Wind
    60. AggravatorAggravator
    61. Wind
    62. RocketeerRocketeer

Counts are medians over the build's games: half of them build more, half fewer. The example game is [crd]sisa's (45 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:10 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:40 · in 71% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

153 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002292300000
2:0087988600210
3:0019692007193184127130
4:0031803108465642310501
5:00433941849031348685997
6:00548653491473218510701706
7:00661865392587306017732588
8:00790077573417393924103500
9:00930590334268470431274382
10:0011055104005097531438155148
11:0012988118845498585747115955
12:0015316135726144640653356673
13:0018261153946666687562127437
14:0021718172907493750368748209
15:0025008192578472811681378981
WHAT THE NUMBERS SAY

Slightly lower team win rate than standard but produces more metal and loses less by 15:00, trading some kills for safety.

  • + Own metal lost drops to 8453 vs 9182 standard by 15:00.
  • + Metal production climbs to 24621 vs 20088 standard by 15:00.
  • − Enemy metal destroyed lags standard at every checkpoint.
  • − Team win rate falls to 51% vs 58% standard.
THE EXAMPLE YOU ARE READING

[crd]sisa

44.8 OS · 14/10/2026

Open source match ↗

4 received units
13 metal received · 6325 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:26Middle 50%: 0:20–0:33 · n=153
Gauntlet5:01Middle 50%: 4:24–5:29 · n=141
Advanced Metal Extractor9:23Middle 50%: 8:40–10:21 · n=130

Played most by

_X_21games of this build_Hawkey_13games of this build[crd]sisa13games of this buildTrapCaT12games of this buildPlatinumBlonde9games of this build
Gauntlet defence · Armada Suicide front build order · BAR Build Atlas