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Suicide front / Armada / Factory first / OBSERVED BUILD

Gauntlet defence

Armada Suicide front build order · Supreme Isthmus

A Bot Lab opening transitions into an early Gauntlet around 3:41, far earlier than usual, giving the suicide front a static artillery piece to anchor the middle before the normal T2 transition.

#defence #artillery · 149 distinct matches · 47 players · 5% of Armada Suicide front games · team won 57% of 154 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GauntletEarly defence from 3:42 · 7% of role by thenOnly 7% of Suicide front games have it by then; others who build it get it around 8:32

Where those units first fight, in 149 games with kill data: in the middle 100%.

Those units destroy a typical 1,319 metal of enemy units by 15:00.

Then transitions into rocketeer (14% of army), Rattlesnake (12% of army), Beamer (8% of army).

HOW TO PLAY IT

Key timing: Gauntlet by 3:42

  1. Open mex and Bot Lab as usual for Suicide front.
  2. Add early Beamers to start anchoring the middle.
  3. Push out a Gauntlet well ahead of the field to hold middle.
  4. Reclaim Bot Lab in many games to recycle metal into eco.
  5. Transition into Rocketeer and Rattlesnake army as T2 nears.

Phase by phase

TYPICAL OF ITS 149 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Bot Lab first

    Order
    1. Bot LabBot Lab done ~0:26, middle half 0:20–0:33

    Some games also: mex (48%)

  2. 2

    Bot Lab to Early defence

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Order
    1. GauntletEarly defence after 5 mex, 3 winddone ~5:05, middle half 4:25–5:35
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus
    Army
    • Sentry2 Sentry −2 vs standard
    • Beamer2 Beamer +2 vs standard
    • Rocketeer6 Rocketeer −4 vs standard
    • Tick1 Tick
    Other
    • Radar Tower1 Radar Tower

    Some games also: pawn (49%) · centurion (47%)

    By 3:41 in all: 5 mex · 3 wind

    The example game in this phase · 15 steps
    1. LazarusLazarus ×2
    2. PawnPawn ×10
    3. Construction BotCon botfor Geo
    4. RocketeerRocketeer ×4
    5. Construction BotCon bot
    6. RocketeerRocketeer ×2
    7. Mex
    8. RocketeerRocketeer
    9. Mex
    10. Wind
    11. RocketeerRocketeer
    12. Mex
    13. RocketeerRocketeer
    14. Wind
    15. GauntletGauntletnot finished by 15:00 · typical 5:05
  3. 3

    Early defence to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine24Wind+6 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret3 Con turret
    • Lazarus1 Lazarus
    • Construction Bot1 Con bot
    Army
    • Sentry1 Sentry
    • Beamer1 Beamer
    • Rocketeer2 Rocketeer −13 vs standard
    Other
    • Dragon's Teeth5 Dragon's Teeth +5 vs standard

    Some games also: tick (44%) · Sneaky Pete (42%) · converter (38%) · pawn (38%) · Gauntlet (38%) · eat Bot Lab (43%)

    By 10:00 in all: 6 mex · 27 wind · 1 energy storage · 4 con turret (standard 2)

    The example game in this phase · 58 steps
    1. Construction BotCon bot
    2. Radar TowerRadar Tower
    3. Wind
    4. RocketeerRocketeer
    5. Wind
    6. RocketeerRocketeer ×2
    7. Wind
    8. RocketeerRocketeer ×2
    9. Wind
    10. Con turret
    11. RocketeerRocketeer ×2
    12. Wind
    13. RocketeerRocketeer
    14. Wind
    15. RocketeerRocketeer ×2
    16. Wind ×3
    17. RocketeerRocketeer ×2
    18. Wind
    19. Sneaky PeteSneaky Pete
    20. Wind
    21. RocketeerRocketeer
    22. Wind
    23. RocketeerRocketeer
    24. Wind
    25. PawnPawn
    26. Wind
    27. PawnPawn
    28. Wind
    29. PawnPawn
    30. Sneaky PeteSneaky Pete
    31. PawnPawn
    32. Wind
    33. PawnPawn
    34. Wind
    35. Con turret
    36. OverwatchOverwatch
    37. Converter
    38. Wind
    39. Converter
    40. TickTick
    41. Wind
    42. Converter
    43. CrossbowCrossbow
    44. Wind
    45. Advanced Metal ExtractorT2 mexdone 10:54 · typical 9:26
    46. Wind ×4
    47. Advanced Metal ExtractorT2 mex
    48. CrossbowCrossbow
    49. Wind ×4
    50. Advanced Metal ExtractorT2 mex
    51. TickTick ×2
    52. BeamerBeamer
    53. TickTick
    54. BeamerBeamer
    55. TickTick
    56. Pit BullPit Bull
    57. TickTick ×4
    58. Pit BullPit Bull

Counts are medians over the build's games: half of them build more, half fewer. The example game is iTz_huilhuil's (33 OS, 08/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:11 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:40 · in 72% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

154 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002302300000
2:0087988700210
3:0019722009186184127130
4:0031803110462645314501
5:004326418589913576911000
6:00545853491430218311631712
7:00656865392531305119012597
8:00788477603336393925353502
9:00929590464125470032574376
10:0011024104185074531438405163
11:0012941118945495585847155965
12:0015253136066100640753346686
13:0018170154076586687962347437
14:0021634172987400750568778212
15:0024886192698461810980718991
WHAT THE NUMBERS SAY

Slightly lower team win rate than standard but produces more metal and loses less by 15:00, trading some kills for safety.

  • + Own metal lost drops to 8453 vs 9182 standard by 15:00.
  • + Metal production climbs to 24621 vs 20088 standard by 15:00.
  • − Enemy metal destroyed lags standard at every checkpoint.
  • − Team win rate falls to 51% vs 58% standard.
THE EXAMPLE YOU ARE READING

iTz_huilhuil

32.6 OS · 08/10/2026

Open source match ↗

6 received units · includes a constructor
259 metal received · 7427 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:26Middle 50%: 0:20–0:33 · n=154
Gauntlet5:05Middle 50%: 4:25–5:35 · n=142
Advanced Metal Extractor9:26Middle 50%: 8:39–10:22 · n=132

Played most by

_X_22games of this build_Hawkey_13games of this build[crd]sisa12games of this buildTrapCaT12games of this buildPlatinumBlonde9games of this build