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Suicide front / Armada / Factory first / OBSERVED BUILD

Gauntlet defence

Armada Suicide front build order · Supreme Isthmus

A Bot Lab opening transitions into an early Gauntlet around 3:41, far earlier than usual, giving the suicide front a static artillery piece to anchor the middle before the normal T2 transition.

#defence #artillery · 147 distinct matches · 48 players · 5% of Armada Suicide front games · team won 57% of 152 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GauntletEarly defence from 3:40 · 7% of role by thenOnly 7% of Suicide front games have it by then; others who build it get it around 8:27

Where those units first fight, in 147 games with kill data: in the middle 100%.

Those units destroy a typical 1,319 metal of enemy units by 15:00.

Then transitions into rocketeer (14% of army), Rattlesnake (12% of army), Beamer (8% of army).

HOW TO PLAY IT

Key timing: Gauntlet by 3:42

  1. Open mex and Bot Lab as usual for Suicide front.
  2. Add early Beamers to start anchoring the middle.
  3. Push out a Gauntlet well ahead of the field to hold middle.
  4. Reclaim Bot Lab in many games to recycle metal into eco.
  5. Transition into Rocketeer and Rattlesnake army as T2 nears.

Phase by phase

TYPICAL OF ITS 147 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Bot Lab first

    Order
    1. Bot LabBot Lab done ~0:26, middle half 0:20–0:33

    Some games also: mex (49%)

  2. 2

    Bot Lab to Early defence

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Order
    1. GauntletEarly defence after 5 mex, 3 winddone ~5:02, middle half 4:25–5:29
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus
    Army
    • Sentry2 Sentry −2 vs standard
    • Beamer2 Beamer +2 vs standard
    • Rocketeer6 Rocketeer −4 vs standard
    • Tick1 Tick
    Other
    • Radar Tower1 Radar Tower

    Some games also: pawn (50%) · centurion (47%)

    By 3:39 in all: 5 mex · 3 wind

    The example game in this phase · 24 steps
    1. Wind
    2. TickTick
    3. Wind
    4. TickTick
    5. LazarusLazarus
    6. Mex
    7. Construction BotCon bot ×2
    8. CenturionCenturion
    9. Mex
    10. LazarusLazarus
    11. Construction BotCon bot
    12. Mex
    13. CenturionCenturion
    14. NettleNettle
    15. SentrySentry
    16. LazarusLazarus
    17. SentrySentry
    18. Mex
    19. Construction BotCon bot
    20. BeamerBeamer
    21. Radar TowerRadar Tower
    22. Mex
    23. Wind
    24. GauntletGauntletdone 4:11 · typical 5:02
  3. 3

    Early defence to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine24Wind+6 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret3 Con turret
    • Lazarus1 Lazarus
    • Construction Bot1 Con bot
    Army
    • Sentry1 Sentry
    • Beamer1 Beamer
    • Rocketeer2 Rocketeer −13 vs standard
    Other
    • Dragon's Teeth4 Dragon's Teeth +4 vs standard

    Some games also: tick (43%) · Sneaky Pete (41%) · converter (39%) · pawn (38%) · Gauntlet (38%) · eat Bot Lab (42%)

    By 10:00 in all: 6 mex · 27 wind · 1 energy storage · 4 con turret (standard 2)

    The example game in this phase · 199 steps
    1. Wind ×2
    2. Con turret
    3. Wind ×3
    4. SentrySentry
    5. Wind
    6. BeamerBeamer
    7. Con turret
    8. BeamerBeamer
    9. Con turret
    10. Wind ×2
    11. Con turret
    12. Mex
    13. Wind
    14. BeamerBeamer
    15. Wind ×4
    16. Construction BotCon bot
    17. Wind ×3
    18. Converter
    19. Wind ×12
    20. Converter
    21. Wind ×4
    22. Converter
    23. Radar TowerRadar Tower
    24. Con turret
    25. Wind ×2
    26. Mex
    27. Wind ×2
    28. BeholderBeholder
    29. Con turret
    30. Wind ×2
    31. Converter
    32. Wind ×3
    33. BeholderBeholder
    34. Wind
    35. Con turret
    36. Wind
    37. Con turret
    38. Wind
    39. BeholderBeholder
    40. Con turret
    41. Wind
    42. Converter
    43. Wind
    44. Con turret
    45. Wind ×6
    46. Converter
    47. Wind ×9
    48. Converter
    49. Wind ×3
    50. Converter
    51. Wind ×2
    52. TickTick
    53. Wind ×4
    54. Converter
    55. TickTick
    56. Wind ×2
    57. Converter
    58. Wind
    59. TickTick
    60. Wind ×3
    61. SentrySentry
    62. TickTick
    63. Wind ×4
    64. TickTick
    65. Wind ×4
    66. SentrySentry
    67. TickTick
    68. Wind ×3
    69. Advanced Metal ExtractorT2 mexdone 8:41 · typical 9:25
    70. Wind ×4
    71. TickTick
    72. Wind
    73. Con turret
    74. Wind ×3
    75. TickTick ×2
    76. Wind ×4
    77. Advanced Metal ExtractorT2 mex
    78. Wind ×2
    79. Advanced Metal ExtractorT2 mex
    80. Con turret
    81. Wind ×9
    82. Advanced Metal ExtractorT2 mex
    83. Wind ×7
    84. PawnPawn
    85. Wind
    86. Con turret
    87. Converter ×3
    88. PawnPawn
    89. Con turret
    90. Converter
    91. Wind ×2
    92. CitadelAnti-nukedone 12:29
    93. Converter
    94. Wind
    95. PawnPawn
    96. Converter ×2
    97. Wind
    98. Converter
    99. Wind ×2
    100. Advanced Metal ExtractorT2 mex
    101. Converter ×2
    102. Wind
    103. PawnPawn
    104. Converter
    105. Wind
    106. Converter ×2
    107. Wind
    108. Converter ×2
    109. TickTick
    110. Wind
    111. Converter
    112. Wind
    113. RattlesnakeRattlesnakedone 11:59
    114. TickTick
    115. NettleNettle
    116. Converter
    117. Wind
    118. Con turret
    119. TickTick
    120. Wind ×2
    121. Con turret
    122. Converter
    123. PawnPawn
    124. Wind ×3
    125. Converter
    126. Wind ×6
    127. TickTick
    128. Con turret
    129. Converter
    130. Energy storage
    131. Wind ×2
    132. TickTick
    133. Converter
    134. Wind ×2
    135. Con turret
    136. TickTick
    137. Wind
    138. Converter
    139. Wind ×2
    140. Converter
    141. Wind ×3
    142. PawnPawn
    143. Wind ×10
    144. Dragon's TeethDragon's Teeth ×2
    145. Wind
    146. PawnPawn
    147. Dragon's TeethDragon's Teeth
    148. Wind
    149. Dragon's TeethDragon's Teeth
    150. Wind
    151. RattlesnakeRattlesnake
    152. Dragon's TeethDragon's Teeth
    153. Wind
    154. Dragon's TeethDragon's Teeth
    155. Wind
    156. Dragon's TeethDragon's Teeth
    157. Wind
    158. Dragon's TeethDragon's Teeth
    159. TickTick
    160. Dragon's TeethDragon's Teeth
    161. Wind
    162. Dragon's TeethDragon's Teeth
    163. Wind
    164. Dragon's TeethDragon's Teeth
    165. BeamerBeamer
    166. PawnPawn
    167. Wind ×2
    168. Dragon's TeethDragon's Teeth ×3
    169. Wind ×4
    170. Dragon's TeethDragon's Teeth ×2
    171. TickTick
    172. Wind ×2
    173. Dragon's TeethDragon's Teeth ×2
    174. Wind
    175. BeamerBeamer
    176. Wind
    177. PawnPawn
    178. Dragon's TeethDragon's Teeth
    179. Wind ×5
    180. PawnPawn
    181. Wind ×2
    182. BeamerBeamer
    183. Wind
    184. Advanced Metal ExtractorT2 mex
    185. Wind
    186. TickTick ×2
    187. Con turret ×2
    188. BeamerBeamer
    189. TickTick
    190. PawnPawn
    191. Con turret ×2
    192. Advanced Bot LabAdvanced Bot Labnot finished by 15:00
    193. Wind ×2
    194. TickTick
    195. Wind
    196. Con turret
    197. Wind
    198. PawnPawn
    199. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is [crd]sisa's (44 OS, 12/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:10 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:40 · in 71% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

152 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002302300000
2:0087988700210
3:0019692009193184127130
4:0031803109470644309501
5:00433341829031350684999
6:00548553471462218310671707
7:00659465392583305417802589
8:00789877553390393824593499
9:00930290404210469231814371
10:0011045104105101531238405156
11:0012966118885501585647155965
12:0015290135786147640153426685
13:0018223153966691687062347455
14:0021700173027474750368778213
15:0024965192578461811380718994
WHAT THE NUMBERS SAY

Slightly lower team win rate than standard but produces more metal and loses less by 15:00, trading some kills for safety.

  • + Own metal lost drops to 8453 vs 9182 standard by 15:00.
  • + Metal production climbs to 24621 vs 20088 standard by 15:00.
  • − Enemy metal destroyed lags standard at every checkpoint.
  • − Team win rate falls to 51% vs 58% standard.
THE EXAMPLE YOU ARE READING

[crd]sisa

44.4 OS · 12/10/2026

Open source match ↗

6 received units · includes a constructor
430 metal received · 12834 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:26Middle 50%: 0:20–0:33 · n=152
Gauntlet5:02Middle 50%: 4:25–5:29 · n=140
Advanced Metal Extractor9:25Middle 50%: 8:39–10:21 · n=129

Played most by

_X_21games of this build_Hawkey_13games of this build[crd]sisa12games of this buildTrapCaT12games of this buildPlatinumBlonde9games of this build
Gauntlet defence · Armada Suicide front build order · BAR Build Atlas