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Suicide front / Armada / Factory first / OBSERVED BUILD

Gauntlet defence

Armada Suicide front build order · Supreme Isthmus

A Bot Lab opening transitions into an early Gauntlet around 3:41, far earlier than usual, giving the suicide front a static artillery piece to anchor the middle before the normal T2 transition.

#defence #artillery · 148 distinct matches · 48 players · 5% of Armada Suicide front games · team won 57% of 153 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GauntletEarly defence from 3:41 · 7% of role by thenOnly 7% of Suicide front games have it by then; others who build it get it around 8:31

Where those units first fight, in 148 games with kill data: in the middle 100%.

Those units destroy a typical 1,308 metal of enemy units by 15:00.

Then transitions into rocketeer (14% of army), Rattlesnake (13% of army), Beamer (8% of army).

HOW TO PLAY IT

Key timing: Gauntlet by 3:42

  1. Open mex and Bot Lab as usual for Suicide front.
  2. Add early Beamers to start anchoring the middle.
  3. Push out a Gauntlet well ahead of the field to hold middle.
  4. Reclaim Bot Lab in many games to recycle metal into eco.
  5. Transition into Rocketeer and Rattlesnake army as T2 nears.

Phase by phase

TYPICAL OF ITS 148 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Bot Lab first

    Order
    1. Bot LabBot Lab done ~0:26, middle half 0:20–0:33

    Some games also: mex (48%)

  2. 2

    Bot Lab to Early defence

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Order
    1. GauntletEarly defence after 5 mex, 3 winddone ~5:03, middle half 4:25–5:30
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus
    Army
    • Sentry2 Sentry −2 vs standard
    • Beamer2 Beamer +2 vs standard
    • Rocketeer6 Rocketeer −4 vs standard
    • Tick1 Tick
    Other
    • Radar Tower1 Radar Tower

    Some games also: pawn (49%) · centurion (48%)

    By 3:41 in all: 5 mex · 3 wind

    The example game in this phase · 35 steps
    1. Wind
    2. TickTick
    3. Wind
    4. TickTick
    5. Mex
    6. LazarusLazarus
    7. PawnPawn ×3
    8. LazarusLazarus
    9. PawnPawn ×3
    10. LazarusLazarus
    11. Construction BotCon bot ×3
    12. LazarusLazarus
    13. Mex
    14. Construction BotCon bot
    15. Mex
    16. Wind
    17. BeamerBeamer
    18. Mex
    19. Wind
    20. Con turret
    21. BeamerBeamer
    22. Wind
    23. Dragon's TeethDragon's Teeth ×5
    24. Wind
    25. Con turret
    26. Wind
    27. Mex
    28. Wind
    29. Dragon's TeethDragon's Teeth
    30. Con turret
    31. Dragon's TeethDragon's Teeth
    32. Wind
    33. Dragon's TeethDragon's Teeth ×3
    34. Wind ×4
    35. GauntletGauntletdone 5:10 · typical 5:03
  3. 3

    Early defence to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine24Wind+6 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret3 Con turret
    • Lazarus1 Lazarus
    • Construction Bot1 Con bot
    Army
    • Sentry1 Sentry
    • Beamer1 Beamer
    • Rocketeer2 Rocketeer −13 vs standard
    Other
    • Dragon's Teeth4 Dragon's Teeth +4 vs standard

    Some games also: tick (44%) · Sneaky Pete (41%) · converter (39%) · pawn (39%) · Gauntlet (38%) · eat Bot Lab (42%)

    By 10:00 in all: 6 mex · 27 wind · 1 energy storage · 4 con turret (standard 2)

    The example game in this phase · 142 steps
    1. Wind ×4
    2. Bot LabEat Bot Labreclaimed for its metal
    3. Wind ×3
    4. Converter
    5. Wind
    6. SentrySentry
    7. Wind ×3
    8. SentrySentry
    9. Wind ×6
    10. Radar TowerRadar Tower
    11. Wind ×5
    12. Con turret
    13. Wind ×5
    14. Converter
    15. Wind
    16. Converter
    17. Con turret
    18. Wind
    19. Converter
    20. Wind
    21. Converter
    22. Wind
    23. Converter
    24. Mex
    25. Converter
    26. Wind
    27. Converter
    28. Wind
    29. Converter
    30. Wind
    31. Con turret ×2
    32. Wind
    33. Converter
    34. Wind
    35. Converter
    36. Vehicle PlantVehicle Plantdone 7:41
    37. Wind
    38. Converter
    39. Wind
    40. Converter
    41. Wind ×3
    42. BlitzBlitz
    43. Wind
    44. BlitzBlitz
    45. Wind ×2
    46. BlitzBlitz
    47. Wind
    48. BlitzBlitz
    49. Wind ×2
    50. BlitzBlitz
    51. Wind
    52. BlitzBlitz
    53. Wind ×2
    54. BlitzBlitz
    55. Mex
    56. Wind
    57. BlitzBlitz ×5
    58. Converter
    59. BlitzBlitz
    60. Converter
    61. Wind
    62. BlitzBlitz
    63. Wind
    64. Converter
    65. Wind
    66. BlitzBlitz
    67. Wind ×2
    68. Converter
    69. Wind ×2
    70. Converter
    71. Wind
    72. Converter
    73. Wind
    74. Converter
    75. Wind
    76. Converter
    77. Wind ×3
    78. Con turret
    79. Wind
    80. BlitzBlitz
    81. Wind
    82. BlitzBlitz ×2
    83. Con turret
    84. Wind
    85. BlitzBlitz
    86. Wind
    87. BlitzBlitz
    88. Energy storage
    89. BlitzBlitz ×5
    90. Advanced Metal ExtractorT2 mexdone 11:47 · typical 9:25
    91. Converter
    92. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    93. Wind ×2
    94. Converter
    95. Advanced Metal ExtractorT2 mex
    96. Wind ×3
    97. Converter
    98. Wind
    99. Advanced Metal ExtractorT2 mex
    100. Converter
    101. Wind
    102. Converter
    103. Wind
    104. Converter
    105. Wind
    106. Advanced Metal ExtractorT2 mex
    107. Converter
    108. Wind
    109. Converter
    110. Wind
    111. Converter
    112. Wind
    113. Converter
    114. Wind ×2
    115. Converter
    116. Wind ×2
    117. Converter
    118. Wind
    119. Converter
    120. Wind
    121. Converter
    122. Bot LabBot Labdone 13:56
    123. Wind
    124. Converter
    125. Wind
    126. Advanced Metal ExtractorT2 mex
    127. Construction BotCon bot
    128. Wind ×3
    129. Construction BotCon bot
    130. Wind
    131. Converter
    132. Wind ×4
    133. Converter
    134. Wind ×4
    135. Converter
    136. PawnPawn
    137. Wind
    138. PawnPawn
    139. Wind ×2
    140. PawnPawn ×2
    141. Wind
    142. PawnPawn

Counts are medians over the build's games: half of them build more, half fewer. The example game is [crd]sisa's (46 OS, 07/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:10 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:40 · in 72% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

153 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002302300000
2:0087888600210
3:0019692007190184127130
4:0031793108463643314501
5:00432641849021352689998
6:00546453491446218311621707
7:00656865442577305118892590
8:00789077603417393525623502
9:00929990354152469032804383
10:0011055104125075531438645163
11:0012988118895498585847185965
12:0015316135836111640653356686
13:0018261154046605687562557453
14:0021718172987410750368808214
15:0025008192928450810981689007
WHAT THE NUMBERS SAY

Slightly lower team win rate than standard but produces more metal and loses less by 15:00, trading some kills for safety.

  • + Own metal lost drops to 8453 vs 9182 standard by 15:00.
  • + Metal production climbs to 24621 vs 20088 standard by 15:00.
  • − Enemy metal destroyed lags standard at every checkpoint.
  • − Team win rate falls to 51% vs 58% standard.
THE EXAMPLE YOU ARE READING

[crd]sisa

46.0 OS · 07/10/2026

Open source match ↗

6 received units · includes a constructor
263 metal received · 7487 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:26Middle 50%: 0:20–0:33 · n=153
Gauntlet5:03Middle 50%: 4:25–5:30 · n=141
Advanced Metal Extractor9:25Middle 50%: 8:38–10:23 · n=131

Played most by

_X_22games of this build_Hawkey_13games of this build[crd]sisa12games of this buildTrapCaT12games of this buildPlatinumBlonde9games of this build