← All builds
Suicide front / Armada / Factory first / OBSERVED BUILD

Gauntlet defence

Armada Suicide front build order · Supreme Isthmus

A Bot Lab opening transitions into an early Gauntlet around 3:41, far earlier than usual, giving the suicide front a static artillery piece to anchor the middle before the normal T2 transition.

#defence #artillery · 148 distinct matches · 48 players · 5% of Armada Suicide front games · team won 57% of 153 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GauntletEarly defence from 3:41 · 7% of role by thenOnly 7% of Suicide front games have it by then; others who build it get it around 8:31

Where those units first fight, in 148 games with kill data: in the middle 100%.

Those units destroy a typical 1,308 metal of enemy units by 15:00.

Then transitions into rocketeer (14% of army), Rattlesnake (13% of army), Beamer (8% of army).

HOW TO PLAY IT

Key timing: Gauntlet by 3:42

  1. Open mex and Bot Lab as usual for Suicide front.
  2. Add early Beamers to start anchoring the middle.
  3. Push out a Gauntlet well ahead of the field to hold middle.
  4. Reclaim Bot Lab in many games to recycle metal into eco.
  5. Transition into Rocketeer and Rattlesnake army as T2 nears.

Phase by phase

TYPICAL OF ITS 148 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Bot Lab first

    Order
    1. Bot LabBot Lab done ~0:26, middle half 0:20–0:33

    Some games also: mex (48%)

  2. 2

    Bot Lab to Early defence

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Order
    1. GauntletEarly defence after 5 mex, 3 winddone ~5:03, middle half 4:25–5:30
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus
    Army
    • Sentry2 Sentry −2 vs standard
    • Beamer2 Beamer +2 vs standard
    • Rocketeer6 Rocketeer −4 vs standard
    • Tick1 Tick
    Other
    • Radar Tower1 Radar Tower

    Some games also: pawn (49%) · centurion (48%)

    By 3:41 in all: 5 mex · 3 wind

    The example game in this phase · 30 steps
    1. Wind
    2. TickTick
    3. LazarusLazarus
    4. Wind
    5. Construction BotCon bot
    6. PawnPawn ×3
    7. LazarusLazarus
    8. Mex
    9. PawnPawn ×2
    10. Construction BotCon bot ×2
    11. RocketeerRocketeer
    12. BeamerBeamer
    13. RoverScout
    14. RocketeerRocketeer
    15. BeamerBeamer
    16. RocketeerRocketeer
    17. Mex
    18. RocketeerRocketeer
    19. OverwatchOverwatch
    20. Mex
    21. RocketeerRocketeer
    22. Mex
    23. PawnPawn ×2
    24. Wind
    25. PawnPawn
    26. RocketeerRocketeer
    27. Con turret
    28. RocketeerRocketeer
    29. SentrySentry
    30. GauntletGauntletdone 5:14 · typical 5:03
  3. 3

    Early defence to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine24Wind+6 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret3 Con turret
    • Lazarus1 Lazarus
    • Construction Bot1 Con bot
    Army
    • Sentry1 Sentry
    • Beamer1 Beamer
    • Rocketeer2 Rocketeer −13 vs standard
    Other
    • Dragon's Teeth4 Dragon's Teeth +4 vs standard

    Some games also: tick (44%) · Sneaky Pete (41%) · converter (39%) · pawn (39%) · Gauntlet (38%) · eat Bot Lab (42%)

    By 10:00 in all: 6 mex · 27 wind · 1 energy storage · 4 con turret (standard 2)

    The example game in this phase · 100 steps
    1. Solar ×2
    2. Wind ×2
    3. Radar TowerRadar Tower
    4. Wind
    5. Dragon's TeethDragon's Teeth ×3
    6. BeamerBeamer
    7. Dragon's TeethDragon's Teeth
    8. Wind
    9. Dragon's TeethDragon's Teeth ×2
    10. Wind
    11. Dragon's TeethDragon's Teeth ×4
    12. Wind ×2
    13. GauntletGauntlet
    14. Wind
    15. Converter
    16. Wind
    17. Converter ×2
    18. Wind
    19. Converter
    20. PawnPawn
    21. LazarusLazarus
    22. Wind
    23. LazarusLazarus
    24. Sneaky PeteSneaky Pete
    25. Con turret
    26. Dragon's TeethDragon's Teeth ×2
    27. LazarusLazarus
    28. Dragon's TeethDragon's Teeth ×2
    29. LazarusLazarus
    30. TickTick ×6
    31. GauntletGauntlet
    32. Wind
    33. TickTick
    34. Wind
    35. TickTick
    36. Wind
    37. Mex
    38. Wind
    39. TickTick
    40. Wind
    41. TickTick
    42. Wind
    43. TickTick
    44. Wind ×2
    45. TickTick
    46. Dragon's TeethDragon's Teeth ×2
    47. TickTick
    48. Dragon's TeethDragon's Teeth ×3
    49. Wind ×2
    50. Dragon's TeethDragon's Teeth
    51. TickTick
    52. Dragon's TeethDragon's Teeth
    53. Con turret
    54. Mex
    55. TickTick
    56. Wind ×2
    57. TickTick
    58. Dragon's TeethDragon's Teeth
    59. Wind
    60. Dragon's TeethDragon's Teeth
    61. TickTick
    62. Wind
    63. TickTick
    64. Wind ×2
    65. TickTick
    66. Wind ×2
    67. TickTick ×2
    68. Wind
    69. TickTick ×2
    70. Wind
    71. TickTick ×2
    72. Wind ×2
    73. RattlesnakeRattlesnakedone 10:20
    74. Wind ×3
    75. JunoJuno
    76. Wind ×6
    77. PawnPawn
    78. Wind ×2
    79. PawnPawn
    80. Wind
    81. PawnPawn
    82. Wind
    83. RattlesnakeRattlesnake
    84. PawnPawn
    85. Advanced Metal ExtractorT2 mexnot finished by 15:00 · typical 9:25
    86. Wind ×2
    87. PawnPawn
    88. Wind ×2
    89. Advanced Metal ExtractorT2 mex
    90. Wind
    91. BeamerBeamer
    92. Wind
    93. Bot LabEat Bot Labreclaimed for its metal
    94. Advanced Metal ExtractorT2 mex
    95. Wind ×6
    96. Advanced Metal ExtractorT2 mex
    97. BeamerBeamer
    98. Con turret ×2
    99. Fusion ReactorFusionnot finished by 15:00
    100. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is Gieds's (45 OS, 10/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:10 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:40 · in 72% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

153 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002302300000
2:0087888600210
3:0019692007190184127130
4:0031793108463643314501
5:00432641849021352689998
6:00546453491446218311621707
7:00656865442577305118892590
8:00789077603417393525623502
9:00929990354152469032804383
10:0011055104125075531438645163
11:0012988118895498585847185965
12:0015316135836111640653356686
13:0018261154046605687562557453
14:0021718172987410750368808214
15:0025008192928450810981689007
WHAT THE NUMBERS SAY

Slightly lower team win rate than standard but produces more metal and loses less by 15:00, trading some kills for safety.

  • + Own metal lost drops to 8453 vs 9182 standard by 15:00.
  • + Metal production climbs to 24621 vs 20088 standard by 15:00.
  • − Enemy metal destroyed lags standard at every checkpoint.
  • − Team win rate falls to 51% vs 58% standard.
THE EXAMPLE YOU ARE READING

Gieds

45.0 OS · 10/10/2026

Open source match ↗

6 received units · includes a constructor
80 metal received · 35937 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:26Middle 50%: 0:20–0:33 · n=153
Gauntlet5:03Middle 50%: 4:25–5:30 · n=141
Advanced Metal Extractor9:25Middle 50%: 8:38–10:23 · n=131

Played most by

_X_22games of this build_Hawkey_13games of this build[crd]sisa12games of this buildTrapCaT12games of this buildPlatinumBlonde9games of this build