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Suicide front / Armada / Factory first / OBSERVED BUILD

Gauntlet defence

Armada Suicide front build order · Supreme Isthmus

A Bot Lab opening transitions into an early Gauntlet around 3:41, far earlier than usual, giving the suicide front a static artillery piece to anchor the middle before the normal T2 transition.

#defence #artillery · 148 distinct matches · 47 players · 5% of Armada Suicide front games · team won 57% of 153 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GauntletEarly defence from 3:41 · 7% of role by thenOnly 7% of Suicide front games have it by then; others who build it get it around 8:32

Where those units first fight, in 148 games with kill data: in the middle 100%.

Those units destroy a typical 1,330 metal of enemy units by 15:00.

Then transitions into rocketeer (14% of army), Rattlesnake (12% of army), Beamer (8% of army).

HOW TO PLAY IT

Key timing: Gauntlet by 3:42

  1. Open mex and Bot Lab as usual for Suicide front.
  2. Add early Beamers to start anchoring the middle.
  3. Push out a Gauntlet well ahead of the field to hold middle.
  4. Reclaim Bot Lab in many games to recycle metal into eco.
  5. Transition into Rocketeer and Rattlesnake army as T2 nears.

Phase by phase

TYPICAL OF ITS 148 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Bot Lab first

    Order
    1. Bot LabBot Lab done ~0:26, middle half 0:20–0:33

    Some games also: mex (48%)

  2. 2

    Bot Lab to Early defence

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Order
    1. GauntletEarly defence after 5 mex, 3 winddone ~5:03, middle half 4:25–5:31
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus
    Army
    • Sentry2 Sentry −2 vs standard
    • Beamer2 Beamer +2 vs standard
    • Rocketeer6 Rocketeer −4 vs standard
    • Tick1 Tick
    Other
    • Radar Tower1 Radar Tower

    Some games also: pawn (49%) · centurion (47%)

    By 3:41 in all: 5 mex · 3 wind

    The example game in this phase · 27 steps
    1. TickTick
    2. Wind
    3. TickTick
    4. Wind
    5. Solar
    6. LazarusLazarus
    7. Wind
    8. Construction BotCon bot ×2
    9. Mex
    10. CenturionCenturion
    11. Mex
    12. LazarusLazarus
    13. Mex ×2
    14. Construction BotCon bot
    15. SentrySentry
    16. RocketeerRocketeer ×2
    17. SentrySentry
    18. RocketeerRocketeer ×2
    19. SentrySentry
    20. RocketeerRocketeer
    21. BeamerBeamer
    22. LazarusLazarus
    23. Wind
    24. RocketeerRocketeer
    25. Wind
    26. RocketeerRocketeer ×2
    27. GauntletGauntletnot finished by 15:00 · typical 5:03
  3. 3

    Early defence to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine24Wind+6 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret3 Con turret
    • Lazarus1 Lazarus
    • Construction Bot1 Con bot
    Army
    • Sentry1 Sentry
    • Beamer1 Beamer
    • Rocketeer2 Rocketeer −13 vs standard
    Other
    • Dragon's Teeth4 Dragon's Teeth +4 vs standard

    Some games also: tick (43%) · Sneaky Pete (41%) · converter (39%) · pawn (39%) · Gauntlet (38%) · eat Bot Lab (42%)

    By 10:00 in all: 6 mex · 26 wind · 1 energy storage · 4 con turret (standard 2)

    The example game in this phase · 92 steps
    1. RocketeerRocketeer
    2. Wind
    3. RocketeerRocketeer
    4. Wind
    5. LazarusLazarus
    6. Dragon's TeethDragon's Teeth ×2
    7. Con turret
    8. Dragon's TeethDragon's Teeth ×3
    9. RocketeerRocketeer ×5
    10. SentrySentry
    11. LazarusLazarus
    12. Con turret
    13. RocketeerRocketeer
    14. SentrySentry
    15. RocketeerRocketeer
    16. Wind ×2
    17. RocketeerRocketeer
    18. Wind
    19. RocketeerRocketeer
    20. Wind
    21. RocketeerRocketeer
    22. Wind
    23. LazarusLazarus
    24. Wind ×2
    25. RocketeerRocketeer
    26. LazarusLazarus
    27. Wind ×15
    28. MaceMace
    29. RocketeerRocketeer
    30. Wind ×2
    31. RocketeerRocketeer
    32. Wind
    33. RocketeerRocketeer
    34. Wind
    35. LazarusLazarus
    36. Converter
    37. Energy storage
    38. RocketeerRocketeer
    39. Advanced Metal ExtractorT2 mexdone 10:10 · typical 9:26
    40. Converter ×5
    41. IncisorIncisor
    42. Converter
    43. RocketeerRocketeer
    44. Con turret
    45. Advanced Metal ExtractorT2 mex
    46. Con turret
    47. Wind
    48. RocketeerRocketeer
    49. Wind
    50. IncisorIncisor
    51. RocketeerRocketeer
    52. Wind ×4
    53. Advanced Metal ExtractorT2 mex
    54. Wind
    55. RocketeerRocketeer
    56. Wind ×3
    57. RocketeerRocketeer
    58. Construction BotCon bot ×4
    59. Advanced Metal ExtractorT2 mex
    60. Construction BotCon bot ×5
    61. PawnPawn ×17
    62. Advanced Metal ExtractorT2 mex
    63. PawnPawn ×8
    64. RattlesnakeRattlesnakedone 14:37
    65. Con turret ×2
    66. Wind
    67. Con turret
    68. Wind ×2
    69. Con turret
    70. PawnPawn
    71. BeamerBeamer
    72. Wind
    73. PawnPawn
    74. Wind
    75. PawnPawn
    76. Wind
    77. PawnPawn
    78. Wind
    79. Dragon's TeethDragon's Teeth ×2
    80. Wind
    81. PawnPawn
    82. Dragon's TeethDragon's Teeth
    83. Wind
    84. PawnPawn
    85. Wind
    86. PawnPawn
    87. Wind
    88. PawnPawn
    89. Wind ×2
    90. PawnPawn
    91. Wind
    92. PawnPawn

Counts are medians over the build's games: half of them build more, half fewer. The example game is [crd]sisa's (45 OS, 10/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:10 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:40 · in 72% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

153 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002292300000
2:0087988700210
3:0019742009186184127130
4:0031803110463645314501
5:004326418490213566891000
6:00546453471442218311621708
7:00656865392541305118892597
8:00789077603363393825083503
9:00929990464150469332344376
10:0011035104185075531438155163
11:0012944118945498585747115965
12:0015264136066111640653326686
13:0018184154126605687662127439
14:0021681173067410750368748212
15:0024921192928450810979748997
WHAT THE NUMBERS SAY

Slightly lower team win rate than standard but produces more metal and loses less by 15:00, trading some kills for safety.

  • + Own metal lost drops to 8453 vs 9182 standard by 15:00.
  • + Metal production climbs to 24621 vs 20088 standard by 15:00.
  • − Enemy metal destroyed lags standard at every checkpoint.
  • − Team win rate falls to 51% vs 58% standard.
THE EXAMPLE YOU ARE READING

[crd]sisa

45.0 OS · 10/10/2026

Open source match ↗

12 received units · includes a constructor
125 metal received · 16388 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:26Middle 50%: 0:20–0:33 · n=153
Gauntlet5:03Middle 50%: 4:25–5:31 · n=141
Advanced Metal Extractor9:26Middle 50%: 8:38–10:23 · n=131

Played most by

_X_22games of this build_Hawkey_13games of this build[crd]sisa12games of this buildTrapCaT12games of this buildPlatinumBlonde9games of this build