Gauntlet defence
Armada Suicide front build order · Supreme Isthmus
A Bot Lab opening transitions into an early Gauntlet around 3:41, far earlier than usual, giving the suicide front a static artillery piece to anchor the middle before the normal T2 transition.
#defence #artillery · 147 distinct matches · 48 players · 4% of Armada Suicide front games · team won 58% of 152 · Recently observed
Early defence from 3:39 · 7% of role by thenOnly 7% of Suicide front games have it by then; others who build it get it around 8:24
Where those units first fight, in 147 games with kill data: in the middle 100%.
Those units destroy a typical 1,331 metal of enemy units by 15:00.
Then transitions into rocketeer (14% of army), Rattlesnake (12% of army), Beamer (8% of army).
Key timing: Gauntlet by 3:42
- Open mex and Bot Lab as usual for Suicide front.
- Add early Beamers to start anchoring the middle.
- Push out a Gauntlet well ahead of the field to hold middle.
- Reclaim Bot Lab in many games to recycle metal into eco.
- Transition into Rocketeer and Rattlesnake army as T2 nears.
Phase by phase
TYPICAL OF ITS 147 GAMES · AGAINST STANDARD SUICIDE FRONTFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Bot Lab first
Order
Bot Lab done ~0:26, middle half 0:20–0:33
Some games also: mex (48%)
- 2
Bot Lab to Early defence
Economy
4Mex
3Wind
Order
Early defence after 5 mex, 3 winddone ~5:01, middle half 4:23–5:28
Builders
3 Con bot
2 Lazarus
Army
2 Sentry −2 vs standard
2 Beamer +2 vs standard
6 Rocketeer −4 vs standard
1 Tick
Other
1 Radar Tower
Some games also: pawn (50%) · centurion (47%)
By 3:38 in all: 5 mex · 3 wind
The example game in this phase · 22 steps
Tick ×3
Con bot
Lazarus- Mex
Pawn ×2
Beamer
Pawn
Beamerfor Geo
Pawn- Mex
Pawn
Beamerfor Geo
Pawn ×3
Radar Tower
Con bot
Beholder
Beamerfor Geo
Dragon's Teeth ×2
Con bot- Mex ×3
Con bot
Gauntletdone 4:54 · typical 5:01
- 3
Early defence to 10:00
Economy
1Mex
25Wind+7 vs standard
1Energy storage
Builders
3 Con turret
1 Lazarus
1 Con bot
Army
1 Sentry
1 Beamer
2 Rocketeer −14 vs standard
Other
4 Dragon's Teeth +4 vs standard
Some games also: tick (43%) · Sneaky Pete (41%) · converter (40%) · pawn (38%) · Gauntlet (38%) · eat Bot Lab (41%)
By 10:00 in all: 6 mex · 27 wind · 1 energy storage · 4 con turret (standard 2)
The example game in this phase · 116 steps
- Mex
Con bot
Lazarus- Mex
Lazarus
Sentry
Lazarus
Beamer
Sentry
Beamer
Gauntlet
Con bot
Sentry- Wind
Sentry- Wind ×3
Sentry
Lazarus
Beamer- Wind
Beholder- Wind ×2
Tick- Wind
Tick ×2- Wind ×2
Tick- Energy storage
Tick ×2- Wind
Tick ×4- Wind
Tick ×2- Con turret
Tick- Wind
Tick ×3- Con turret
Nettle
Tick- Wind
Tick
Ferret
Tick- Con turret
Tick ×2- Wind
Tick
Lazarus- Wind ×5
Lazarus- Wind ×5
T2 mexdone 9:54 · typical 9:20- Wind ×2
Tick ×2- Wind
Tick
Ferret
Tick ×2- Wind ×2
Tick- Wind ×3
Tick- Wind
Tick- Wind ×2
Tick- Wind
- Con turret
Tick- Wind
T2 mex- Wind
Tick ×2- Wind
T2 mex
Tick- Wind
Tick- Wind ×2
Tick
Beamer- Wind
Tick ×6- Con turret
Tick
T2 mex
Tick ×3
T2 mex
Tick ×4
Fusiondone 13:28
Tick
Experimental Gantrynot finished by 15:00
Tick ×9
Experimental Gantrynot finished by 15:00- Con turret
Tick- Con turret ×2
Tick- Converter
- Con turret
Tick- Con turret
Tick- Con turret
- Converter
- Con turret
Beamer
Lazarus- Con turret
Beamer
Veil- Converter
Lazarus
Advanced Radar Tower- Converter
Counts are medians over the build's games: half of them build more, half fewer. The example game is _Hawkey_'s (62 OS, 05/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
Nothing regular.
You get
4 Tidal from Pondfirst at 0:10 · in 71% of games
1 T2 con bot from Geo or Techfirst at 7:40 · in 71% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard suicide front
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
152 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard suicide front | Enemy metal destroyed: This build | Enemy metal destroyed: Standard suicide front | Own metal lost: This build | Own metal lost: Standard suicide front |
|---|---|---|---|---|---|---|
| 1:00 | 229 | 230 | 0 | 0 | 0 | 0 |
| 2:00 | 879 | 886 | 0 | 0 | 21 | 0 |
| 3:00 | 1972 | 2007 | 193 | 185 | 129 | 130 |
| 4:00 | 3181 | 3108 | 470 | 643 | 312 | 501 |
| 5:00 | 4346 | 4184 | 904 | 1350 | 687 | 998 |
| 6:00 | 5488 | 5348 | 1476 | 2184 | 1077 | 1707 |
| 7:00 | 6629 | 6541 | 2594 | 3059 | 1780 | 2588 |
| 8:00 | 7908 | 7755 | 3419 | 3938 | 2459 | 3499 |
| 9:00 | 9340 | 9034 | 4277 | 4702 | 3181 | 4379 |
| 10:00 | 11056 | 10399 | 5101 | 5312 | 3840 | 5148 |
| 11:00 | 12995 | 11882 | 5501 | 5856 | 4715 | 5954 |
| 12:00 | 15383 | 13569 | 6147 | 6401 | 5342 | 6674 |
| 13:00 | 18272 | 15393 | 6691 | 6870 | 6234 | 7438 |
| 14:00 | 21746 | 17288 | 7517 | 7503 | 6877 | 8210 |
| 15:00 | 25026 | 19252 | 8526 | 8113 | 8056 | 8988 |
Slightly lower team win rate than standard but produces more metal and loses less by 15:00, trading some kills for safety.
- + Own metal lost drops to 8453 vs 9182 standard by 15:00.
- + Metal production climbs to 24621 vs 20088 standard by 15:00.
- − Enemy metal destroyed lags standard at every checkpoint.
- − Team win rate falls to 51% vs 58% standard.
_Hawkey_
62.4 OS · 05/10/2026
Open source match ↗21 received units · includes a constructor
38 metal received · 39460 energy received
Typical milestones
Played most by
_X_21games of this build_Hawkey_13games of this build[crd]sisa13games of this buildTrapCaT12games of this buildPlatinumBlonde9games of this buildSupporting games
Pick a game to read and play it above.
[crd]sisa14/10/2026 · 45 OS↗[crd]sisa14/10/2026 · 45 OS↗XXMACGAMERXX14/10/2026 · 42 OS↗[crd]sisa13/10/2026 · 45 OS↗XXMACGAMERXX13/10/2026 · 40 OS↗XXMACGAMERXX13/10/2026 · 40 OS↗XXMACGAMERXX13/10/2026 · 41 OS↗[crd]sisa12/10/2026 · 44 OS↗_Hawkey_05/10/2026 · 62 OS↗32 more of 144, the most recent
PlatinumBlonde12/10/2026 · 59 OS↗El_Turco12/10/2026 · 39 OS↗ITz_Greeny12/10/2026 · 42 OS↗_Hawkey_12/10/2026 · 65 OS↗_X_12/10/2026 · 41 OS↗XXMACGAMERXX12/10/2026 · 40 OS↗XXMACGAMERXX12/10/2026 · 40 OS↗heihallo11/10/2026 · 31 OS↗[crd]sisa11/10/2026 · 45 OS↗XXMACGAMERXX11/10/2026 · 40 OS↗TrapCaT11/10/2026 · 42 OS↗TrapCaT11/10/2026 · 42 OS↗TrapCaT11/10/2026 · 42 OS↗[crd]sisa10/10/2026 · 45 OS↗[crd]sisa10/10/2026 · 46 OS↗_Hawkey_10/10/2026 · 66 OS↗Gieds10/10/2026 · 45 OS↗[crd]sisa09/10/2026 · 46 OS↗krtf08/10/2026 · 47 OS↗TrapCaT08/10/2026 · 43 OS↗[crd]sisa08/10/2026 · 45 OS↗_Hawkey_08/10/2026 · 64 OS↗TrapCaT08/10/2026 · 43 OS↗iTz_huilhuil08/10/2026 · 33 OS↗Kontraption07/10/2026 · 30 OS↗[crd]sisa07/10/2026 · 46 OS↗_X_07/10/2026 · 41 OS↗Etherift07/10/2026 · 32 OS↗_Hawkey_06/10/2026 · 62 OS↗[crd]sisa05/10/2026 · 46 OS↗_Hawkey_05/10/2026 · 63 OS↗Beyond All Reason test-31479-433a460
Naval balance tweaks on