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Suicide front / Armada / Factory first / OBSERVED BUILD

Gauntlet defence

Armada Suicide front build order · Supreme Isthmus

A Bot Lab opening transitions into an early Gauntlet around 3:41, far earlier than usual, giving the suicide front a static artillery piece to anchor the middle before the normal T2 transition.

#defence #artillery · 148 distinct matches · 48 players · 5% of Armada Suicide front games · team won 57% of 153 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GauntletEarly defence from 3:41 · 7% of role by thenOnly 7% of Suicide front games have it by then; others who build it get it around 8:31

Where those units first fight, in 148 games with kill data: in the middle 100%.

Those units destroy a typical 1,308 metal of enemy units by 15:00.

Then transitions into rocketeer (14% of army), Rattlesnake (13% of army), Beamer (8% of army).

HOW TO PLAY IT

Key timing: Gauntlet by 3:42

  1. Open mex and Bot Lab as usual for Suicide front.
  2. Add early Beamers to start anchoring the middle.
  3. Push out a Gauntlet well ahead of the field to hold middle.
  4. Reclaim Bot Lab in many games to recycle metal into eco.
  5. Transition into Rocketeer and Rattlesnake army as T2 nears.

Phase by phase

TYPICAL OF ITS 148 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Bot Lab first

    Order
    1. Bot LabBot Lab done ~0:26, middle half 0:20–0:33

    Some games also: mex (48%)

  2. 2

    Bot Lab to Early defence

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Order
    1. GauntletEarly defence after 5 mex, 3 winddone ~5:03, middle half 4:25–5:30
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus
    Army
    • Sentry2 Sentry −2 vs standard
    • Beamer2 Beamer +2 vs standard
    • Rocketeer6 Rocketeer −4 vs standard
    • Tick1 Tick
    Other
    • Radar Tower1 Radar Tower

    Some games also: pawn (49%) · centurion (48%)

    By 3:41 in all: 5 mex · 3 wind

    The example game in this phase · 31 steps
    1. Wind
    2. TickTick
    3. Wind
    4. TickTick
    5. LazarusLazarus
    6. Mex
    7. Construction BotCon bot ×2
    8. CenturionCenturion
    9. Mex ×2
    10. LazarusLazarus
    11. Construction BotCon bot
    12. Mex ×2
    13. RocketeerRocketeer
    14. SentrySentry
    15. Wind
    16. RocketeerRocketeer ×2
    17. SentrySentry
    18. Wind
    19. RocketeerRocketeer
    20. SentrySentry
    21. RocketeerRocketeer
    22. BeamerBeamer
    23. Wind
    24. LazarusLazarus
    25. BeamerBeamer
    26. RocketeerRocketeer
    27. Wind
    28. RocketeerRocketeer ×2
    29. Con turret
    30. RocketeerRocketeer
    31. GauntletGauntletdone 5:29 · typical 5:03
  3. 3

    Early defence to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine24Wind+6 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret3 Con turret
    • Lazarus1 Lazarus
    • Construction Bot1 Con bot
    Army
    • Sentry1 Sentry
    • Beamer1 Beamer
    • Rocketeer2 Rocketeer −13 vs standard
    Other
    • Dragon's Teeth4 Dragon's Teeth +4 vs standard

    Some games also: tick (44%) · Sneaky Pete (41%) · converter (39%) · pawn (39%) · Gauntlet (38%) · eat Bot Lab (42%)

    By 10:00 in all: 6 mex · 27 wind · 1 energy storage · 4 con turret (standard 2)

    The example game in this phase · 107 steps
    1. RocketeerRocketeer
    2. LazarusLazarus
    3. Radar TowerRadar Tower
    4. Wind ×4
    5. RocketeerRocketeer
    6. Mex
    7. Con turret
    8. Wind ×2
    9. Mex
    10. Wind ×3
    11. Con turret
    12. Wind ×2
    13. GauntletGauntlet
    14. Wind ×4
    15. Bot LabBot Labdone 7:49
    16. Wind ×2
    17. LazarusLazarus
    18. RocketeerRocketeer
    19. Wind
    20. RocketeerRocketeer
    21. TickTick ×2
    22. Wind
    23. TickTick
    24. RocketeerRocketeer
    25. LazarusLazarus
    26. Wind
    27. Mex
    28. RocketeerRocketeer ×2
    29. Wind
    30. RocketeerRocketeer
    31. LazarusLazarus
    32. Wind
    33. RocketeerRocketeer
    34. Converter
    35. RocketeerRocketeer
    36. Wind
    37. Converter
    38. Wind
    39. RocketeerRocketeer
    40. LazarusLazarus
    41. Wind
    42. LazarusLazarus
    43. Wind
    44. Advanced Metal ExtractorT2 mexdone 10:03 · typical 9:25
    45. Wind
    46. Mex
    47. RocketeerRocketeer
    48. Wind ×2
    49. RocketeerRocketeer
    50. Wind
    51. Dragon's TeethDragon's Teeth
    52. Wind
    53. Dragon's TeethDragon's Teeth ×6
    54. Wind
    55. Dragon's TeethDragon's Teeth ×2
    56. RocketeerRocketeer
    57. Wind
    58. LazarusLazarus
    59. Wind ×3
    60. PawnPawn
    61. Wind
    62. PawnPawn
    63. Advanced Metal ExtractorT2 mex
    64. Wind
    65. PawnPawn
    66. Wind
    67. PawnPawn
    68. Wind
    69. PawnPawn
    70. Wind
    71. PawnPawn ×3
    72. GauntletGauntlet
    73. PawnPawn
    74. Advanced Metal ExtractorT2 mex
    75. PawnPawn
    76. Mex
    77. GruntGrunt
    78. PawnPawn
    79. GruntGrunt
    80. PawnPawn
    81. GruntGrunt
    82. Energy storage
    83. PawnPawn
    84. GruntGrunt
    85. PawnPawn
    86. GruntGrunt ×2
    87. PawnPawn
    88. GruntGrunt
    89. Con turret
    90. PawnPawn
    91. RattlesnakeRattlesnakedone 12:56
    92. GruntGrunt
    93. Con turret
    94. PawnPawn
    95. GruntGrunt
    96. PawnPawn
    97. GruntGrunt
    98. PawnPawn ×2
    99. GruntGrunt
    100. PawnPawn ×4
    101. GruntGrunt
    102. PawnPawn
    103. RattlesnakeRattlesnake
    104. GruntGrunt ×7
    105. Advanced Vehicle PlantAdvanced Vehicle Plantdone 14:53
    106. GruntGrunt ×4
    107. AmbassadorAmbassadornot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is [crd]sisa's (45 OS, 11/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:10 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:40 · in 72% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

153 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002302300000
2:0087888600210
3:0019692007190184127130
4:0031793108463643314501
5:00432641849021352689998
6:00546453491446218311621707
7:00656865442577305118892590
8:00789077603417393525623502
9:00929990354152469032804383
10:0011055104125075531438645163
11:0012988118895498585847185965
12:0015316135836111640653356686
13:0018261154046605687562557453
14:0021718172987410750368808214
15:0025008192928450810981689007
WHAT THE NUMBERS SAY

Slightly lower team win rate than standard but produces more metal and loses less by 15:00, trading some kills for safety.

  • + Own metal lost drops to 8453 vs 9182 standard by 15:00.
  • + Metal production climbs to 24621 vs 20088 standard by 15:00.
  • − Enemy metal destroyed lags standard at every checkpoint.
  • − Team win rate falls to 51% vs 58% standard.
THE EXAMPLE YOU ARE READING

[crd]sisa

45.1 OS · 11/10/2026

Open source match ↗

26 received units · includes a constructor
726 metal received · 18510 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:26Middle 50%: 0:20–0:33 · n=153
Gauntlet5:03Middle 50%: 4:25–5:30 · n=141
Advanced Metal Extractor9:25Middle 50%: 8:38–10:23 · n=131

Played most by

_X_22games of this build_Hawkey_13games of this build[crd]sisa12games of this buildTrapCaT12games of this buildPlatinumBlonde9games of this build