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Suicide front / Armada / Factory first / OBSERVED BUILD

Gauntlet defence

Armada Suicide front build order · Supreme Isthmus

A Bot Lab opening transitions into an early Gauntlet around 3:41, far earlier than usual, giving the suicide front a static artillery piece to anchor the middle before the normal T2 transition.

#defence #artillery · 147 distinct matches · 48 players · 5% of Armada Suicide front games · team won 57% of 152 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GauntletEarly defence from 3:40 · 7% of role by thenOnly 7% of Suicide front games have it by then; others who build it get it around 8:27

Where those units first fight, in 147 games with kill data: in the middle 100%.

Those units destroy a typical 1,319 metal of enemy units by 15:00.

Then transitions into rocketeer (14% of army), Rattlesnake (12% of army), Beamer (8% of army).

HOW TO PLAY IT

Key timing: Gauntlet by 3:42

  1. Open mex and Bot Lab as usual for Suicide front.
  2. Add early Beamers to start anchoring the middle.
  3. Push out a Gauntlet well ahead of the field to hold middle.
  4. Reclaim Bot Lab in many games to recycle metal into eco.
  5. Transition into Rocketeer and Rattlesnake army as T2 nears.

Phase by phase

TYPICAL OF ITS 147 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Bot Lab first

    Order
    1. Bot LabBot Lab done ~0:26, middle half 0:20–0:33

    Some games also: mex (49%)

  2. 2

    Bot Lab to Early defence

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Order
    1. GauntletEarly defence after 5 mex, 3 winddone ~5:02, middle half 4:25–5:29
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus
    Army
    • Sentry2 Sentry −2 vs standard
    • Beamer2 Beamer +2 vs standard
    • Rocketeer6 Rocketeer −4 vs standard
    • Tick1 Tick
    Other
    • Radar Tower1 Radar Tower

    Some games also: pawn (50%) · centurion (47%)

    By 3:39 in all: 5 mex · 3 wind

    The example game in this phase · 20 steps
    1. TickTick
    2. Mex
    3. TickTick
    4. Wind
    5. TickTick
    6. Construction BotCon bot ×2
    7. SentrySentry
    8. LazarusLazarus
    9. Mex
    10. PawnPawn
    11. Construction BotCon bot
    12. Mex
    13. BeamerBeamer
    14. Mex ×2
    15. BeamerBeamer
    16. Wind
    17. Radar TowerRadar Tower
    18. BeamerBeamer
    19. Wind
    20. GauntletGauntletdone 3:37 · typical 5:02
  3. 3

    Early defence to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine24Wind+6 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret3 Con turret
    • Lazarus1 Lazarus
    • Construction Bot1 Con bot
    Army
    • Sentry1 Sentry
    • Beamer1 Beamer
    • Rocketeer2 Rocketeer −13 vs standard
    Other
    • Dragon's Teeth4 Dragon's Teeth +4 vs standard

    Some games also: tick (43%) · Sneaky Pete (41%) · converter (39%) · pawn (38%) · Gauntlet (38%) · eat Bot Lab (42%)

    By 10:00 in all: 6 mex · 27 wind · 1 energy storage · 4 con turret (standard 2)

    The example game in this phase · 101 steps
    1. Wind
    2. TickTick
    3. Wind
    4. TickTick
    5. Wind
    6. TickTick ×2
    7. Wind
    8. TickTick ×2
    9. Wind
    10. TickTick
    11. Con turret
    12. TickTick ×2
    13. OverwatchOverwatch
    14. Energy storage
    15. Wind
    16. BeamerBeamer
    17. Wind ×2
    18. BeamerBeamer
    19. Wind ×3
    20. BeamerBeamer
    21. Wind ×2
    22. Construction BotCon bot
    23. Con turret
    24. Wind
    25. BeamerBeamer
    26. Construction BotCon bot
    27. Wind
    28. Construction BotCon bot
    29. Wind
    30. BeamerBeamer
    31. Construction BotCon bot
    32. Wind
    33. Construction BotCon bot ×2
    34. Wind ×2
    35. Con turret
    36. Wind
    37. Converter
    38. Wind ×5
    39. Converter
    40. Wind
    41. Advanced Metal ExtractorT2 mexdone 7:40 · typical 9:25
    42. Wind
    43. BeamerBeamer
    44. Wind ×3
    45. Con turret
    46. Wind
    47. Converter
    48. Con turret
    49. Converter
    50. Advanced Metal ExtractorT2 mex
    51. BeamerBeamer
    52. Advanced Metal ExtractorT2 mex
    53. BeamerBeamer ×2
    54. Advanced Metal ExtractorT2 mex
    55. Mex
    56. SentrySentry ×2
    57. OverwatchOverwatch
    58. Construction BotCon bot ×2
    59. Wind
    60. Construction BotCon bot
    61. Wind
    62. Construction BotCon bot
    63. Wind
    64. Mex
    65. Construction BotCon bot
    66. Wind
    67. Construction BotCon bot
    68. Wind ×2
    69. Con turret
    70. Radar TowerRadar Tower
    71. Con turret
    72. LazarusLazarus ×2
    73. Con turret
    74. LazarusLazarus ×3
    75. Advanced Metal ExtractorT2 mex
    76. SentrySentry
    77. RattlesnakeRattlesnakedone 12:06
    78. Wind
    79. Construction BotCon bot
    80. Wind
    81. Construction BotCon bot
    82. Wind ×2
    83. Construction BotCon bot
    84. Wind ×3
    85. Con turret
    86. Wind ×2
    87. Con turret
    88. Wind ×3
    89. Con turret
    90. VeilVeil
    91. Wind ×8
    92. CitadelAnti-nukedone 13:43
    93. Wind ×4
    94. Metal storage
    95. Wind ×9
    96. Advanced Bot LabAdvanced Bot Labdone 14:36
    97. Wind ×3
    98. Con turret
    99. Wind ×9
    100. Advanced Construction BotT2 con bot
    101. Wind ×4

Counts are medians over the build's games: half of them build more, half fewer. The example game is TrapCaT's (42 OS, 11/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:10 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:40 · in 71% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

152 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002302300000
2:0087988700210
3:0019692009193184127130
4:0031803109470644309501
5:00433341829031350684999
6:00548553471462218310671707
7:00659465392583305417802589
8:00789877553390393824593499
9:00930290404210469231814371
10:0011045104105101531238405156
11:0012966118885501585647155965
12:0015290135786147640153426685
13:0018223153966691687062347455
14:0021700173027474750368778213
15:0024965192578461811380718994
WHAT THE NUMBERS SAY

Slightly lower team win rate than standard but produces more metal and loses less by 15:00, trading some kills for safety.

  • + Own metal lost drops to 8453 vs 9182 standard by 15:00.
  • + Metal production climbs to 24621 vs 20088 standard by 15:00.
  • − Enemy metal destroyed lags standard at every checkpoint.
  • − Team win rate falls to 51% vs 58% standard.
THE EXAMPLE YOU ARE READING

TrapCaT

42.0 OS · 11/10/2026

Open source match ↗

10 received units · includes a constructor
34 metal received · 19219 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:26Middle 50%: 0:20–0:33 · n=152
Gauntlet5:02Middle 50%: 4:25–5:29 · n=140
Advanced Metal Extractor9:25Middle 50%: 8:39–10:21 · n=129

Played most by

_X_21games of this build_Hawkey_13games of this build[crd]sisa12games of this buildTrapCaT12games of this buildPlatinumBlonde9games of this build