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Suicide front / Armada / Factory first / OBSERVED BUILD

Gauntlet defence

Armada Suicide front build order · Supreme Isthmus

A Bot Lab opening transitions into an early Gauntlet around 3:41, far earlier than usual, giving the suicide front a static artillery piece to anchor the middle before the normal T2 transition.

#defence #artillery · 148 distinct matches · 48 players · 5% of Armada Suicide front games · team won 57% of 153 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GauntletEarly defence from 3:41 · 7% of role by thenOnly 7% of Suicide front games have it by then; others who build it get it around 8:29

Where those units first fight, in 148 games with kill data: in the middle 100%.

Those units destroy a typical 1,308 metal of enemy units by 15:00.

Then transitions into rocketeer (14% of army), Rattlesnake (13% of army), Beamer (8% of army).

HOW TO PLAY IT

Key timing: Gauntlet by 3:42

  1. Open mex and Bot Lab as usual for Suicide front.
  2. Add early Beamers to start anchoring the middle.
  3. Push out a Gauntlet well ahead of the field to hold middle.
  4. Reclaim Bot Lab in many games to recycle metal into eco.
  5. Transition into Rocketeer and Rattlesnake army as T2 nears.

Phase by phase

TYPICAL OF ITS 148 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Bot Lab first

    Order
    1. Bot LabBot Lab done ~0:26, middle half 0:20–0:33

    Some games also: mex (48%)

  2. 2

    Bot Lab to Early defence

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Order
    1. GauntletEarly defence after 5 mex, 3 winddone ~5:03, middle half 4:25–5:30
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus
    Army
    • Sentry2 Sentry −2 vs standard
    • Beamer2 Beamer +2 vs standard
    • Rocketeer6 Rocketeer −4 vs standard
    • Tick1 Tick
    Other
    • Radar Tower1 Radar Tower

    Some games also: pawn (49%) · centurion (48%)

    By 3:41 in all: 5 mex · 3 wind

    The example game in this phase · 19 steps
    1. TickTick
    2. TickTickfor Pond
    3. TickTick
    4. Construction BotCon bot
    5. LazarusLazarus
    6. Mex
    7. PawnPawn ×2
    8. BeamerBeamer
    9. PawnPawn
    10. Construction BotCon bot
    11. Mex
    12. BeamerBeamer
    13. Radar TowerRadar Tower
    14. LazarusLazarus
    15. Radar TowerRadar Tower
    16. Mex
    17. BeamerBeamerfor Pond
    18. TickTick ×3
    19. GauntletGauntletdone 3:31 · typical 5:03
  3. 3

    Early defence to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine24Wind+6 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret3 Con turret
    • Lazarus1 Lazarus
    • Construction Bot1 Con bot
    Army
    • Sentry1 Sentry
    • Beamer1 Beamer
    • Rocketeer2 Rocketeer −13 vs standard
    Other
    • Dragon's Teeth4 Dragon's Teeth +4 vs standard

    Some games also: tick (44%) · Sneaky Pete (41%) · converter (39%) · pawn (39%) · Gauntlet (38%) · eat Bot Lab (42%)

    By 10:00 in all: 6 mex · 27 wind · 1 energy storage · 4 con turret (standard 2)

    The example game in this phase · 176 steps
    1. TickTick
    2. Mex
    3. TickTick ×2
    4. Construction BotCon bot
    5. Wind
    6. Dragon's TeethDragon's Teeth ×4
    7. LazarusLazarus
    8. FerretFerret
    9. Dragon's TeethDragon's Teeth
    10. Wind
    11. Solar
    12. NettleNettle
    13. Wind
    14. TickTick
    15. NettleNettle
    16. Con turret
    17. TickTick
    18. Energy storage
    19. Wind
    20. TickTick ×2
    21. Wind
    22. TickTick ×2
    23. Wind
    24. TickTick ×2
    25. Wind
    26. TickTick
    27. LazarusLazarus
    28. Wind ×2
    29. Mex
    30. LazarusLazarus
    31. Sneaky PeteSneaky Pete
    32. SentrySentry
    33. Wind
    34. SentrySentry
    35. TickTick ×2
    36. Con turret
    37. Wind
    38. TickTick ×2
    39. Wind
    40. TickTick
    41. Con turret ×2
    42. TickTick ×4
    43. Wind ×2
    44. TickTick
    45. Advanced Metal ExtractorT2 mexdone 7:18 · typical 9:25
    46. Wind ×2
    47. TickTick ×2
    48. Con turret
    49. TickTick ×2
    50. Wind
    51. Con turret
    52. Wind
    53. TickTick
    54. Wind
    55. Advanced Metal ExtractorT2 mex
    56. Wind
    57. TickTick ×2
    58. Wind
    59. TickTick
    60. Wind ×9
    61. SentrySentry
    62. Wind ×8
    63. TickTick
    64. Advanced Metal ExtractorT2 mex
    65. Dragon's TeethDragon's Teeth
    66. Wind ×2
    67. Dragon's TeethDragon's Teeth ×2
    68. Wind
    69. TickTick
    70. Dragon's TeethDragon's Teeth
    71. Wind ×2
    72. Dragon's TeethDragon's Teeth ×2
    73. Wind
    74. TickTick
    75. Dragon's TeethDragon's Teeth
    76. Wind
    77. Dragon's TeethDragon's Teeth
    78. TickTick
    79. Wind ×2
    80. Advanced Metal ExtractorT2 mex
    81. TickTick
    82. Wind
    83. SentrySentry
    84. TickTick
    85. Wind ×3
    86. TickTick
    87. Wind
    88. TickTick
    89. Mex
    90. Wind ×2
    91. TickTick
    92. Wind
    93. TickTick
    94. Advanced Metal ExtractorT2 mex
    95. TickTick
    96. SentrySentry
    97. TickTick ×6
    98. Fusion ReactorFusiondone 10:34
    99. TickTick ×3
    100. AnemoneAnemone
    101. SentrySentry
    102. LazarusLazarus
    103. BeamerBeamer
    104. SentrySentry ×2
    105. LazarusLazarus
    106. Experimental GantryExperimental Gantrydone 12:18
    107. SentrySentry
    108. Con turret
    109. PawnPawn
    110. Radar TowerRadar Tower
    111. Con turret
    112. Energy storage
    113. Con turret
    114. PawnPawn
    115. Con turret ×2
    116. PawnPawn ×3
    117. NettleNettle
    118. Pit BullPit Bull
    119. PawnPawn
    120. Converter
    121. SentrySentry
    122. PawnPawn
    123. MarauderMarauderdone 12:38
    124. Converter
    125. PawnPawn
    126. Converter
    127. SentrySentry
    128. LazarusLazarus
    129. Converter
    130. Mex
    131. Converter
    132. MarauderMarauder
    133. LazarusLazarus
    134. Converter ×4
    135. MarauderMarauder
    136. LazarusLazarus
    137. Converter ×4
    138. MarauderMarauder
    139. TickTick
    140. Mex
    141. Converter
    142. TickTick
    143. Converter
    144. TickTick
    145. SentrySentry
    146. Converter
    147. MarauderMarauder
    148. TickTick
    149. Converter ×2
    150. SentrySentry
    151. TickTick
    152. Converter
    153. SentrySentry
    154. Converter
    155. LazarusLazarus
    156. MarauderMarauder
    157. Converter
    158. Hardened Energy Storage
    159. TickTick
    160. Converter ×2
    161. TickTick ×2
    162. MarauderMarauder
    163. TickTick
    164. Wind
    165. TickTick
    166. Wind
    167. Fusion ReactorFusion
    168. Wind
    169. TickTick
    170. Wind
    171. TickTick
    172. MarauderMarauder
    173. TickTick
    174. Wind
    175. TickTick
    176. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is _Hawkey_'s (64 OS, 08/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:10 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:40 · in 72% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

153 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002302300000
2:0087888700210
3:0019692008190184127130
4:0031793109463645314501
5:004326418490213536891000
6:00546453471446218311621707
7:00656865432577305118892589
8:00789077603417393625623499
9:00929990464152468932804375
10:0011055104125075531238645161
11:0012988118895498585847185966
12:0015316135786111640753356686
13:0018261153966605687662557455
14:0021718172967410750468808213
15:0025008192528450810681689007
WHAT THE NUMBERS SAY

Slightly lower team win rate than standard but produces more metal and loses less by 15:00, trading some kills for safety.

  • + Own metal lost drops to 8453 vs 9182 standard by 15:00.
  • + Metal production climbs to 24621 vs 20088 standard by 15:00.
  • − Enemy metal destroyed lags standard at every checkpoint.
  • − Team win rate falls to 51% vs 58% standard.
THE EXAMPLE YOU ARE READING

_Hawkey_

64.1 OS · 08/10/2026

Open source match ↗

39 received units · includes a constructor
216 metal received · 40775 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:26Middle 50%: 0:20–0:33 · n=153
Gauntlet5:03Middle 50%: 4:25–5:30 · n=141
Advanced Metal Extractor9:25Middle 50%: 8:38–10:23 · n=131

Played most by

_X_22games of this build_Hawkey_13games of this build[crd]sisa12games of this buildTrapCaT12games of this buildPlatinumBlonde9games of this build