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Suicide front / Armada / Factory first / OBSERVED BUILD

Gauntlet defence

Armada Suicide front build order · Supreme Isthmus

A Bot Lab opening transitions into an early Gauntlet around 3:41, far earlier than usual, giving the suicide front a static artillery piece to anchor the middle before the normal T2 transition.

#defence #artillery · 148 distinct matches · 48 players · 5% of Armada Suicide front games · team won 57% of 153 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GauntletEarly defence from 3:41 · 7% of role by thenOnly 7% of Suicide front games have it by then; others who build it get it around 8:29

Where those units first fight, in 148 games with kill data: in the middle 100%.

Those units destroy a typical 1,308 metal of enemy units by 15:00.

Then transitions into rocketeer (14% of army), Rattlesnake (13% of army), Beamer (8% of army).

HOW TO PLAY IT

Key timing: Gauntlet by 3:42

  1. Open mex and Bot Lab as usual for Suicide front.
  2. Add early Beamers to start anchoring the middle.
  3. Push out a Gauntlet well ahead of the field to hold middle.
  4. Reclaim Bot Lab in many games to recycle metal into eco.
  5. Transition into Rocketeer and Rattlesnake army as T2 nears.

Phase by phase

TYPICAL OF ITS 148 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Bot Lab first

    Order
    1. Bot LabBot Lab done ~0:26, middle half 0:20–0:33

    Some games also: mex (48%)

  2. 2

    Bot Lab to Early defence

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Order
    1. GauntletEarly defence after 5 mex, 3 winddone ~5:03, middle half 4:25–5:30
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus
    Army
    • Sentry2 Sentry −2 vs standard
    • Beamer2 Beamer +2 vs standard
    • Rocketeer6 Rocketeer −4 vs standard
    • Tick1 Tick
    Other
    • Radar Tower1 Radar Tower

    Some games also: pawn (49%) · centurion (48%)

    By 3:41 in all: 5 mex · 3 wind

    The example game in this phase · 35 steps
    1. Mex
    2. Construction BotCon bot
    3. Wind
    4. MaceMace
    5. SentrySentry
    6. Mex
    7. Construction BotCon bot
    8. Mex
    9. Radar TowerRadar Tower
    10. Mex
    11. Construction BotCon bot
    12. SentrySentry
    13. LazarusLazarus
    14. Wind
    15. Mex
    16. TickTick ×2
    17. RocketeerRocketeer
    18. SentrySentry
    19. Wind
    20. RocketeerRocketeer
    21. SentrySentry
    22. RocketeerRocketeer
    23. SentrySentry
    24. RocketeerRocketeer
    25. SentrySentry
    26. RocketeerRocketeer ×2
    27. SentrySentry
    28. RocketeerRocketeer ×3
    29. TickTick
    30. RocketeerRocketeer ×3
    31. TickTick
    32. RocketeerRocketeer
    33. LazarusLazarus
    34. RocketeerRocketeer ×2
    35. GauntletGauntletdone 5:16 · typical 5:03
  3. 3

    Early defence to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine24Wind+6 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret3 Con turret
    • Lazarus1 Lazarus
    • Construction Bot1 Con bot
    Army
    • Sentry1 Sentry
    • Beamer1 Beamer
    • Rocketeer2 Rocketeer −13 vs standard
    Other
    • Dragon's Teeth4 Dragon's Teeth +4 vs standard

    Some games also: tick (44%) · Sneaky Pete (41%) · converter (39%) · pawn (39%) · Gauntlet (38%) · eat Bot Lab (42%)

    By 10:00 in all: 6 mex · 27 wind · 1 energy storage · 4 con turret (standard 2)

    The example game in this phase · 56 steps
    1. Wind ×2
    2. Bot LabEat Bot Labreclaimed for its metal
    3. Wind ×3
    4. GauntletGauntlet
    5. Wind ×2
    6. BeamerBeamer
    7. Energy storage
    8. BeamerBeamer ×2
    9. Con turret ×2
    10. BeamerBeamer
    11. Con turret
    12. Bot LabBot Labdone 8:02
    13. Converter
    14. LazarusLazarus
    15. Converter
    16. LazarusLazarus
    17. Dragon's TeethDragon's Teeth
    18. Converter
    19. Dragon's TeethDragon's Teeth ×2
    20. Converter
    21. Dragon's TeethDragon's Teeth ×2
    22. LazarusLazarus
    23. Bot LabEat Bot Labreclaimed for its metal
    24. Dragon's TeethDragon's Teeth ×5
    25. GauntletGauntlet
    26. Aircraft PlantAircraft Plantdone 9:19
    27. BlinkScout plane
    28. StorkLight transport
    29. BlinkScout plane ×2
    30. BeamerBeamer ×2
    31. StorkLight transport
    32. Mex
    33. StorkLight transport ×2
    34. Dragon's TeethDragon's Teeth ×8
    35. Advanced Metal ExtractorT2 mexdone 11:32 · typical 9:25
    36. Dragon's TeethDragon's Teeth ×2
    37. Advanced Metal ExtractorT2 mex
    38. Dragon's TeethDragon's Teeth
    39. Fortification WallFortification Wall ×7
    40. Advanced Metal ExtractorT2 mex
    41. Wind
    42. Advanced Metal ExtractorT2 mex ×2
    43. Wind ×15
    44. Con turret
    45. FatboyFatboydone 13:19
    46. Wind
    47. Advanced Metal ExtractorT2 mex
    48. Wind
    49. Fusion ReactorFusiondone 14:39
    50. Con turret
    51. Wind ×2
    52. Con turret
    53. Wind
    54. Construction AircraftCon aircraft
    55. Wind
    56. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is _X_'s (41 OS, 12/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:10 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:40 · in 72% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

153 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002302300000
2:0087888700210
3:0019692008190184127130
4:0031793109463645314501
5:004326418490213536891000
6:00546453471446218311621707
7:00656865432577305118892589
8:00789077603417393625623499
9:00929990464152468932804375
10:0011055104125075531238645161
11:0012988118895498585847185966
12:0015316135786111640753356686
13:0018261153966605687662557455
14:0021718172967410750468808213
15:0025008192528450810681689007
WHAT THE NUMBERS SAY

Slightly lower team win rate than standard but produces more metal and loses less by 15:00, trading some kills for safety.

  • + Own metal lost drops to 8453 vs 9182 standard by 15:00.
  • + Metal production climbs to 24621 vs 20088 standard by 15:00.
  • − Enemy metal destroyed lags standard at every checkpoint.
  • − Team win rate falls to 51% vs 58% standard.
THE EXAMPLE YOU ARE READING

_X_

41.0 OS · 12/10/2026

Open source match ↗

8 received units · includes a constructor
105 metal received · 41306 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:26Middle 50%: 0:20–0:33 · n=153
Gauntlet5:03Middle 50%: 4:25–5:30 · n=141
Advanced Metal Extractor9:25Middle 50%: 8:38–10:23 · n=131

Played most by

_X_22games of this build_Hawkey_13games of this build[crd]sisa12games of this buildTrapCaT12games of this buildPlatinumBlonde9games of this build