SUPREME ISTHMUS / 8 VS 8 / SUICIDE FRONT

Suicide front
build orders.

The frontline position at the isthmus, cove side: fights for the middle from the first minute.
Players also call it Front, cove side.
What does Suicide front do? →

THE OPENING BOOK

Suicide front05

Clear role ×

Suicide front · Armada 2,150 games · 4 builds · standard play in 71%

Suicide front · Cortex 617 games · 3 builds · standard play in 70%

Suicide front · Legion 38 games · 1 builds · standard play in 79%

Suicide front engages enemies earliest on the map

Suicide front scores its first kill at 2:05, well before the typical role time of 4:13.

By 15:00
First Centurion62%
First kill100%
First unit lost100%
T2 constructor81%
0:003:006:009:0012:0015:00

Dot: typical time. Bar: middle half of the games that get there. Right: share of games that get there.

Show as table
MilestoneTypicalMiddle halfShare of games
First Centurion1:401:27–2:1262%
First kill2:051:34–2:35100%
First unit lost2:111:32–2:48100%
T2 constructor8:047:04–9:1481%
MOST COMMON FIRST · WHAT SETS EACH BUILD APART · TYPICAL TIMINGSEVIDENCE
01
Suicide frontFactory first#rush#push

Standard suicide front

The role's standard play: bot lab first, Rocketeer/Centurion/Pawn based force pushes into the middle to contest and hold it until T2 arrives.

Bot Lab → Advanced Metal Extractor

OPENINGBot Lab→Wind Turbine→Metal Extractor ×2×2→Sentry→Metal Extractor ×2×2→Sentry→Wind Turbine→Metal Extractor

71% of Armada Suicide front games · team won 59% of 1533 · Then: rocketeer, centurion, pawn · Last seen 30 Sept

1294MATCHES127 players
02
Suicide frontArmadaFactory first#defence

Gauntlet defence

Bot lab into an unusually early Gauntlet for area defence near the middle around 3:59, holding the line before transitioning into the usual mixed army.

Early defence from 3:59 · 8% of role by then

Bot Lab → Gauntlet → Advanced Metal Extractor

OPENINGBot Lab→Metal Extractor ×2×2→Wind Turbine ×2×2→Sentry→Metal Extractor ×2×2→Sentry ×3×3→Metal Extractor→Sentry

5% of Armada Suicide front games · team won 51% of 106 · Then: rocketeer, Rattlesnake · Last seen 30 Sept

101MATCHES33 players
03
Suicide frontEconomy first#rush#artillery#push

Janus skirmish rush

Vehicle plant first into an early Janus-led T1 vehicle skirmish force by 1:22, far earlier than the role norm, fighting almost entirely in the middle and sometimes pushing into the enemy base.

T1 vehicle skirmishers from 1:22 · 6% of role by thenVehicle Plant in 100%Scout in 99%Blitz in 60%

Vehicle Plant → Advanced Metal Extractor

OPENINGWind Turbine ×2×2→Vehicle Plant→Metal Extractor ×4×4→Sentry→Metal Extractor→Dragon's Teeth→Sentry→Metal Extractor

5% of Armada Suicide front games · team won 55% of 114 · Then: blitz, missile truck · Last seen 29 Sept

113MATCHES20 players
04
Suicide frontArmadaEconomy first#rush#push

Mace bot assault

Bot lab economy start committing early to Mace-led T1 bot assault from 2:10, pushing into the middle and occasionally into the enemy base.

T1 bot assault from 2:10 · 11% of role by thenMace in 94%Centurion in 44%

Bot Lab → Advanced Metal Extractor

OPENINGMetal Extractor→Bot Lab→Wind Turbine ×2×2→Metal Extractor→Sentry→Metal Extractor ×2×2→Construction Turret→Metal Extractor

3% of Armada Suicide front games · team won 54% of 71 · Then: blitz, centurion · Last seen 27 Sept

70MATCHES18 players
05
Suicide frontCortexEconomy first#push#artillery#raid

Pounder assault push

An early vehicle plant produces a Pounder-led riot line by 1:16, paired with Wolverine artillery and Rascal raiders, before growing into Brutes for a forward assault push in the middle.

T1 vehicle riot from 1:16 · 9% of role by thenVehicle Plant in 100%Wolverine in 82%Rascal in 82%

Vehicle Plant → Advanced Metal Extractor

OPENINGMetal Extractor ×2×2→Wind Turbine ×2×2→Vehicle Plant→Metal Extractor→Guard→Metal Extractor→Guard→Radar Tower

4% of Cortex Suicide front games · team won 68% of 22 · Then: brute, wolverine · Last seen 30 Sept

21MATCHES7 players
Updated 30/09/2026, 14:19:02 UTCHow builds are found ↗