← All builds
Suicide front / Armada / Factory first / OBSERVED BUILD

Gauntlet defence

Armada Suicide front build order · Supreme Isthmus

A Bot Lab opening transitions into an early Gauntlet around 3:41, far earlier than usual, giving the suicide front a static artillery piece to anchor the middle before the normal T2 transition.

#defence #artillery · 148 distinct matches · 48 players · 5% of Armada Suicide front games · team won 57% of 153 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GauntletEarly defence from 3:41 · 7% of role by thenOnly 7% of Suicide front games have it by then; others who build it get it around 8:31

Where those units first fight, in 148 games with kill data: in the middle 100%.

Those units destroy a typical 1,308 metal of enemy units by 15:00.

Then transitions into rocketeer (14% of army), Rattlesnake (13% of army), Beamer (8% of army).

HOW TO PLAY IT

Key timing: Gauntlet by 3:42

  1. Open mex and Bot Lab as usual for Suicide front.
  2. Add early Beamers to start anchoring the middle.
  3. Push out a Gauntlet well ahead of the field to hold middle.
  4. Reclaim Bot Lab in many games to recycle metal into eco.
  5. Transition into Rocketeer and Rattlesnake army as T2 nears.

Phase by phase

TYPICAL OF ITS 148 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Bot Lab first

    Order
    1. Bot LabBot Lab done ~0:26, middle half 0:20–0:33

    Some games also: mex (48%)

  2. 2

    Bot Lab to Early defence

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Order
    1. GauntletEarly defence after 5 mex, 3 winddone ~5:03, middle half 4:25–5:30
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus
    Army
    • Sentry2 Sentry −2 vs standard
    • Beamer2 Beamer +2 vs standard
    • Rocketeer6 Rocketeer −4 vs standard
    • Tick1 Tick
    Other
    • Radar Tower1 Radar Tower

    Some games also: pawn (49%) · centurion (48%)

    By 3:41 in all: 5 mex · 3 wind

    The example game in this phase · 26 steps
    1. Mex
    2. TickTick ×2
    3. Wind
    4. TickTick
    5. Construction BotCon bot ×2
    6. SentrySentry
    7. LazarusLazarus
    8. Mex
    9. PawnPawn
    10. Construction BotCon bot
    11. BeamerBeamer
    12. TickTick ×2
    13. Mex ×2
    14. BeamerBeamer
    15. Energy storage
    16. Wind
    17. Mex
    18. BeamerBeamer
    19. PawnPawn ×2
    20. BeamerBeamer
    21. PawnPawn ×3
    22. OverwatchOverwatch
    23. Mex
    24. PawnPawn
    25. Wind ×3
    26. GauntletGauntletnot finished by 15:00 · typical 5:03
  3. 3

    Early defence to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine24Wind+6 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret3 Con turret
    • Lazarus1 Lazarus
    • Construction Bot1 Con bot
    Army
    • Sentry1 Sentry
    • Beamer1 Beamer
    • Rocketeer2 Rocketeer −13 vs standard
    Other
    • Dragon's Teeth4 Dragon's Teeth +4 vs standard

    Some games also: tick (44%) · Sneaky Pete (41%) · converter (39%) · pawn (39%) · Gauntlet (38%) · eat Bot Lab (42%)

    By 10:00 in all: 6 mex · 27 wind · 1 energy storage · 4 con turret (standard 2)

    The example game in this phase · 105 steps
    1. Wind ×5
    2. Energy storage
    3. Con turret
    4. Wind
    5. Con turret
    6. OverwatchOverwatch
    7. Wind ×6
    8. Construction BotCon bot
    9. Con turret
    10. Wind
    11. Construction BotCon bot
    12. Wind ×2
    13. OverwatchOverwatch
    14. Construction BotCon bot
    15. Wind ×2
    16. Construction BotCon bot
    17. Wind
    18. Con turret
    19. Wind
    20. BeamerBeamer
    21. Wind
    22. Radar TowerRadar Tower
    23. Wind
    24. BeamerBeamer
    25. Wind ×4
    26. Con turret
    27. Wind
    28. BeamerBeamer
    29. Con turret
    30. Wind
    31. Con turret
    32. Advanced Metal ExtractorT2 mexdone 8:54 · typical 9:25
    33. Wind ×4
    34. Con turret
    35. Advanced Metal ExtractorT2 mex
    36. Wind ×3
    37. BeamerBeamer ×2
    38. Wind
    39. Converter
    40. Wind
    41. Converter
    42. Wind
    43. Advanced Metal ExtractorT2 mex
    44. Wind
    45. Converter
    46. Wind
    47. BeamerBeamer
    48. Converter
    49. Wind
    50. BeamerBeamer
    51. Converter
    52. Wind
    53. BeamerBeamer
    54. Advanced Metal ExtractorT2 mex
    55. Converter ×2
    56. Wind
    57. Converter
    58. Con turret
    59. Wind
    60. Converter
    61. Con turret
    62. Converter
    63. BeamerBeamer
    64. Wind
    65. Converter
    66. Wind
    67. BeamerBeamer
    68. Converter
    69. Mex
    70. Construction BotCon bot
    71. Wind
    72. Construction BotCon bot
    73. Wind
    74. Construction BotCon bot
    75. Advanced Metal ExtractorT2 mex
    76. Wind
    77. Construction BotCon bot
    78. RattlesnakeRattlesnakedone 12:28
    79. Wind
    80. Construction BotCon bot
    81. Wind ×7
    82. TickTick ×3
    83. Wind
    84. TickTick ×3
    85. RattlesnakeRattlesnake
    86. Wind
    87. TickTick ×3
    88. Wind
    89. TickTick ×22
    90. VeilVeil
    91. TickTick ×5
    92. Advanced solar
    93. TickTick
    94. Metal storage
    95. TickTick ×9
    96. Advanced solar
    97. TickTick ×3
    98. Con turret
    99. TickTick
    100. Con turret
    101. TickTick ×3
    102. Con turret
    103. TickTick ×3
    104. Con turret
    105. TickTick ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is TrapCaT's (42 OS, 11/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:10 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:40 · in 72% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

153 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002302300000
2:0087888600210
3:0019692007190184127130
4:0031793108463643314501
5:00432641849021352689998
6:00546453491446218311621707
7:00656865442577305118892590
8:00789077603417393525623502
9:00929990354152469032804383
10:0011055104125075531438645163
11:0012988118895498585847185965
12:0015316135836111640653356686
13:0018261154046605687562557453
14:0021718172987410750368808214
15:0025008192928450810981689007
WHAT THE NUMBERS SAY

Slightly lower team win rate than standard but produces more metal and loses less by 15:00, trading some kills for safety.

  • + Own metal lost drops to 8453 vs 9182 standard by 15:00.
  • + Metal production climbs to 24621 vs 20088 standard by 15:00.
  • − Enemy metal destroyed lags standard at every checkpoint.
  • − Team win rate falls to 51% vs 58% standard.
THE EXAMPLE YOU ARE READING

TrapCaT

42.0 OS · 11/10/2026

Open source match ↗

15 received units · includes a constructor
110 metal received · 21227 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:26Middle 50%: 0:20–0:33 · n=153
Gauntlet5:03Middle 50%: 4:25–5:30 · n=141
Advanced Metal Extractor9:25Middle 50%: 8:38–10:23 · n=131

Played most by

_X_22games of this build_Hawkey_13games of this build[crd]sisa12games of this buildTrapCaT12games of this buildPlatinumBlonde9games of this build