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Suicide front / Armada / Factory first / OBSERVED BUILD

Gauntlet defence

Armada Suicide front build order · Supreme Isthmus

A Bot Lab opening transitions into an early Gauntlet around 3:41, far earlier than usual, giving the suicide front a static artillery piece to anchor the middle before the normal T2 transition.

#defence #artillery · 149 distinct matches · 47 players · 5% of Armada Suicide front games · team won 57% of 154 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GauntletEarly defence from 3:42 · 7% of role by thenOnly 7% of Suicide front games have it by then; others who build it get it around 8:32

Where those units first fight, in 149 games with kill data: in the middle 100%.

Those units destroy a typical 1,319 metal of enemy units by 15:00.

Then transitions into rocketeer (14% of army), Rattlesnake (12% of army), Beamer (8% of army).

HOW TO PLAY IT

Key timing: Gauntlet by 3:42

  1. Open mex and Bot Lab as usual for Suicide front.
  2. Add early Beamers to start anchoring the middle.
  3. Push out a Gauntlet well ahead of the field to hold middle.
  4. Reclaim Bot Lab in many games to recycle metal into eco.
  5. Transition into Rocketeer and Rattlesnake army as T2 nears.

Phase by phase

TYPICAL OF ITS 149 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Bot Lab first

    Order
    1. Bot LabBot Lab done ~0:26, middle half 0:20–0:33

    Some games also: mex (48%)

  2. 2

    Bot Lab to Early defence

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Order
    1. GauntletEarly defence after 5 mex, 3 winddone ~5:05, middle half 4:25–5:35
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus
    Army
    • Sentry2 Sentry −2 vs standard
    • Beamer2 Beamer +2 vs standard
    • Rocketeer6 Rocketeer −4 vs standard
    • Tick1 Tick
    Other
    • Radar Tower1 Radar Tower

    Some games also: pawn (49%) · centurion (47%)

    By 3:41 in all: 5 mex · 3 wind

    The example game in this phase · 28 steps
    1. Mex
    2. TickTick ×2
    3. Wind
    4. TickTick
    5. Construction BotCon bot
    6. Wind
    7. Construction BotCon bot
    8. SentrySentry
    9. LazarusLazarus
    10. Mex
    11. TickTick
    12. Construction BotCon bot
    13. BeamerBeamer
    14. TickTick
    15. BeamerBeamer
    16. Mex
    17. TickTick ×2
    18. Construction BotCon bot
    19. Mex
    20. Radar TowerRadar Tower
    21. Mex
    22. TickTick
    23. BeamerBeamer
    24. TickTick ×2
    25. Wind
    26. OverwatchOverwatch
    27. Wind ×3
    28. GauntletGauntletdone 4:12 · typical 5:05
  3. 3

    Early defence to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine24Wind+6 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret3 Con turret
    • Lazarus1 Lazarus
    • Construction Bot1 Con bot
    Army
    • Sentry1 Sentry
    • Beamer1 Beamer
    • Rocketeer2 Rocketeer −13 vs standard
    Other
    • Dragon's Teeth5 Dragon's Teeth +5 vs standard

    Some games also: tick (44%) · Sneaky Pete (42%) · converter (38%) · pawn (38%) · Gauntlet (38%) · eat Bot Lab (43%)

    By 10:00 in all: 6 mex · 27 wind · 1 energy storage · 4 con turret (standard 2)

    The example game in this phase · 73 steps
    1. Mex
    2. Wind ×4
    3. Bot LabBot Labnot finished by 15:00
    4. Construction BotCon bot
    5. PawnPawn
    6. Construction BotCon bot
    7. PawnPawn ×7
    8. Construction BotCon bot
    9. MaceMace
    10. RocketeerRocketeer
    11. Con turret
    12. RocketeerRocketeer ×4
    13. Wind
    14. RocketeerRocketeer
    15. Wind
    16. RocketeerRocketeer
    17. Wind
    18. RocketeerRocketeer
    19. Wind
    20. RocketeerRocketeer
    21. Wind
    22. RocketeerRocketeer
    23. Advanced Metal ExtractorT2 mexdone 8:38 · typical 9:26
    24. RocketeerRocketeer
    25. Wind
    26. CenturionCenturion
    27. Wind
    28. RocketeerRocketeer
    29. CenturionCenturion ×2
    30. Wind ×2
    31. RocketeerRocketeer
    32. Wind
    33. RocketeerRocketeer
    34. LazarusLazarus
    35. Energy storage
    36. Advanced Metal ExtractorT2 mex
    37. LazarusLazarus
    38. RocketeerRocketeer
    39. CenturionCenturion
    40. PawnPawn
    41. Wind
    42. CenturionCenturion
    43. RocketeerRocketeer ×2
    44. BlitzBlitz
    45. Wind
    46. CenturionCenturion
    47. Wind
    48. RocketeerRocketeer
    49. PawnPawn ×2
    50. Advanced Metal ExtractorT2 mex
    51. PawnPawn
    52. Wind
    53. PawnPawn ×4
    54. Energy storage
    55. PawnPawn ×4
    56. CenturionCenturion ×3
    57. Construction BotCon bot
    58. Mex
    59. Construction BotCon bot ×2
    60. CenturionCenturion ×2
    61. Wind
    62. CenturionCenturion
    63. Wind ×2
    64. CenturionCenturion
    65. Wind ×2
    66. CenturionCenturion
    67. Wind ×2
    68. CenturionCenturion
    69. Wind
    70. CenturionCenturion
    71. Wind ×2
    72. CenturionCenturion
    73. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is TrapCaT's (42 OS, 11/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:11 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:40 · in 72% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

154 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002302300000
2:0087988700210
3:0019722009186184127130
4:0031803110462645314501
5:004326418589913576911000
6:00545853491430218311631712
7:00656865392531305119012597
8:00788477603336393925353502
9:00929590464125470032574376
10:0011024104185074531438405163
11:0012941118945495585847155965
12:0015253136066100640753346686
13:0018170154076586687962347437
14:0021634172987400750568778212
15:0024886192698461810980718991
WHAT THE NUMBERS SAY

Slightly lower team win rate than standard but produces more metal and loses less by 15:00, trading some kills for safety.

  • + Own metal lost drops to 8453 vs 9182 standard by 15:00.
  • + Metal production climbs to 24621 vs 20088 standard by 15:00.
  • − Enemy metal destroyed lags standard at every checkpoint.
  • − Team win rate falls to 51% vs 58% standard.
THE EXAMPLE YOU ARE READING

TrapCaT

42.0 OS · 11/10/2026

Open source match ↗

10 received units · includes a constructor
515 metal received · 10351 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:26Middle 50%: 0:20–0:33 · n=154
Gauntlet5:05Middle 50%: 4:25–5:35 · n=142
Advanced Metal Extractor9:26Middle 50%: 8:39–10:22 · n=132

Played most by

_X_22games of this build_Hawkey_13games of this build[crd]sisa12games of this buildTrapCaT12games of this buildPlatinumBlonde9games of this build