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Stout rush

Armada Front build order · Supreme Isthmus

A T1 vehicle assault built around early Stout tanks from the Vehicle Plant starting 4:33, reaching the middle well ahead of the norm and sometimes pushing into the enemy base before settling into the standard later mix.

#rush #raid · 59 distinct matches · 30 players · 2% of Armada Front games · team won 46% of 59 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StoutT1 vehicle assault from 4:33 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 6:16
  • StoutStout in 71%3% of all Front games by then

Where those units first fight, in 57 games with kill data: in the middle 96%.

Those units destroy a typical 1,054 metal of enemy units by 15:00.

Then transitions into blitz (12% of army), janus (10% of army).

HOW TO PLAY IT

Key timing: Stout push by 4:58

  1. Rush an early Vehicle Plant well ahead of role norm.
  2. Finish the Vehicle Plant almost immediately.
  3. Push out early Stout tanks to fight in the middle.
  4. Keep feeding Stout tanks as the main army.
  5. Reclaim the Vehicle Plant and transition toward Bot Lab tech.

Phase by phase

TYPICAL OF ITS 59 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:35–0:48

    Some games also: wind (44%)

    By 0:23 in all: 2 mex

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:53 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. StoutT1 vehicle assault after 6 mex, 3 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry1 Sentry
    • Rover3 Scout +3 vs standard
    • Janus3 Janus +3 vs standard
    • Blitz2 Blitz +2 vs standard

    The standard build makes here, this one skips: 4 rocketeer

    By 4:13 in all: 6 mex · 3 wind

    The example game in this phase · 12 steps
    1. Windfor Geo sea
    2. RoverScout
    3. Wind
    4. RoverScout ×2
    5. Construction VehicleCon vehicle ×2
    6. Con turretfor Geo sea
    7. BlitzBlitz ×2
    8. Mex
    9. Construction VehicleCon vehicle ×2for Geo sea
    10. Mex
    11. Windfor Geo sea
    12. StoutStoutdone 2:35
  3. 3

    T1 vehicle assault to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind−9 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret1 Con turret
    Army
    • Sentry1 Sentry
    • Stout11 Stout +11 vs standard

    Some games also: converter (47%) · con vehicle (47%) · Radar Tower (34%) · Beamer (32%) · Dragon's Teeth (31%) · eat Vehicle Plant (36%)

    By 10:00 in all: 7 mex · 18 wind · 1 energy storage · 2 con turret

    The example game in this phase · 99 steps
    1. StoutStout
    2. Windfor Geo sea
    3. Mex
    4. Windfor Geo sea
    5. SentrySentry
    6. Radar TowerRadar Tower
    7. StoutStout
    8. Windfor Geo sea
    9. BeamerBeamer
    10. Windfor Geo sea
    11. StoutStout
    12. BeamerBeamer
    13. Windfor Geo sea
    14. StoutStout
    15. Wind
    16. Energy storagefor Geo sea
    17. StoutStout
    18. BeamerBeamer
    19. Con turretfor Geo sea
    20. StoutStout ×2
    21. Con turret
    22. Radar TowerRadar Tower
    23. Construction VehicleCon vehiclefor Geo sea
    24. OverwatchOverwatch
    25. Sneaky PeteSneaky Pete
    26. Construction VehicleCon vehicle
    27. OverwatchOverwatch
    28. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    29. Wind ×3for Geo sea
    30. BeamerBeamer
    31. Wind ×4for Geo sea
    32. Con turret
    33. Windfor Geo sea
    34. Radar TowerRadar Tower
    35. Wind ×2for Geo sea
    36. Bot LabBot Labdone 6:43
    37. Wind ×3for Geo sea
    38. LazarusLazarus
    39. Windfor Geo sea
    40. LazarusLazarus
    41. Wind ×2for Geo sea
    42. TickTick
    43. Windfor Geo sea
    44. TickTick ×7
    45. Energy storagefor Geo sea
    46. TickTick ×6
    47. Con turret
    48. TickTick ×61
    49. Mex
    50. Con turret
    51. TickTick ×3
    52. Con turret
    53. TickTick ×3
    54. SentrySentry
    55. Bot LabBot Labdone 9:49
    56. TickTick ×8
    57. SentrySentryfor Geo sea
    58. TickTick ×5
    59. SentrySentryfor Geo sea
    60. TickTick
    61. Advanced Metal ExtractorT2 mexfor Geo seadone 10:51 · typical 9:22
    62. TickTick ×5
    63. Con turretfor Geo sea
    64. TickTick ×3
    65. SentrySentryfor Geo sea
    66. TickTick ×5
    67. Mex
    68. TickTick ×10
    69. Dragon's TeethDragon's Teethfor Geo sea
    70. TickTick ×4
    71. Dragon's TeethDragon's Teethfor Geo sea
    72. TickTick ×2
    73. Dragon's TeethDragon's Teethfor Geo sea
    74. TickTick ×2
    75. Dragon's TeethDragon's Teethfor Geo sea
    76. TickTick
    77. Dragon's TeethDragon's Teethfor Geo sea
    78. TickTick ×2
    79. Advanced Metal ExtractorT2 mexfor Geo sea
    80. TickTick ×7
    81. Dragon's ClawDragon's Claw
    82. TickTick ×6
    83. Radar TowerRadar Towerfor Geo sea
    84. TickTick ×5
    85. Advanced Metal ExtractorT2 mexfor Geo sea
    86. TickTick ×3
    87. Dragon's TeethDragon's Teeth ×2for Geo sea
    88. TickTick ×2
    89. Dragon's TeethDragon's Teethfor Geo sea
    90. TickTick ×3
    91. SentrySentry
    92. TickTick ×6
    93. SentrySentryfor Geo sea
    94. TickTick ×16
    95. SentrySentry
    96. TickTick ×2
    97. SentrySentryfor Geo sea
    98. TickTick ×15
    99. Advanced Metal ExtractorT2 mex ×2for Geo sea

Counts are medians over the build's games: half of them build more, half fewer. The example game is iamlegion's (35 OS, 06/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:26 · in 58% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

59 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003323330000
2:0081784042213131
3:0016321619137134124108
4:0027272700453522319333
5:00385838479221127717787
6:00501450351500193411911428
7:00624562492203272221682309
8:00751275332743354528633177
9:00877089703361432937794073
10:0010455105293871500545444812
11:0011939123644829553655975547
12:0014448145275096598859856408
13:0016664168575553646862937002
14:0019259192205799720771477830
15:0022128218546187787187788698
WHAT THE NUMBERS SAY

Won much less often than the standard build and destroyed less enemy metal despite similar losses, a losing rush.

  • + Metal production stays basically level with standard through 15:00.
  • − Team win rate falls sharply (31% vs 62% standard).
  • − Enemy metal destroyed trails standard at both 10:00 and 15:00.
THE EXAMPLE YOU ARE READING

iamlegion

34.7 OS · 06/10/2026

Open source match ↗

5 received units · includes a constructor
684 metal received · 24484 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:35–0:48 · n=59
Advanced Metal Extractor9:22Middle 50%: 8:22–10:23 · n=49

Played most by

TheGeneraI13games of this buildVaticineur9games of this buildImmort6games of this buildRosie3games of this buildCall_Me_Sir2games of this build