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Stout rush

Armada Front build order · Supreme Isthmus

A T1 vehicle assault built around early Stout tanks from the Vehicle Plant starting 4:33, reaching the middle well ahead of the norm and sometimes pushing into the enemy base before settling into the standard later mix.

#rush #raid · 61 distinct matches · 32 players · 2% of Armada Front games · team won 48% of 61 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StoutT1 vehicle assault from 4:33 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 6:15
  • StoutStout in 70%3% of all Front games by then

Where those units first fight, in 58 games with kill data: in the middle 97%.

Those units destroy a typical 1,054 metal of enemy units by 15:00.

Then transitions into blitz (12% of army), janus (11% of army).

HOW TO PLAY IT

Key timing: Stout push by 4:58

  1. Rush an early Vehicle Plant well ahead of role norm.
  2. Finish the Vehicle Plant almost immediately.
  3. Push out early Stout tanks to fight in the middle.
  4. Keep feeding Stout tanks as the main army.
  5. Reclaim the Vehicle Plant and transition toward Bot Lab tech.

Phase by phase

TYPICAL OF ITS 61 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:35–0:48

    Some games also: wind (44%)

    By 0:23 in all: 2 mex

    The example game in this phase · 79 steps
    1. Mex ×2
    2. Bot LabBot Labdone 0:33
    3. TickTick
    4. LazarusLazarus
    5. Mex
    6. PawnPawn
    7. Construction BotCon bot ×3
    8. RocketeerRocketeer ×2
    9. Mex
    10. RocketeerRocketeer ×2
    11. Mex
    12. RocketeerRocketeer ×3
    13. Con turret
    14. RocketeerRocketeer
    15. Mex
    16. RocketeerRocketeer
    17. Wind ×2
    18. Converter
    19. RocketeerRocketeer ×2
    20. Mex
    21. Converter
    22. Wind ×2
    23. RocketeerRocketeer
    24. Converter
    25. RocketeerRocketeer
    26. Wind ×2
    27. Converter
    28. RocketeerRocketeer
    29. Converter
    30. RocketeerRocketeer
    31. Wind
    32. Radar TowerRadar Tower
    33. Wind
    34. Converter
    35. RocketeerRocketeer
    36. Converter
    37. RocketeerRocketeer
    38. Wind ×2
    39. Converter
    40. RocketeerRocketeer
    41. Converter
    42. RocketeerRocketeer
    43. Wind ×2
    44. RocketeerRocketeer
    45. Wind
    46. RocketeerRocketeer
    47. Con turret
    48. Wind ×2
    49. RocketeerRocketeer
    50. Con turret
    51. Wind
    52. Radar TowerRadar Tower
    53. RocketeerRocketeer ×2
    54. Wind
    55. RocketeerRocketeer
    56. Wind
    57. RocketeerRocketeer
    58. Wind
    59. RocketeerRocketeer
    60. Wind
    61. RocketeerRocketeer ×2
    62. Wind
    63. RocketeerRocketeer
    64. LazarusLazarus
    65. Wind ×2
    66. Con turret
    67. LazarusLazarus
    68. Con turret
    69. Wind
    70. LazarusLazarus
    71. Wind
    72. Energy storagefor Suicide front
    73. Wind ×2
    74. RocketeerRocketeer
    75. Bot LabEat Bot Labreclaimed for its metal
    76. Wind ×3
    77. Energy storage
    78. Wind ×8
    79. Vehicle PlantVehicle Plantdone 7:40 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. StoutT1 vehicle assault after 6 mex, 3 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry1 Sentry
    • Rover3 Scout +3 vs standard
    • Janus3 Janus +3 vs standard
    • Blitz2 Blitz +2 vs standard

    The standard build makes here, this one skips: 4 rocketeer

    By 4:13 in all: 6 mex · 3 wind

    The example game in this phase · 2 steps
    1. Wind ×3
    2. StoutStoutdone 7:50
  3. 3

    T1 vehicle assault to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind−9 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret1 Con turret
    Army
    • Sentry1 Sentry
    • Stout11 Stout +11 vs standard

    Some games also: con vehicle (48%) · converter (46%) · Radar Tower (36%) · Beamer (33%) · Dragon's Teeth (31%) · eat Vehicle Plant (34%)

    By 10:00 in all: 7 mex · 18 wind · 1 energy storage · 2 con turret

    The example game in this phase · 85 steps
    1. Wind
    2. StoutStout
    3. Wind
    4. StoutStout
    5. Wind
    6. StoutStout
    7. Wind
    8. StoutStout ×6
    9. Wind
    10. StoutStout
    11. Wind
    12. Advanced solar
    13. Wind
    14. StoutStout
    15. Wind ×2
    16. StoutStout
    17. Wind
    18. Advanced solar
    19. Wind
    20. StoutStout
    21. Advanced Metal ExtractorT2 mexdone 10:51 · typical 9:22
    22. Wind
    23. StoutStout
    24. Wind
    25. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    26. Advanced Metal ExtractorT2 mex
    27. Converter
    28. Advanced Metal ExtractorT2 mex
    29. Bot LabBot Labdone 11:19
    30. Converter
    31. TickTick
    32. Converter
    33. TickTick
    34. Converter
    35. Advanced Metal ExtractorT2 mex
    36. TickTick
    37. Advanced solar
    38. TickTick ×2
    39. Converter
    40. TickTick
    41. Construction BotCon bot
    42. Converter
    43. TickTick ×12
    44. Advanced solar
    45. TickTick ×6
    46. Advanced Metal ExtractorT2 mex
    47. TickTick ×28
    48. Vehicle PlantVehicle Plantdone 13:24
    49. TickTick ×14
    50. Advanced Metal ExtractorT2 mex
    51. TickTick ×2
    52. StoutStout
    53. TickTick ×2
    54. Con turret
    55. TickTick ×9
    56. StoutStout
    57. TickTick ×3
    58. Con turret
    59. TickTick ×6
    60. Con turret
    61. TickTick
    62. StoutStout
    63. PawnPawn ×2
    64. Con turret
    65. PawnPawn
    66. Wind
    67. PawnPawn
    68. Advanced Metal ExtractorT2 mex
    69. PawnPawn ×2
    70. StoutStout
    71. Wind
    72. PawnPawn
    73. StoutStout
    74. PawnPawn
    75. Wind
    76. StoutStout
    77. Wind
    78. PawnPawn
    79. Wind
    80. StoutStout
    81. PawnPawn
    82. Wind
    83. StoutStout
    84. Wind
    85. PawnPawn

Counts are medians over the build's games: half of them build more, half fewer. The example game is El_Turco's (33 OS, 25/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 72% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:26 · in 59% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

61 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003323330000
2:0081284042213131
3:0016281619137134124108
4:0027222700453522319333
5:00382838478761127705787
6:00501450351500193411911428
7:00624562512203272221682307
8:00751275342743354528633173
9:00877089713361432937794072
10:0010455105293871500545444808
11:0012054123644829553655975546
12:0014466145265096598859856406
13:0016664168575553646862936999
14:0019259192135799720771477827
15:0022128218446187786987788690
WHAT THE NUMBERS SAY

Won much less often than the standard build and destroyed less enemy metal despite similar losses, a losing rush.

  • + Metal production stays basically level with standard through 15:00.
  • − Team win rate falls sharply (31% vs 62% standard).
  • − Enemy metal destroyed trails standard at both 10:00 and 15:00.
THE EXAMPLE YOU ARE READING

El_Turco

32.6 OS · 25/09/2026

Open source match ↗

6 received units · includes a constructor
228 metal received · 20949 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:35–0:48 · n=61
Advanced Metal Extractor9:22Middle 50%: 8:18–10:21 · n=51

Played most by

TheGeneraI13games of this buildVaticineur9games of this buildImmort6games of this buildRosie3games of this buildCall_Me_Sir2games of this build