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Stout rush

Armada Front build order · Supreme Isthmus

A T1 vehicle assault built around early Stout tanks from the Vehicle Plant starting 4:33, reaching the middle well ahead of the norm and sometimes pushing into the enemy base before settling into the standard later mix.

#rush #raid · 61 distinct matches · 32 players · 2% of Armada Front games · team won 48% of 61 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StoutT1 vehicle assault from 4:33 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 6:15
  • StoutStout in 70%3% of all Front games by then

Where those units first fight, in 58 games with kill data: in the middle 97%.

Those units destroy a typical 1,054 metal of enemy units by 15:00.

Then transitions into blitz (12% of army), janus (11% of army).

HOW TO PLAY IT

Key timing: Stout push by 4:58

  1. Rush an early Vehicle Plant well ahead of role norm.
  2. Finish the Vehicle Plant almost immediately.
  3. Push out early Stout tanks to fight in the middle.
  4. Keep feeding Stout tanks as the main army.
  5. Reclaim the Vehicle Plant and transition toward Bot Lab tech.

Phase by phase

TYPICAL OF ITS 61 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:35–0:48

    Some games also: wind (44%)

    By 0:23 in all: 2 mex

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind
    3. Vehicle PlantVehicle Plantdone 0:41 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. StoutT1 vehicle assault after 6 mex, 3 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry1 Sentry
    • Rover3 Scout +3 vs standard
    • Janus3 Janus +3 vs standard
    • Blitz2 Blitz +2 vs standard

    The standard build makes here, this one skips: 4 rocketeer

    By 4:13 in all: 6 mex · 3 wind

    The example game in this phase · 17 steps
    1. RoverScout
    2. Wind ×2
    3. RoverScout
    4. Construction VehicleCon vehicle
    5. Mex
    6. RoverScout ×2
    7. JanusJanus
    8. Mex
    9. Construction VehicleCon vehicle
    10. Mex
    11. JanusJanus ×2
    12. Mex
    13. JanusJanus
    14. SentrySentry ×2
    15. WhistlerMissile truck
    16. JanusJanus ×2
    17. StoutStoutdone 4:01
  3. 3

    T1 vehicle assault to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind−9 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret1 Con turret
    Army
    • Sentry1 Sentry
    • Stout11 Stout +11 vs standard

    Some games also: con vehicle (48%) · converter (46%) · Radar Tower (36%) · Beamer (33%) · Dragon's Teeth (31%) · eat Vehicle Plant (34%)

    By 10:00 in all: 7 mex · 18 wind · 1 energy storage · 2 con turret

    The example game in this phase · 55 steps
    1. StoutStout ×3
    2. Wind
    3. StoutStout
    4. Wind ×2
    5. StoutStout
    6. Wind
    7. Construction VehicleCon vehicle
    8. Wind ×2
    9. Construction VehicleCon vehicle ×2
    10. Energy storage
    11. SentrySentry
    12. Twilight
    13. StoutStout ×2
    14. Wind
    15. StoutStout
    16. Wind ×5
    17. StoutStout
    18. Wind ×2
    19. StoutStout ×2
    20. Radar TowerRadar Tower
    21. StoutStout ×2
    22. Dragon's ClawDragon's Claw
    23. Advanced Metal ExtractorT2 mexdone 9:52 · typical 9:22
    24. StoutStout
    25. Dragon's ClawDragon's Claw
    26. StoutStout ×3
    27. Mex
    28. StoutStout
    29. Advanced Metal ExtractorT2 mex
    30. StoutStout ×2
    31. BlitzBlitz
    32. Construction VehicleCon vehicle
    33. Advanced Metal ExtractorT2 mex
    34. Construction VehicleCon vehicle
    35. Energy storage
    36. BlitzBlitz
    37. Advanced Metal ExtractorT2 mex
    38. BlitzBlitz ×7
    39. Twilight
    40. BlitzBlitz ×3
    41. Advanced Metal ExtractorT2 mex
    42. BlitzBlitz ×2
    43. Con turret
    44. BlitzBlitz ×3
    45. Con turret
    46. BlitzBlitz
    47. Advanced solar
    48. Con turret
    49. BlitzBlitz
    50. Con turret
    51. BlitzBlitz
    52. Advanced solar
    53. BlitzBlitz
    54. RattlesnakeRattlesnakedone 14:58
    55. BlitzBlitz ×7

Counts are medians over the build's games: half of them build more, half fewer. The example game is Call_Me_Sir's (33 OS, 18/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 72% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:26 · in 59% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

61 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003323330000
2:0081284042213131
3:0016281619137134124108
4:0027222700453522319333
5:00382838478761127705787
6:00501450351500193411911428
7:00624562512203272221682307
8:00751275342743354528633173
9:00877089713361432937794072
10:0010455105293871500545444808
11:0012054123644829553655975546
12:0014466145265096598859856406
13:0016664168575553646862936999
14:0019259192135799720771477827
15:0022128218446187786987788690
WHAT THE NUMBERS SAY

Won much less often than the standard build and destroyed less enemy metal despite similar losses, a losing rush.

  • + Metal production stays basically level with standard through 15:00.
  • − Team win rate falls sharply (31% vs 62% standard).
  • − Enemy metal destroyed trails standard at both 10:00 and 15:00.
THE EXAMPLE YOU ARE READING

Call_Me_Sir

32.8 OS · 18/09/2026

Open source match ↗

5 received units · includes a constructor
0 metal received · 156 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:35–0:48 · n=61
Advanced Metal Extractor9:22Middle 50%: 8:18–10:21 · n=51

Played most by

TheGeneraI13games of this buildVaticineur9games of this buildImmort6games of this buildRosie3games of this buildCall_Me_Sir2games of this build