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Stout rush

Armada Front build order · Supreme Isthmus

A T1 vehicle assault built around early Stout tanks from the Vehicle Plant starting 4:33, reaching the middle well ahead of the norm and sometimes pushing into the enemy base before settling into the standard later mix.

#rush #raid · 61 distinct matches · 32 players · 2% of Armada Front games · team won 48% of 61 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StoutT1 vehicle assault from 4:33 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 6:15
  • StoutStout in 70%3% of all Front games by then

Where those units first fight, in 58 games with kill data: in the middle 97%.

Those units destroy a typical 1,054 metal of enemy units by 15:00.

Then transitions into blitz (12% of army), janus (11% of army).

HOW TO PLAY IT

Key timing: Stout push by 4:58

  1. Rush an early Vehicle Plant well ahead of role norm.
  2. Finish the Vehicle Plant almost immediately.
  3. Push out early Stout tanks to fight in the middle.
  4. Keep feeding Stout tanks as the main army.
  5. Reclaim the Vehicle Plant and transition toward Bot Lab tech.

Phase by phase

TYPICAL OF ITS 61 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:35–0:48

    Some games also: wind (44%)

    By 0:23 in all: 2 mex

    The example game in this phase · 1 step
    1. Vehicle PlantVehicle Plantdone 0:22 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. StoutT1 vehicle assault after 6 mex, 3 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry1 Sentry
    • Rover3 Scout +3 vs standard
    • Janus3 Janus +3 vs standard
    • Blitz2 Blitz +2 vs standard

    The standard build makes here, this one skips: 4 rocketeer

    By 4:13 in all: 6 mex · 3 wind

    The example game in this phase · 28 steps
    1. RoverScout
    2. Wind ×2
    3. RoverScout
    4. Mex
    5. RoverScout
    6. Mex
    7. Construction VehicleCon vehicle
    8. Mex
    9. BlitzBlitz
    10. Construction VehicleCon vehicle
    11. Mex
    12. BlitzBlitz
    13. Construction VehicleCon vehicle
    14. BlitzBlitz
    15. Construction VehicleCon vehicle
    16. Mex
    17. BlitzBlitz
    18. Construction VehicleCon vehicle
    19. JanusJanus
    20. Mex
    21. JanusJanus ×2
    22. SentrySentry
    23. JanusJanus
    24. SentrySentry
    25. JanusJanus
    26. SentrySentry
    27. Dragon's TeethDragon's Teeth
    28. StoutStoutdone 4:11
  3. 3

    T1 vehicle assault to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind−8 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret1 Con turret
    Army
    • Sentry1 Sentry
    • Stout11 Stout +11 vs standard

    Some games also: con vehicle (48%) · converter (46%) · Radar Tower (36%) · Beamer (33%) · Dragon's Teeth (31%) · eat Vehicle Plant (34%)

    By 10:00 in all: 7 mex · 18 wind · 1 energy storage · 2 con turret

    The example game in this phase · 95 steps
    1. StoutStout ×6
    2. SentrySentry
    3. StoutStout
    4. SentrySentry
    5. Con turret
    6. StoutStout
    7. Con turret
    8. StoutStout ×2
    9. Advanced Metal ExtractorT2 mexdone 7:20 · typical 9:22
    10. StoutStout
    11. BlitzBlitz
    12. Mex
    13. BlitzBlitz
    14. Con turret
    15. SentrySentry
    16. Wind
    17. SentrySentry
    18. BlitzBlitz
    19. Wind
    20. Advanced Metal ExtractorT2 mex
    21. BlitzBlitz
    22. SentrySentry
    23. Wind
    24. Converter
    25. BlitzBlitz
    26. SentrySentry
    27. Advanced Metal ExtractorT2 mex
    28. Con turret
    29. BlitzBlitz
    30. Wind
    31. Solar
    32. BlitzBlitz
    33. Wind
    34. Con turret
    35. BlitzBlitz
    36. Solar
    37. Wind
    38. Advanced Metal ExtractorT2 mex
    39. BlitzBlitz
    40. Wind
    41. BlitzBlitz
    42. Solar
    43. Advanced Metal ExtractorT2 mex
    44. RoverScout
    45. Converter
    46. RoverScout ×2
    47. Solar
    48. NettleNettle
    49. BlitzBlitz
    50. SentrySentry
    51. Wind
    52. RoverScout
    53. Sneaky PeteSneaky Pete
    54. Wind
    55. Con turret
    56. Wind
    57. RoverScout ×2
    58. Wind
    59. RattlesnakeRattlesnakedone 13:04
    60. RoverScout
    61. Converter
    62. Fusion ReactorFusionnot finished by 15:00
    63. RoverScout ×2
    64. Con turret
    65. RoverScout
    66. Wind
    67. BlitzBlitz
    68. Con turret
    69. RoverScout
    70. Wind
    71. RoverScout ×2
    72. Wind
    73. BlitzBlitz
    74. Wind
    75. BlitzBlitz
    76. Wind
    77. RoverScout
    78. Wind
    79. BlitzBlitz
    80. Wind
    81. Converter
    82. Wind
    83. RoverScout
    84. Wind
    85. RoverScout
    86. BlitzBlitz ×2
    87. Wind
    88. BlitzBlitz
    89. Wind
    90. BlitzBlitz
    91. Advanced Bot LabAdvanced Bot Labnot finished by 15:00
    92. Wind ×2
    93. BlitzBlitz
    94. Wind ×2
    95. BlitzBlitz

Counts are medians over the build's games: half of them build more, half fewer. The example game is Vaticineur's (30 OS, 08/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 72% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:26 · in 59% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

61 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003323330000
2:0081284042213131
3:0016281618137135124108
4:0027222699453522319333
5:00382838478761127705787
6:00501450351500192311911426
7:00624562512203271721682302
8:00751275352743354528633173
9:00877089733361432637794069
10:0010455105383871500545444807
11:0012054123734829553355975546
12:0014466145275096597659856406
13:0016664168575553646862936999
14:0019259192205799718171477826
15:0022128218546187786987788687
WHAT THE NUMBERS SAY

Won much less often than the standard build and destroyed less enemy metal despite similar losses, a losing rush.

  • + Metal production stays basically level with standard through 15:00.
  • − Team win rate falls sharply (31% vs 62% standard).
  • − Enemy metal destroyed trails standard at both 10:00 and 15:00.
THE EXAMPLE YOU ARE READING

Vaticineur

30.0 OS · 08/09/2026

Open source match ↗

5 received units · includes a constructor
1308 metal received · 15410 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:35–0:48 · n=61
Advanced Metal Extractor9:22Middle 50%: 8:18–10:21 · n=51

Played most by

TheGeneraI13games of this buildVaticineur9games of this buildImmort6games of this buildRosie3games of this buildCall_Me_Sir2games of this build