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Stout rush

Armada Front build order · Supreme Isthmus

A T1 vehicle assault built around early Stout tanks from the Vehicle Plant starting 4:33, reaching the middle well ahead of the norm and sometimes pushing into the enemy base before settling into the standard later mix.

#rush #raid · 59 distinct matches · 30 players · 2% of Armada Front games · team won 46% of 59 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StoutT1 vehicle assault from 4:33 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 6:16
  • StoutStout in 71%3% of all Front games by then

Where those units first fight, in 57 games with kill data: in the middle 96%.

Those units destroy a typical 1,054 metal of enemy units by 15:00.

Then transitions into blitz (12% of army), janus (10% of army).

HOW TO PLAY IT

Key timing: Stout push by 4:58

  1. Rush an early Vehicle Plant well ahead of role norm.
  2. Finish the Vehicle Plant almost immediately.
  3. Push out early Stout tanks to fight in the middle.
  4. Keep feeding Stout tanks as the main army.
  5. Reclaim the Vehicle Plant and transition toward Bot Lab tech.

Phase by phase

TYPICAL OF ITS 59 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:35–0:48

    Some games also: wind (44%)

    By 0:23 in all: 2 mex

    The example game in this phase · 1 step
    1. Vehicle PlantVehicle Plantdone 0:22 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. StoutT1 vehicle assault after 6 mex, 3 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry1 Sentry
    • Rover3 Scout +3 vs standard
    • Janus3 Janus +3 vs standard
    • Blitz2 Blitz +2 vs standard

    The standard build makes here, this one skips: 4 rocketeer

    By 4:13 in all: 6 mex · 3 wind

    The example game in this phase · 7 steps
    1. BlitzBlitz
    2. RoverScout ×5
    3. Construction VehicleCon vehicle
    4. Mex
    5. Construction VehicleCon vehicle
    6. Mex
    7. StoutStoutdone 1:58
  3. 3

    T1 vehicle assault to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind−9 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret1 Con turret
    Army
    • Sentry1 Sentry
    • Stout11 Stout +11 vs standard

    Some games also: converter (47%) · con vehicle (47%) · Radar Tower (34%) · Beamer (32%) · Dragon's Teeth (31%) · eat Vehicle Plant (36%)

    By 10:00 in all: 7 mex · 18 wind · 1 energy storage · 2 con turret

    The example game in this phase · 166 steps
    1. Mex
    2. Wind
    3. StoutStout
    4. Mex
    5. Construction VehicleCon vehicle
    6. Wind
    7. Radar TowerRadar Tower
    8. RoverScout ×2
    9. Mex
    10. StoutStout
    11. Wind
    12. Con turret
    13. Wind
    14. Mex
    15. RoverScout ×2
    16. Wind
    17. StoutStout
    18. RoverScout ×2
    19. Wind
    20. StoutStout
    21. RoverScout
    22. Wind
    23. RoverScout ×2
    24. Wind
    25. StoutStout
    26. Converter
    27. RoverScout ×2
    28. Wind
    29. StoutStout
    30. Wind
    31. Construction VehicleCon vehicle
    32. RoverScout ×2
    33. Wind
    34. StoutStout
    35. Wind
    36. RoverScout
    37. Converter
    38. RoverScout
    39. StoutStout
    40. Wind
    41. RoverScout ×2
    42. StoutStout
    43. RoverScout
    44. Wind
    45. RoverScout ×2
    46. StoutStout
    47. RoverScout
    48. Wind
    49. RoverScout
    50. StoutStout
    51. Construction VehicleCon vehicle
    52. Wind
    53. RoverScout ×2
    54. StoutStout
    55. Wind
    56. Converter
    57. RoverScout ×2
    58. StoutStout
    59. Wind
    60. Converter
    61. SentrySentry
    62. RoverScout ×2
    63. Converter
    64. StoutStout
    65. SentrySentry
    66. Wind
    67. Converter
    68. RoverScout ×2
    69. Converter
    70. RoverScout
    71. Wind
    72. StoutStout
    73. Converter
    74. Advanced Metal ExtractorT2 mexdone 9:20 · typical 9:22
    75. RoverScout ×2
    76. Converter
    77. StoutStout
    78. RoverScout ×2
    79. Wind
    80. StoutStout
    81. Wind
    82. RoverScout ×2
    83. StoutStout
    84. Wind
    85. RoverScout ×2
    86. StoutStout
    87. Advanced Metal ExtractorT2 mex
    88. Wind
    89. RoverScout ×3
    90. StoutStout
    91. Converter
    92. RoverScout ×2
    93. StoutStout
    94. RoverScout ×2
    95. StoutStout
    96. Advanced Metal ExtractorT2 mex
    97. SentrySentry
    98. Wind
    99. RoverScout
    100. Wind
    101. RoverScout
    102. StoutStout
    103. SentrySentry
    104. Wind
    105. RoverScout
    106. Wind
    107. RoverScout
    108. Bot LabBot Labdone 11:45
    109. StoutStout
    110. Wind
    111. RoverScout ×2
    112. Wind
    113. RoverScout
    114. StoutStout
    115. Wind
    116. RoverScout
    117. Advanced Metal ExtractorT2 mex
    118. RoverScout
    119. StoutStout
    120. RoverScout
    121. Wind
    122. RoverScout
    123. StoutStout
    124. RoverScout ×2
    125. Converter
    126. StoutStout
    127. Advanced Metal ExtractorT2 mex
    128. Wind
    129. RoverScout
    130. LazarusLazarus
    131. RoverScout
    132. StoutStout
    133. Wind
    134. PawnPawn
    135. LazarusLazarus
    136. RoverScout ×2
    137. LazarusLazarus
    138. RoverScout
    139. Wind
    140. Advanced Metal ExtractorT2 mex
    141. StoutStout
    142. LazarusLazarus
    143. RoverScout
    144. Wind
    145. LazarusLazarus
    146. RoverScout
    147. Con turret
    148. StoutStout
    149. PawnPawn
    150. LazarusLazarus
    151. Converter
    152. Con turret
    153. RoverScout
    154. PawnPawn
    155. LazarusLazarus
    156. RoverScout
    157. Con turret
    158. Wind
    159. LazarusLazarus
    160. StoutStout
    161. PulsarPulsarnot finished by 15:00
    162. Wind
    163. Advanced solar
    164. RoverScout ×2
    165. Wind
    166. RoverScout

Counts are medians over the build's games: half of them build more, half fewer. The example game is Chancho's (32 OS, 03/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:26 · in 58% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

59 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003323330000
2:0081784042213131
3:0016321619137134124108
4:0027272700453522319333
5:00385838479221127717787
6:00501450351500193411911428
7:00624562492203272221682309
8:00751275332743354528633177
9:00877089703361432937794073
10:0010455105293871500545444812
11:0011939123644829553655975547
12:0014448145275096598859856408
13:0016664168575553646862937002
14:0019259192205799720771477830
15:0022128218546187787187788698
WHAT THE NUMBERS SAY

Won much less often than the standard build and destroyed less enemy metal despite similar losses, a losing rush.

  • + Metal production stays basically level with standard through 15:00.
  • − Team win rate falls sharply (31% vs 62% standard).
  • − Enemy metal destroyed trails standard at both 10:00 and 15:00.
THE EXAMPLE YOU ARE READING

Chancho

32.4 OS · 03/09/2026

Open source match ↗

5 received units · includes a constructor
90 metal received · 10233 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:35–0:48 · n=59
Advanced Metal Extractor9:22Middle 50%: 8:22–10:23 · n=49

Played most by

TheGeneraI13games of this buildVaticineur9games of this buildImmort6games of this buildRosie3games of this buildCall_Me_Sir2games of this build