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Stout rush

Armada Front build order · Supreme Isthmus

A T1 vehicle assault built around early Stout tanks from the Vehicle Plant starting 4:33, reaching the middle well ahead of the norm and sometimes pushing into the enemy base before settling into the standard later mix.

#rush #raid · 62 distinct matches · 32 players · 2% of Armada Front games · team won 47% of 62 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StoutT1 vehicle assault from 4:33 · 9% of role by thenFrom the Vehicle Plant. Only 9% of Front games have it by then; others who build it get it around 6:14
  • StoutStout in 71%3% of all Front games by then

Where those units first fight, in 59 games with kill data: in the middle 97%.

Those units destroy a typical 1,064 metal of enemy units by 15:00.

Then transitions into blitz (12% of army), janus (11% of army).

HOW TO PLAY IT

Key timing: Stout push by 4:58

  1. Rush an early Vehicle Plant well ahead of role norm.
  2. Finish the Vehicle Plant almost immediately.
  3. Push out early Stout tanks to fight in the middle.
  4. Keep feeding Stout tanks as the main army.
  5. Reclaim the Vehicle Plant and transition toward Bot Lab tech.

Phase by phase

TYPICAL OF ITS 62 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:35–0:48

    Some games also: wind (45%)

    By 0:23 in all: 2 mex

    The example game in this phase · 23 steps
    1. Mex ×3
    2. Bot LabBot Labdone 0:49
    3. Radar TowerRadar Tower
    4. LazarusLazarus ×2
    5. Construction BotCon bot
    6. PawnPawn ×3
    7. Construction BotCon bot ×3
    8. CenturionCenturion
    9. Mex
    10. Wind
    11. CenturionCenturion
    12. Wind
    13. RocketeerRocketeer
    14. Mex ×2
    15. RocketeerRocketeer
    16. SentrySentry
    17. Wind
    18. RocketeerRocketeer
    19. SentrySentry
    20. RocketeerRocketeer
    21. Wind
    22. RocketeerRocketeer
    23. Vehicle PlantVehicle Plantdone 4:34 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. StoutT1 vehicle assault after 6 mex, 3 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Sentry1 Sentry
    • Rover3 Scout +3 vs standard
    • Janus3 Janus +3 vs standard
    • Blitz2 Blitz +2 vs standard

    The standard build makes here, this one skips: 4 rocketeer

    By 4:11 in all: 6 mex · 3 wind

    The example game in this phase · 18 steps
    1. BeamerBeamer ×2
    2. RocketeerRocketeer
    3. Bot LabEat Bot Labreclaimed for its metal
    4. Wind ×2
    5. ShellshockerArty
    6. Wind
    7. ShellshockerArty ×3
    8. Wind
    9. ShellshockerArty
    10. Wind
    11. BeholderBeholder
    12. Wind
    13. ShellshockerArty
    14. Wind
    15. Radar TowerRadar Tower
    16. ShellshockerArty
    17. Wind
    18. StoutStoutdone 6:37
  3. 3

    T1 vehicle assault to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind−8 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret1 Con turret
    Army
    • Sentry2 Sentry
    • Stout11 Stout +11 vs standard

    Some games also: con vehicle (47%) · converter (45%) · Radar Tower (35%) · Beamer (34%) · Dragon's Teeth (31%) · eat Vehicle Plant (34%)

    By 10:00 in all: 7 mex · 18 wind · 1 energy storage · 2 con turret

    The example game in this phase · 52 steps
    1. Wind ×2
    2. StoutStout
    3. Wind
    4. Radar TowerRadar Tower
    5. Wind
    6. StoutStout
    7. Advanced Metal ExtractorT2 mexdone 8:14 · typical 9:21
    8. Wind ×2
    9. StoutStout
    10. Mex
    11. Wind ×2
    12. StoutStout
    13. Wind ×2
    14. StoutStout
    15. Wind
    16. Advanced Metal ExtractorT2 mex
    17. Wind
    18. StoutStout
    19. Wind ×6
    20. Advanced Metal ExtractorT2 mex
    21. Energy storage
    22. Wind ×3
    23. StoutStout
    24. Wind
    25. StoutStout
    26. Advanced Metal ExtractorT2 mex
    27. StoutStout
    28. Construction VehicleCon vehicle ×2
    29. Con turret
    30. StoutStout
    31. Con turret
    32. StoutStout
    33. Advanced Metal ExtractorT2 mex
    34. Con turret
    35. Advanced Vehicle PlantAdvanced Vehicle Plantdone 13:14
    36. StoutStout ×2
    37. AmbassadorAmbassadordone 13:29
    38. StoutStout
    39. AmbassadorAmbassador
    40. OverwatchOverwatch
    41. RattlesnakeRattlesnakenot finished by 15:00
    42. StoutStout
    43. RattlesnakeRattlesnake
    44. AmbassadorAmbassador
    45. Con turret
    46. BeamerBeamer
    47. Con turret
    48. StoutStout
    49. BeamerBeamer ×2
    50. AmbassadorAmbassador
    51. BeamerBeamer ×2
    52. StoutStout

Counts are medians over the build's games: half of them build more, half fewer. The example game is Heidels's (31 OS, 08/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:20 · in 60% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

62 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003323330000
2:0081284037213131
3:0016271618134135124108
4:0027132700455522316333
5:00382338478991128711787
6:00500950351611192812001428
7:00624162502229272021702303
8:00749775352770354628783173
9:00874489733347433037964071
10:0010321105423844501145494810
11:0011997123754700554056005548
12:0014457145285077599860076409
13:0016606168595432647063997001
14:0019121192175790718671637827
15:0022118218496139787087798694
WHAT THE NUMBERS SAY

Won much less often than the standard build and destroyed less enemy metal despite similar losses, a losing rush.

  • + Metal production stays basically level with standard through 15:00.
  • − Team win rate falls sharply (31% vs 62% standard).
  • − Enemy metal destroyed trails standard at both 10:00 and 15:00.
THE EXAMPLE YOU ARE READING

Heidels

30.9 OS · 08/10/2026

Open source match ↗

6 received units · includes a constructor
468 metal received · 26337 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:35–0:48 · n=62
Advanced Metal Extractor9:21Middle 50%: 8:15–10:19 · n=52

Played most by

TheGeneraI13games of this buildVaticineur9games of this buildImmort6games of this buildRosie3games of this buildBigJohnny22games of this build