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Stout rush

Armada Front build order · Supreme Isthmus

A T1 vehicle assault built around early Stout tanks from the Vehicle Plant starting 4:33, reaching the middle well ahead of the norm and sometimes pushing into the enemy base before settling into the standard later mix.

#rush #raid · 61 distinct matches · 32 players · 2% of Armada Front games · team won 48% of 61 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StoutT1 vehicle assault from 4:33 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 6:15
  • StoutStout in 70%3% of all Front games by then

Where those units first fight, in 58 games with kill data: in the middle 97%.

Those units destroy a typical 1,054 metal of enemy units by 15:00.

Then transitions into blitz (12% of army), janus (11% of army).

HOW TO PLAY IT

Key timing: Stout push by 4:58

  1. Rush an early Vehicle Plant well ahead of role norm.
  2. Finish the Vehicle Plant almost immediately.
  3. Push out early Stout tanks to fight in the middle.
  4. Keep feeding Stout tanks as the main army.
  5. Reclaim the Vehicle Plant and transition toward Bot Lab tech.

Phase by phase

TYPICAL OF ITS 61 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:35–0:48

    Some games also: wind (44%)

    By 0:23 in all: 2 mex

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind ×2
    3. Vehicle PlantVehicle Plantdone 0:50 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. StoutT1 vehicle assault after 6 mex, 3 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry1 Sentry
    • Rover3 Scout +3 vs standard
    • Janus3 Janus +3 vs standard
    • Blitz2 Blitz +2 vs standard

    The standard build makes here, this one skips: 4 rocketeer

    By 4:13 in all: 6 mex · 3 wind

    The example game in this phase · 26 steps
    1. RoverScout
    2. Wind
    3. RoverScout ×3
    4. Wind
    5. JanusJanus
    6. Construction VehicleCon vehicle ×2
    7. JanusJanus
    8. Mex ×2
    9. JanusJanus
    10. BlitzBlitz ×2
    11. Mex
    12. BlitzBlitz
    13. Mex
    14. JanusJanus
    15. SentrySentry
    16. Construction VehicleCon vehicle
    17. SentrySentry
    18. JanusJanus
    19. SentrySentry
    20. Construction VehicleCon vehicle
    21. SentrySentry
    22. Mex
    23. JanusJanus ×2
    24. Mex
    25. JanusJanus
    26. StoutStoutdone 5:05
  3. 3

    T1 vehicle assault to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind−8 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret1 Con turret
    Army
    • Sentry1 Sentry
    • Stout11 Stout +11 vs standard

    Some games also: con vehicle (48%) · converter (46%) · Radar Tower (36%) · Beamer (33%) · Dragon's Teeth (31%) · eat Vehicle Plant (34%)

    By 10:00 in all: 7 mex · 18 wind · 1 energy storage · 2 con turret

    The example game in this phase · 68 steps
    1. StoutStout ×4
    2. Wind
    3. StoutStout
    4. Wind
    5. StoutStout
    6. Wind
    7. StoutStout ×2
    8. Wind
    9. StoutStout
    10. Wind ×2
    11. Con turret
    12. GauntletGauntletdone 9:26
    13. Wind ×6
    14. GauntletGauntlet
    15. Wind ×11
    16. Metal storage
    17. Con turret
    18. Construction VehicleCon vehicle
    19. Advanced Metal ExtractorT2 mex ×2done 13:57 · typical 9:22
    20. Construction VehicleCon vehicle
    21. Advanced Metal ExtractorT2 mex ×2
    22. Wind ×2
    23. Construction VehicleCon vehicle
    24. Wind ×2
    25. Construction VehicleCon vehicle
    26. Wind
    27. Advanced Metal ExtractorT2 mex
    28. Twilight
    29. Wind
    30. Construction VehicleCon vehicle
    31. Wind
    32. Con turret
    33. Wind
    34. Advanced Metal ExtractorT2 mex
    35. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    36. Wind
    37. Con turret
    38. Wind
    39. RattlesnakeRattlesnakedone 14:05
    40. Wind ×4
    41. Dragon's TeethDragon's Teeth
    42. Wind
    43. Dragon's TeethDragon's Teeth ×3
    44. Wind
    45. Dragon's TeethDragon's Teeth ×4
    46. Wind
    47. Dragon's TeethDragon's Teeth ×2
    48. Wind
    49. Dragon's TeethDragon's Teeth ×3
    50. Wind
    51. Dragon's TeethDragon's Teeth
    52. VeilVeil
    53. Dragon's TeethDragon's Teeth ×2
    54. Wind
    55. Dragon's TeethDragon's Teeth ×2
    56. Wind ×2
    57. Dragon's TeethDragon's Teeth ×3
    58. Wind ×2
    59. Dragon's TeethDragon's Teeth
    60. Fusion ReactorFusionnot finished by 15:00
    61. Dragon's TeethDragon's Teeth
    62. Advanced Radar TowerAdvanced Radar Tower
    63. Wind
    64. Con turret
    65. Dragon's TeethDragon's Teeth ×2
    66. Con turret
    67. Fusion ReactorFusion
    68. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is BigJohnny2's (31 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 72% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:26 · in 59% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

61 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003323330000
2:0081284042213131
3:0016281618137135124108
4:0027222699453522319333
5:00382838478761127705787
6:00501450351500192311911426
7:00624562512203271721682302
8:00751275352743354528633173
9:00877089733361432637794069
10:0010455105383871500545444807
11:0012054123734829553355975546
12:0014466145275096597659856406
13:0016664168575553646862936999
14:0019259192205799718171477826
15:0022128218546187786987788687
WHAT THE NUMBERS SAY

Won much less often than the standard build and destroyed less enemy metal despite similar losses, a losing rush.

  • + Metal production stays basically level with standard through 15:00.
  • − Team win rate falls sharply (31% vs 62% standard).
  • − Enemy metal destroyed trails standard at both 10:00 and 15:00.
THE EXAMPLE YOU ARE READING

BigJohnny2

30.9 OS · 26/09/2026

Open source match ↗

8 received units · includes a constructor
427 metal received · 5059 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:35–0:48 · n=61
Advanced Metal Extractor9:22Middle 50%: 8:18–10:21 · n=51

Played most by

TheGeneraI13games of this buildVaticineur9games of this buildImmort6games of this buildRosie3games of this buildCall_Me_Sir2games of this build