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Front / Armada / Economy first / OBSERVED BUILD

Stout rush

Front skips early economy expansion to push Stout tanks out of the Vehicle Plant by 4:38, reaching a real Stout push around 7:00 to fight forward at middle before falling back on a delayed Bot Lab and mex.

#rush #push · 23 distinct matches · 11 players · 2% of Armada Front games · team won 35% of 23 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StoutT1 vehicle assault from 4:38 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 8:05
  • StoutStout in 78%2% of all Front games by then
  • ShellshockerArty in 52%11% of all Front games by then

Where those units first fight, in 23 games with kill data: in the middle 100%.

Those units destroy a typical 1,073 metal of enemy units by 15:00.

Then transitions into janus (10% of army), blitz (10% of army).

HOW TO PLAY IT

Key timing: Stout push by 4:38

  1. Open Vehicle Plant fast, then mex and solar as usual.
  2. Add Shellshocker artillery to back the coming push.
  3. Commit to Stout-led T1 vehicle assault at middle.
  4. Keep Stout flowing as the main force at front.
  5. Bring Bot Lab online as the push transitions.

Phase by phase

TYPICAL OF ITS 23 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:35–0:48

    Some games also: wind (43%)

    By 0:23 in all: 2 mex

    The example game in this phase · 3 steps
    1. Mex
    2. Wind
    3. Vehicle PlantVehicle Plantdone 0:34 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor5Mex
    • Wind Turbine3Wind
    Order
    1. StoutT1 vehicle assault after 6 mex, 3 wind
    Builders
    • Construction Vehicle2 Con vehicle
    Army
    • Sentry2 Sentry
    • Janus3 Janus
    • Rover2 Scout
    • Blitz1 Blitz

    Some games also: arty (39%) · con turret (35%) · Radar Tower (30%)

    By 4:33 in all: 6 mex · 3 wind (standard 5)

    The example game in this phase · 21 steps
    1. RoverScout
    2. Mex
    3. Wind
    4. RoverScout ×2
    5. Mex
    6. RoverScout
    7. BlitzBlitz
    8. Construction VehicleCon vehicle
    9. JanusJanus
    10. Wind
    11. Mex
    12. JanusJanus ×2
    13. Mex
    14. Construction VehicleCon vehicle
    15. WhistlerMissile truck
    16. Mex
    17. SentrySentry
    18. WhistlerMissile truck ×3
    19. Construction VehicleCon vehicle
    20. ShellshockerArty ×6
    21. StoutStoutdone 5:11
  3. 3

    T1 vehicle assault to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind−5 vs standard
    • Energy Converter1Converter
    • Energy Storage1Energy storage
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry1 Sentry
    • Stout10 Stout +10 vs standard

    Some games also: Radar Tower (43%) · Dragon's Teeth (43%) · scout (35%) · solar (35%) · missile truck (30%)

    The standard build makes here, this one skips: 5 blitz

    By 10:00 in all: 8 mex · 22 wind · 1 converter · 1 energy storage · 2 con turret

    The example game in this phase · 148 steps
    1. StoutStout ×4
    2. Construction VehicleCon vehicle ×3
    3. Con turret
    4. StoutStout
    5. Construction VehicleCon vehicle
    6. Radar TowerRadar Tower
    7. StoutStout
    8. Wind
    9. StoutStout
    10. Wind
    11. StoutStout
    12. Wind
    13. StoutStout
    14. Wind
    15. StoutStout
    16. Wind ×2
    17. Energy storage
    18. Wind
    19. Construction VehicleCon vehicle
    20. Advanced Metal ExtractorT2 mexdone 8:39 · typical 9:42
    21. Wind
    22. Construction VehicleCon vehicle
    23. Wind ×5
    24. Radar TowerRadar Tower
    25. Wind ×2
    26. Advanced Metal ExtractorT2 mex
    27. Wind ×6
    28. Advanced Metal ExtractorT2 mex
    29. Wind ×4
    30. Converter
    31. Wind ×7
    32. Fortification WallFortification Wall
    33. Wind
    34. Fortification WallFortification Wall
    35. Converter
    36. Con turret
    37. Fortification WallFortification Wall
    38. Wind
    39. Advanced Metal ExtractorT2 mex
    40. Con turret
    41. Wind
    42. Bot LabBot Labdone 10:43 · typical 11:32
    43. Wind
    44. Converter
    45. Wind
    46. Con turret
    47. TickTick
    48. Wind
    49. TickTick ×2
    50. VeilVeil
    51. TickTick
    52. Wind
    53. TickTick ×2
    54. Wind
    55. TickTick
    56. Construction BotCon bot
    57. Pit BullPit Bull
    58. Wind
    59. Construction BotCon bot
    60. Converter
    61. Wind
    62. Construction BotCon bot
    63. Wind
    64. Construction BotCon bot
    65. Wind
    66. Construction BotCon bot
    67. Wind
    68. TickTick
    69. Wind
    70. TickTick ×2
    71. Wind ×2
    72. TickTick ×2
    73. Wind
    74. TickTick ×2
    75. Wind
    76. Converter
    77. TickTick
    78. Wind
    79. TickTick ×2
    80. Wind
    81. TickTick
    82. Wind
    83. TickTick
    84. Wind
    85. TickTick
    86. SentrySentry
    87. LazarusLazarus
    88. Wind ×2
    89. Con turret
    90. TickTick
    91. Con turret
    92. TickTick
    93. Wind
    94. Fortification WallFortification Wall
    95. Wind
    96. Fortification WallFortification Wall
    97. TickTick ×2
    98. Fortification WallFortification Wall
    99. TickTick
    100. Metal storage
    101. Wind
    102. Converter
    103. TickTick
    104. Fortification WallFortification Wall
    105. Wind
    106. TickTick ×2
    107. Energy storage
    108. TickTick
    109. Wind
    110. Advanced Metal ExtractorT2 mex
    111. TickTick ×2
    112. SentrySentry
    113. TickTick
    114. Energy storage
    115. TickTick
    116. JunoJuno
    117. Wind
    118. TickTick
    119. Converter
    120. TickTick
    121. NettleNettle
    122. Wind
    123. TickTick
    124. Wind
    125. SentrySentry
    126. Con turret
    127. Wind
    128. Con turret
    129. Wind ×2
    130. SentrySentry
    131. Advanced solar
    132. Wind
    133. SentrySentry
    134. Converter
    135. Wind
    136. Advanced solar
    137. SentrySentry
    138. Wind
    139. Advanced solar
    140. Wind ×2
    141. Converter
    142. Wind
    143. SentrySentry
    144. Wind
    145. Con turret ×2
    146. Wind ×4
    147. Converter
    148. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is CentientWaffle's (38 OS, 24/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:15 · in 70% of games
  • Tidal Generator4 Tidal from Pondfirst at 0:29 · in 30% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:20 · in 65% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

23 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003323330000
2:0082284531213131
3:001669162315014162105
4:0027382712573543325333
5:003865386811681199682818
6:00501650781895212011911534
7:00621363282488300618772457
8:00756976623055387125633361
9:00897390873633463832434329
10:0010594106663871532342325062
11:0012570126224571583854575711
12:0015385148345057638557026544
13:0018254174505643702862267287
14:0022004201836010765565428104
15:0023529226697962841477658946
WHAT THE NUMBERS SAY

Won far less often than the standard build, destroying and losing less enemy metal at every checkpoint.

  • + Loses less metal by 15:00 (7853 vs 8949)
  • + Loses less metal early by 5:00 (705 vs 849)
  • − Destroys much less enemy metal by 15:00 (6187 vs 8347)
  • − Team win rate falls to 32% vs standard's 61%
THE EXAMPLE YOU ARE READING

CentientWaffle

38.0 OS · 24/08/2026

Open source match ↗

7 received units · includes a constructor
899 metal received · 16679 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:35–0:48 · n=23
Advanced Metal Extractor9:42Middle 50%: 7:59–10:27 · n=19
Bot Lab11:32Middle 50%: 10:29–13:43 · n=13

Played most by

CentientWaffle7games of this buildImmort6games of this buildKcorp2games of this buildDeathkebab1game of this buildGodmother131game of this build