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Front / Armada / Economy first / OBSERVED BUILD

Stout rush

Front skips early economy expansion to push Stout tanks out of the Vehicle Plant by 4:38, reaching a real Stout push around 7:00 to fight forward at middle before falling back on a delayed Bot Lab and mex.

#rush #push · 23 distinct matches · 11 players · 2% of Armada Front games · team won 35% of 23 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StoutT1 vehicle assault from 4:38 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 7:46
  • StoutStout in 78%2% of all Front games by then
  • ShellshockerArty in 52%11% of all Front games by then

Where those units first fight, in 23 games with kill data: in the middle 100%.

Those units destroy a typical 1,073 metal of enemy units by 15:00.

Then transitions into janus (10% of army), blitz (10% of army).

HOW TO PLAY IT

Key timing: Stout push by 4:38

  1. Open Vehicle Plant fast, then mex and solar as usual.
  2. Add Shellshocker artillery to back the coming push.
  3. Commit to Stout-led T1 vehicle assault at middle.
  4. Keep Stout flowing as the main force at front.
  5. Bring Bot Lab online as the push transitions.

Phase by phase

TYPICAL OF ITS 23 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:35–0:48

    Some games also: wind (43%)

    By 0:23 in all: 2 mex

    The example game in this phase · 2 steps
    1. Mex ×2
    2. Vehicle PlantVehicle Plantdone 0:35 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor5Mex
    • Wind Turbine3Wind
    Order
    1. StoutT1 vehicle assault after 6 mex, 3 wind
    Builders
    • Construction Vehicle2 Con vehicle
    Army
    • Sentry2 Sentry
    • Janus3 Janus
    • Rover2 Scout
    • Blitz1 Blitz

    Some games also: arty (39%) · con turret (35%) · Radar Tower (30%)

    By 4:33 in all: 6 mex · 3 wind (standard 5)

    The example game in this phase · 34 steps
    1. RoverScout
    2. Wind
    3. RoverScout
    4. Wind
    5. Construction VehicleCon vehicle
    6. Wind
    7. Construction VehicleCon vehicle
    8. Mex
    9. BlitzBlitz ×3
    10. Mex
    11. BlitzBlitz ×3
    12. Mex
    13. BlitzBlitz ×3
    14. Mex
    15. ShellshockerArty ×3
    16. Dragon's TeethDragon's Teeth
    17. ShellshockerArty
    18. Dragon's TeethDragon's Teeth
    19. JanusJanus
    20. Dragon's TeethDragon's Teeth ×3
    21. Mex
    22. SentrySentry
    23. JanusJanus
    24. SentrySentry
    25. Dragon's TeethDragon's Teeth
    26. ShellshockerArty
    27. Dragon's TeethDragon's Teeth ×5
    28. ShellshockerArty
    29. Dragon's TeethDragon's Teeth ×2
    30. SentrySentry
    31. ShellshockerArty
    32. SentrySentry
    33. ShellshockerArty
    34. StoutStoutdone 4:49
  3. 3

    T1 vehicle assault to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind−5 vs standard
    • Energy Converter1Converter
    • Energy Storage1Energy storage
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry1 Sentry
    • Stout10 Stout +10 vs standard

    Some games also: Radar Tower (43%) · Dragon's Teeth (43%) · scout (35%) · solar (35%) · missile truck (30%)

    The standard build makes here, this one skips: 5 blitz

    By 10:00 in all: 8 mex · 22 wind · 1 converter · 1 energy storage · 2 con turret

    The example game in this phase · 67 steps
    1. StoutStout ×4
    2. SentrySentry
    3. StoutStout
    4. Radar TowerRadar Tower
    5. StoutStout
    6. SentrySentry
    7. StoutStout
    8. SentrySentry
    9. Con turret
    10. StoutStout
    11. Radar TowerRadar Tower
    12. SentrySentry ×2
    13. Wind
    14. SentrySentry
    15. Wind ×3
    16. StoutStout
    17. SentrySentry
    18. Energy storage
    19. Converter ×3
    20. Construction VehicleCon vehicle
    21. Energy storage
    22. Wind
    23. Construction VehicleCon vehicle
    24. Wind
    25. Construction VehicleCon vehicle
    26. Con turret ×2
    27. Wind ×5
    28. Mex
    29. Metal storage
    30. Energy storage
    31. Wind ×20
    32. SentrySentry
    33. Wind
    34. Advanced Metal ExtractorT2 mexdone 10:45 · typical 9:42
    35. Wind
    36. SentrySentry
    37. Wind
    38. SentrySentry
    39. Advanced Metal ExtractorT2 mex
    40. Wind ×2
    41. SentrySentry
    42. Wind ×2
    43. Converter ×2
    44. SentrySentry
    45. Con turret
    46. Wind
    47. Converter
    48. Wind
    49. Advanced Metal ExtractorT2 mex
    50. Converter
    51. Wind
    52. Converter
    53. Advanced Metal ExtractorT2 mex
    54. Converter ×4
    55. Advanced Metal ExtractorT2 mex
    56. Wind ×2
    57. Advanced Vehicle PlantAdvanced Vehicle Plantdone 13:11
    58. Wind ×3
    59. AmbassadorAmbassadordone 13:45
    60. VeilVeil
    61. ChainsawChainsaw
    62. AmbassadorAmbassador
    63. Bot LabBot Labdone 14:21 · typical 11:32
    64. AmbassadorAmbassador
    65. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    66. JaguarJaguar
    67. GruntGrunt ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Immort's (57 OS, 17/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:15 · in 70% of games
  • Tidal Generator4 Tidal from Pondfirst at 0:29 · in 30% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:20 · in 65% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

23 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003323330000
2:0082284631213131
3:001669162415014062105
4:0027382712573540325333
5:003865386811681188682813
6:00501650761895209911911526
7:00621363142488298418772459
8:00756976623055387125633365
9:00897390873633463232434312
10:0010594106663871530842325060
11:0012570126084571581954575701
12:0015385148155057631357026521
13:0018254174405643698162267256
14:0022004201836010758465428093
15:0023529226307962839477658939
WHAT THE NUMBERS SAY

Won far less often than the standard build, destroying and losing less enemy metal at every checkpoint.

  • + Loses less metal by 15:00 (7853 vs 8949)
  • + Loses less metal early by 5:00 (705 vs 849)
  • − Destroys much less enemy metal by 15:00 (6187 vs 8347)
  • − Team win rate falls to 32% vs standard's 61%
THE EXAMPLE YOU ARE READING

Immort

57.4 OS · 17/08/2026

Open source match ↗

83 received units · includes a constructor
105 metal received · 32166 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:35–0:48 · n=23
Advanced Metal Extractor9:42Middle 50%: 7:59–10:27 · n=19
Bot Lab11:32Middle 50%: 10:29–13:43 · n=13

Played most by

CentientWaffle7games of this buildImmort6games of this buildKcorp2games of this buildDeathkebab1game of this buildGodmother131game of this build