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Stout rush

Armada Front build order · Supreme Isthmus

A T1 vehicle assault built around early Stout tanks from the Vehicle Plant starting 4:33, reaching the middle well ahead of the norm and sometimes pushing into the enemy base before settling into the standard later mix.

#rush #raid · 62 distinct matches · 32 players · 2% of Armada Front games · team won 47% of 62 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StoutT1 vehicle assault from 4:33 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 6:15
  • StoutStout in 71%3% of all Front games by then

Where those units first fight, in 59 games with kill data: in the middle 97%.

Those units destroy a typical 1,064 metal of enemy units by 15:00.

Then transitions into blitz (12% of army), janus (11% of army).

HOW TO PLAY IT

Key timing: Stout push by 4:58

  1. Rush an early Vehicle Plant well ahead of role norm.
  2. Finish the Vehicle Plant almost immediately.
  3. Push out early Stout tanks to fight in the middle.
  4. Keep feeding Stout tanks as the main army.
  5. Reclaim the Vehicle Plant and transition toward Bot Lab tech.

Phase by phase

TYPICAL OF ITS 62 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:35–0:48

    Some games also: wind (45%)

    By 0:23 in all: 2 mex

    The example game in this phase · 70 steps
    1. Mex
    2. Wind
    3. Bot LabBot Labdone 0:33
    4. Mex
    5. TickTick ×2
    6. Wind
    7. LazarusLazarus
    8. Wind
    9. Mex
    10. TickTick ×4
    11. Construction BotCon bot ×2
    12. CenturionCenturion
    13. Construction BotCon bot
    14. RocketeerRocketeer ×3
    15. Mex ×2
    16. RocketeerRocketeer ×2
    17. Mex
    18. LazarusLazarus
    19. Con turret
    20. Construction BotCon bot
    21. Mex
    22. RocketeerRocketeer ×3
    23. Con turret
    24. RocketeerRocketeer ×2
    25. Con turret
    26. LazarusLazarus
    27. Construction BotCon bot
    28. Con turret
    29. RocketeerRocketeer ×2
    30. Mex
    31. Energy storage
    32. RocketeerRocketeer
    33. Wind
    34. RocketeerRocketeer
    35. Wind
    36. Construction BotCon bot
    37. Wind
    38. Mex
    39. LazarusLazarus
    40. Wind
    41. PawnPawn
    42. Wind
    43. PawnPawn
    44. Wind
    45. CenturionCenturion
    46. PawnPawn
    47. Wind
    48. PawnPawn
    49. Wind
    50. PawnPawn
    51. Wind
    52. PawnPawn
    53. Advanced solar
    54. Wind
    55. CenturionCenturion
    56. PawnPawn
    57. Advanced solar
    58. Construction BotCon bot
    59. Con turret ×2
    60. Wind
    61. Advanced solar
    62. NettleNettle
    63. Construction BotCon bot
    64. Wind ×2
    65. Advanced solar
    66. Solar
    67. Mex
    68. Construction BotCon bot
    69. Wind
    70. Vehicle PlantVehicle Plantdone 6:39 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. StoutT1 vehicle assault after 6 mex, 3 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Sentry1 Sentry
    • Rover3 Scout +3 vs standard
    • Janus3 Janus +3 vs standard
    • Blitz2 Blitz +2 vs standard

    The standard build makes here, this one skips: 4 rocketeer

    By 4:11 in all: 6 mex · 3 wind

    The example game in this phase · 73 steps
    1. Construction BotCon bot
    2. Wind
    3. Construction BotCon bot
    4. Wind
    5. CrossbowCrossbow
    6. Wind
    7. RoverScout
    8. Solar
    9. TickTick
    10. Advanced solar
    11. Construction VehicleCon vehicle
    12. TickTick
    13. Wind ×2
    14. TickTick
    15. LazarusLazarus
    16. Con turret
    17. Wind
    18. PawnPawn
    19. Wind
    20. PawnPawn
    21. Con turret
    22. PawnPawn
    23. Wind
    24. PawnPawn
    25. Advanced solar
    26. BlitzBlitz
    27. Wind
    28. Mex
    29. PawnPawn
    30. Con turret
    31. Wind
    32. Con turret ×2
    33. PawnPawn
    34. BlitzBlitz
    35. PawnPawn
    36. Advanced solar
    37. Wind ×2
    38. CrossbowCrossbow
    39. Energy storage
    40. Wind
    41. TickTick
    42. Radar TowerRadar Tower
    43. RoverScout
    44. TickTick
    45. Advanced solar
    46. TickTick
    47. Wind
    48. BlitzBlitz
    49. SentrySentry
    50. Advanced solar
    51. BlitzBlitz
    52. SentrySentry
    53. Advanced solar
    54. LazarusLazarus
    55. Wind
    56. Converter
    57. RoverScout
    58. SentrySentry
    59. Converter
    60. Advanced solar
    61. Wind
    62. Converter
    63. BlitzBlitz
    64. Advanced solar
    65. Wind
    66. PawnPawn
    67. Converter
    68. RoverScout
    69. Mex
    70. Wind
    71. PawnPawn ×2
    72. Advanced Metal ExtractorT2 mexdone 9:09 · typical 9:21
    73. StoutStoutdone 8:44
  3. 3

    T1 vehicle assault to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind−8 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret1 Con turret
    Army
    • Sentry2 Sentry
    • Stout11 Stout +11 vs standard

    Some games also: con vehicle (47%) · converter (45%) · Radar Tower (35%) · Beamer (34%) · Dragon's Teeth (31%) · eat Vehicle Plant (34%)

    By 10:00 in all: 7 mex · 18 wind · 1 energy storage · 2 con turret

    The example game in this phase · 106 steps
    1. Converter
    2. SentrySentry
    3. StoutStout
    4. Wind
    5. Converter
    6. Advanced solar
    7. Converter
    8. PawnPawn
    9. StoutStout
    10. SentrySentry
    11. Converter
    12. NettleNettle
    13. Converter
    14. Advanced solar
    15. Converter
    16. SentrySentry
    17. Advanced Metal ExtractorT2 mex
    18. PawnPawn
    19. RoverScout
    20. Converter ×2
    21. StoutStout
    22. Wind
    23. Converter ×2
    24. StoutStout
    25. Converter ×2
    26. Advanced solar ×2
    27. StoutStout
    28. PawnPawn
    29. Converter ×2
    30. RoverScout
    31. Wind
    32. Converter
    33. StoutStout
    34. PawnPawn
    35. Converter
    36. Advanced Metal ExtractorT2 mex
    37. StoutStout
    38. Converter ×2
    39. StoutStout
    40. Advanced solar ×2
    41. CrossbowCrossbow
    42. Converter
    43. Wind
    44. TickTick
    45. RoverScout
    46. Converter ×2
    47. StoutStout
    48. TickTick
    49. Wind
    50. SentrySentry
    51. Converter ×2
    52. StoutStout
    53. Advanced solar
    54. TickTick
    55. LazarusLazarus
    56. PlatypusPlatypus
    57. Converter ×2
    58. SprinterSprinter
    59. StoutStout
    60. Wind
    61. Converter ×2
    62. Advanced Metal ExtractorT2 mex
    63. RoverScout
    64. Converter
    65. PawnPawn
    66. Advanced solar
    67. StoutStout
    68. Converter
    69. SprinterSprinter
    70. Converter
    71. Wind
    72. PawnPawn
    73. Converter
    74. StoutStout
    75. Radar TowerRadar Tower
    76. Wind
    77. Converter
    78. PawnPawn
    79. Advanced solar
    80. StoutStout
    81. Converter ×2
    82. Wind
    83. Converter
    84. PawnPawn
    85. SprinterSprinter
    86. Advanced solar
    87. RoverScout
    88. Wind
    89. PawnPawn
    90. StoutStout
    91. SprinterSprinter
    92. StoutStout
    93. Wind
    94. PawnPawn
    95. Converter
    96. SprinterSprinter
    97. StoutStout
    98. Wind
    99. PawnPawn
    100. SentrySentry
    101. RoverScout
    102. Converter
    103. SprinterSprinter
    104. StoutStout
    105. CrossbowCrossbow
    106. StoutStout

Counts are medians over the build's games: half of them build more, half fewer. The example game is TheGeneraI's (34 OS, 04/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:20 · in 60% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

62 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003323330000
2:0081284037213131
3:0016271618134135124108
4:0027132699455522316333
5:00382338478991127711787
6:00500950351611192312001427
7:00624162492229271421702302
8:00749775342770354428783173
9:00874489733347432637964069
10:0010321105383844500545494807
11:0011997123734700553356005547
12:0014457145275077597660076408
13:0016606168575432646863996999
14:0019121192205790716371637826
15:0022118218546139786887798687
WHAT THE NUMBERS SAY

Won much less often than the standard build and destroyed less enemy metal despite similar losses, a losing rush.

  • + Metal production stays basically level with standard through 15:00.
  • − Team win rate falls sharply (31% vs 62% standard).
  • − Enemy metal destroyed trails standard at both 10:00 and 15:00.
THE EXAMPLE YOU ARE READING

TheGeneraI

33.6 OS · 04/09/2026

Open source match ↗

13 received units · includes a constructor
2024 metal received · 64232 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:35–0:48 · n=62
Advanced Metal Extractor9:21Middle 50%: 8:15–10:19 · n=52

Played most by

TheGeneraI13games of this buildVaticineur9games of this buildImmort6games of this buildRosie3games of this buildBigJohnny22games of this build