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Stout rush

Armada Front build order · Supreme Isthmus

Commits to T1 vehicle assault led by Stout tanks from around 5 minutes, pushing forward into the middle well before the role's usual timing, backed by some early Shellshocker artillery support.

#rush #push · 26 distinct matches · 14 players · 2% of Armada Front games · team won 31% of 26 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StoutT1 vehicle assault from 4:58 · 7% of role by thenFrom the Vehicle Plant. Only 7% of Front games have it by then; others who build it get it around 7:41
  • StoutStout in 81%3% of all Front games by then
  • ShellshockerArty in 54%11% of all Front games by then

Where those units first fight, in 26 games with kill data: in the middle 100%.

Those units destroy a typical 1,119 metal of enemy units by 15:00.

Then transitions into blitz (12% of army), janus (10% of army).

HOW TO PLAY IT

Key timing: Stout by 7:27

  1. Open mex and wind, then drop Vehicle Plant by 0:42.
  2. Add Shellshocker arty from the Vehicle Plant for support.
  3. Push Stout tanks straight to middle, skipping the normal Janus wait.
  4. Have a full Stout wave at front, reinforcing continuously.
  5. Transition into Advanced Metal Extractor and a Bot Lab for T2.

Phase by phase

TYPICAL OF ITS 26 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:35–0:48

    Some games also: wind (46%)

    By 0:23 in all: 2 mex

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind
    3. Vehicle PlantVehicle Plantdone 0:41 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor5Mex
    • Wind Turbine3Wind−2 vs standard
    Order
    1. StoutT1 vehicle assault after 6 mex, 4 wind
    Builders
    • Construction Vehicle2 Con vehicle
    Army
    • Sentry2 Sentry
    • Janus3 Janus
    • Rover3 Scout +2 vs standard
    • Blitz2 Blitz +2 vs standard

    Some games also: arty (42%) · con turret (38%) · missile truck (31%)

    By 4:48 in all: 6 mex · 4 wind

    The example game in this phase · 42 steps
    1. RoverScout ×4
    2. Construction VehicleCon vehicle
    3. Mex
    4. ShellshockerArty
    5. Con turret
    6. Wind
    7. JanusJanus
    8. WhistlerMissile truck ×2
    9. Wind
    10. Mex
    11. WhistlerMissile truck
    12. Wind
    13. WhistlerMissile truck
    14. JanusJanus
    15. Mex
    16. Wind
    17. WhistlerMissile truck
    18. Wind
    19. WhistlerMissile truck
    20. Wind
    21. Dragon's TeethDragon's Teeth
    22. WhistlerMissile truck
    23. SentrySentry
    24. Wind
    25. JanusJanus
    26. Wind ×2
    27. WhistlerMissile truck
    28. Wind
    29. WhistlerMissile truck
    30. Wind
    31. Dragon's TeethDragon's Teeth
    32. WhistlerMissile truck
    33. SentrySentry
    34. Wind
    35. JanusJanus
    36. Wind
    37. ShellshockerArty ×2
    38. Dragon's TeethDragon's Teeth
    39. Con turret
    40. ShellshockerArty ×4
    41. WhistlerMissile truck ×3
    42. StoutStoutdone 6:21
  3. 3

    T1 vehicle assault to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    • Energy Storage1Energy storage
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry1 Sentry
    • Stout10 Stout +10 vs standard

    Some games also: converter (50%) · Radar Tower (42%) · Dragon's Teeth (42%) · scout (31%) · solar (31%)

    The standard build makes here, this one skips: 4 blitz

    By 10:00 in all: 8 mex · 21 wind · 1 energy storage · 2 con turret

    The example game in this phase · 48 steps
    1. StoutStout ×13
    2. Energy storage
    3. StoutStout
    4. Wind
    5. StoutStout
    6. Mex
    7. Wind ×3
    8. StoutStout
    9. Wind
    10. StoutStout
    11. Wind
    12. Converter
    13. StoutStout
    14. Converter
    15. StoutStout
    16. Con turret
    17. StoutStout
    18. BlitzBlitz ×9
    19. Con turret
    20. BlitzBlitz
    21. Advanced solar
    22. BlitzBlitz ×11
    23. Converter
    24. BlitzBlitz
    25. Converter
    26. BlitzBlitz
    27. Converter
    28. BlitzBlitz
    29. Converter
    30. BlitzBlitz ×6
    31. Bot LabBot Labdone 13:38 · typical 12:17
    32. BlitzBlitz ×3
    33. PawnPawn
    34. BlitzBlitz
    35. PawnPawn
    36. BlitzBlitz
    37. PawnPawn
    38. Radar TowerRadar Tower
    39. PawnPawn
    40. BlitzBlitz
    41. BeamerBeamer
    42. BlitzBlitz
    43. PawnPawn ×4
    44. SentrySentry
    45. PawnPawn
    46. Sneaky PeteSneaky Pete
    47. PawnPawn
    48. BlitzBlitz

Counts are medians over the build's games: half of them build more, half fewer. The example game is Buckyo's (37 OS, 04/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:16 · in 65% of games
  • Tidal Generator4 Tidal from Pondfirst at 0:29 · in 31% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:15 · in 62% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

26 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003323330000
2:0083584637213131
3:001659162216714389105
4:0027472708556543316333
5:003867385012021190694813
6:00497650591893208312181520
7:00622563112522294819942445
8:00754176363130379228783331
9:00892490733714461135854251
10:0010564106884117526847514987
11:0012312126224888577756005652
12:0015023148345551631361566481
13:0018132174405809695967057182
14:0020620201766726758270458075
15:0022858227417438834990598946
WHAT THE NUMBERS SAY

Team won far less than the standard build despite similar metal production, trading early speed for weaker results overall.

  • + Own metal lost by 5:00 is lower, 694 vs 817, from the faster tank push.
  • − Team win rate only 31% vs 63% for the standard build.
  • − Enemy metal destroyed by 15:00 trails standard, 7438 vs 8365.
THE EXAMPLE YOU ARE READING

Buckyo

37.3 OS · 04/10/2026

Open source match ↗

9 received units
316 metal received · 13599 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:35–0:48 · n=26
Advanced Metal Extractor9:42Middle 50%: 7:45–10:18 · n=21
Bot Lab12:17Middle 50%: 10:33–13:42 · n=14

Played most by

TheGeneraI7games of this buildImmort6games of this buildKcorp2games of this buildBuckyo1game of this buildDeathkebab1game of this build