← All builds
Front / Armada / Economy first / OBSERVED BUILD

Stout rush

Front skips early economy expansion to push Stout tanks out of the Vehicle Plant by 4:38, reaching a real Stout push around 7:00 to fight forward at middle before falling back on a delayed Bot Lab and mex.

#rush #push · 24 distinct matches · 12 players · 2% of Armada Front games · team won 33% of 24 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StoutT1 vehicle assault from 4:46 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 7:50
  • StoutStout in 79%2% of all Front games by then
  • ShellshockerArty in 50%11% of all Front games by then

Where those units first fight, in 24 games with kill data: in the middle 100%.

Those units destroy a typical 1,119 metal of enemy units by 15:00.

Then transitions into blitz (11% of army), janus (9% of army).

HOW TO PLAY IT

Key timing: Stout push by 4:38

  1. Open Vehicle Plant fast, then mex and solar as usual.
  2. Add Shellshocker artillery to back the coming push.
  3. Commit to Stout-led T1 vehicle assault at middle.
  4. Keep Stout flowing as the main force at front.
  5. Bring Bot Lab online as the push transitions.

Phase by phase

TYPICAL OF ITS 24 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:35–0:48

    Some games also: wind (46%)

    By 0:23 in all: 2 mex

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind ×2
    3. Vehicle PlantVehicle Plantdone 0:48 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor5Mex
    • Wind Turbine3Wind
    Order
    1. StoutT1 vehicle assault after 6 mex, 3 wind
    Builders
    • Construction Vehicle2 Con vehicle
    Army
    • Sentry2 Sentry
    • Janus3 Janus
    • Rover3 Scout +2 vs standard
    • Blitz2 Blitz +2 vs standard

    Some games also: arty (38%) · con turret (33%)

    By 4:36 in all: 6 mex · 3 wind (standard 5)

    The example game in this phase · 24 steps
    1. RoverScout
    2. Wind
    3. RoverScout
    4. Construction VehicleCon vehicle
    5. RoverScout ×11
    6. Con turret
    7. Construction VehicleCon vehicle
    8. Wind
    9. Mex
    10. ShellshockerArty
    11. Radar TowerRadar Tower
    12. Mex
    13. ShellshockerArty ×2
    14. Mex
    15. ShellshockerArty
    16. WhistlerMissile truck ×3
    17. SentrySentry
    18. WhistlerMissile truck ×2
    19. SentrySentry
    20. WhistlerMissile truck ×3
    21. BlitzBlitz ×2
    22. Mex
    23. BlitzBlitz ×5
    24. StoutStoutdone 5:28
  3. 3

    T1 vehicle assault to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind−5 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry1 Sentry
    • Stout10 Stout +10 vs standard

    Some games also: converter (50%) · Radar Tower (42%) · Dragon's Teeth (42%) · scout (33%) · solar (33%)

    The standard build makes here, this one skips: 5 blitz

    By 10:00 in all: 8 mex · 22 wind · 1 energy storage · 2 con turret

    The example game in this phase · 32 steps
    1. StoutStout ×2
    2. Wind ×2
    3. StoutStout
    4. Wind
    5. StoutStout
    6. Energy storage
    7. StoutStout
    8. Windfor Suicide front
    9. StoutStout
    10. Wind
    11. Converter
    12. StoutStout
    13. Converter ×2
    14. StoutStout
    15. BlitzBlitz
    16. Converter
    17. SentrySentry ×2for Suicide front
    18. Mex
    19. Radar TowerRadar Towerfor Suicide front
    20. Mex ×2
    21. Mexfor Suicide front
    22. Radar TowerRadar Tower ×4
    23. SentrySentry
    24. Advanced Metal ExtractorT2 mex ×2for Suicide frontdone 12:28 · typical 9:48
    25. Bot LabBot Labfor Suicide frontdone 13:01 · typical 11:32
    26. Construction BotCon botfor Suicide front
    27. Advanced Metal ExtractorT2 mexfor Suicide front
    28. Construction BotCon botfor Suicide front
    29. LazarusLazarusfor Suicide front
    30. Con turret ×2for Suicide front
    31. Wind ×5for Suicide front
    32. Advanced Metal ExtractorT2 mexfor Suicide front

Counts are medians over the build's games: half of them build more, half fewer. The example game is PRO_RevanXFL's (58 OS, 23/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:15 · in 67% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:20 · in 63% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

24 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003323330000
2:0082284537213131
3:001659162516714173105
4:0027472713556541322333
5:003867386812021197694816
6:00507250781893212112181524
7:00622563392522301219942448
8:00754176673130387727133357
9:00892491183714466933014311
10:0010564106963973534244365050
11:0012312126474700583955305699
12:0015023148665299639758056527
13:0018132174635674701363847244
14:0021445201846608762967278090
15:0023382226777727839781958941
WHAT THE NUMBERS SAY

Won far less often than the standard build, destroying and losing less enemy metal at every checkpoint.

  • + Loses less metal by 15:00 (7853 vs 8949)
  • + Loses less metal early by 5:00 (705 vs 849)
  • − Destroys much less enemy metal by 15:00 (6187 vs 8347)
  • − Team win rate falls to 32% vs standard's 61%
THE EXAMPLE YOU ARE READING

PRO_RevanXFL

58.0 OS · 23/08/2026

Open source match ↗

18 received units · includes a constructor
217 metal received · 31537 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:35–0:48 · n=24
Advanced Metal Extractor9:48Middle 50%: 8:06–10:23 · n=20
Bot Lab11:32Middle 50%: 10:29–13:43 · n=13

Played most by

CentientWaffle7games of this buildImmort6games of this buildKcorp2games of this buildDeathkebab1game of this buildGodmother131game of this build