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Stout rush

Armada Front build order · Supreme Isthmus

A T1 vehicle assault built around early Stout tanks from the Vehicle Plant starting 4:33, reaching the middle well ahead of the norm and sometimes pushing into the enemy base before settling into the standard later mix.

#rush #raid · 62 distinct matches · 32 players · 2% of Armada Front games · team won 47% of 62 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StoutT1 vehicle assault from 4:33 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 6:15
  • StoutStout in 71%3% of all Front games by then

Where those units first fight, in 59 games with kill data: in the middle 97%.

Those units destroy a typical 1,064 metal of enemy units by 15:00.

Then transitions into blitz (12% of army), janus (11% of army).

HOW TO PLAY IT

Key timing: Stout push by 4:58

  1. Rush an early Vehicle Plant well ahead of role norm.
  2. Finish the Vehicle Plant almost immediately.
  3. Push out early Stout tanks to fight in the middle.
  4. Keep feeding Stout tanks as the main army.
  5. Reclaim the Vehicle Plant and transition toward Bot Lab tech.

Phase by phase

TYPICAL OF ITS 62 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:35–0:48

    Some games also: wind (45%)

    By 0:23 in all: 2 mex

    The example game in this phase · 84 steps
    1. Mex
    2. Wind
    3. Bot LabBot Labdone 0:33
    4. TickTick
    5. Mex
    6. TickTick
    7. Wind
    8. TickTick ×2
    9. PawnPawn
    10. Construction BotCon bot
    11. Mex
    12. LazarusLazarus
    13. TickTick ×2
    14. Construction BotCon bot ×2
    15. Mex
    16. PawnPawn
    17. Mex
    18. PawnPawn ×3
    19. RocketeerRocketeer ×2
    20. Con turret
    21. Mex
    22. RocketeerRocketeer
    23. SentrySentry
    24. RocketeerRocketeer ×2
    25. LazarusLazarus
    26. Construction BotCon bot
    27. RocketeerRocketeer ×5
    28. LazarusLazarus
    29. Construction BotCon bot
    30. PawnPawn
    31. Mex
    32. Wind
    33. RocketeerRocketeer
    34. Wind
    35. Con turret
    36. RocketeerRocketeer
    37. Con turret
    38. Wind ×2
    39. RocketeerRocketeer
    40. Wind
    41. PawnPawn
    42. Con turret
    43. Wind
    44. PawnPawn
    45. Con turret
    46. Wind ×2
    47. PawnPawn
    48. Wind
    49. Energy storage
    50. Wind
    51. RocketeerRocketeer
    52. Energy storage
    53. Wind
    54. RocketeerRocketeer
    55. Wind ×7
    56. PawnPawn
    57. Wind
    58. SentrySentry
    59. PawnPawn
    60. Wind ×2
    61. PawnPawn
    62. Wind ×2
    63. PawnPawn
    64. Con turret
    65. Wind ×2
    66. PawnPawn
    67. Wind ×2
    68. PawnPawn
    69. Wind
    70. PawnPawn
    71. Wind ×2
    72. PawnPawn
    73. Wind
    74. Energy storage
    75. PawnPawn
    76. Wind ×4
    77. PawnPawn
    78. Wind
    79. PawnPawn
    80. Wind ×2
    81. PawnPawn
    82. Wind
    83. PawnPawn
    84. Vehicle PlantVehicle Plantdone 7:43 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. StoutT1 vehicle assault after 6 mex, 3 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Sentry1 Sentry
    • Rover3 Scout +3 vs standard
    • Janus3 Janus +3 vs standard
    • Blitz2 Blitz +2 vs standard

    The standard build makes here, this one skips: 4 rocketeer

    By 4:11 in all: 6 mex · 3 wind

    The example game in this phase · 23 steps
    1. Wind ×2
    2. PawnPawn
    3. Wind
    4. PawnPawn
    5. Wind ×2
    6. PawnPawn
    7. Wind ×2
    8. PawnPawn
    9. Wind
    10. RocketeerRocketeer
    11. Wind
    12. PawnPawn
    13. Wind
    14. RocketeerRocketeer
    15. Wind
    16. PawnPawn
    17. Wind ×3
    18. PawnPawn
    19. LazarusLazarus
    20. Wind ×2
    21. Construction BotCon bot
    22. Wind
    23. StoutStoutdone 8:09
  3. 3

    T1 vehicle assault to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind−8 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret1 Con turret
    Army
    • Sentry2 Sentry
    • Stout11 Stout +11 vs standard

    Some games also: con vehicle (47%) · converter (45%) · Radar Tower (35%) · Beamer (34%) · Dragon's Teeth (31%) · eat Vehicle Plant (34%)

    By 10:00 in all: 7 mex · 18 wind · 1 energy storage · 2 con turret

    The example game in this phase · 132 steps
    1. Wind
    2. PawnPawn
    3. Converter
    4. Wind ×2
    5. PawnPawn
    6. Wind
    7. PawnPawn
    8. Wind ×2
    9. Converter
    10. PawnPawn
    11. StoutStout
    12. PawnPawn
    13. Wind
    14. Advanced Metal ExtractorT2 mexdone 8:45 · typical 9:21
    15. PawnPawn
    16. Wind ×2
    17. Converter
    18. PawnPawn
    19. Wind
    20. Bot LabEat Bot Labreclaimed for its metal
    21. Converter
    22. StoutStout ×2
    23. Converter
    24. StoutStout
    25. Advanced Metal ExtractorT2 mex
    26. PawnPawn
    27. StoutStout
    28. Converter
    29. Advanced Metal ExtractorT2 mex
    30. StoutStout
    31. Converter
    32. StoutStout
    33. Converter
    34. StoutStout
    35. Advanced Metal ExtractorT2 mex
    36. StoutStout
    37. Converter
    38. StoutStout ×2
    39. Converter
    40. StoutStout
    41. Advanced solar
    42. StoutStout
    43. Converter
    44. Advanced Metal ExtractorT2 mex
    45. Advanced solar
    46. StoutStout
    47. Advanced solar
    48. Converter
    49. StoutStout
    50. Con turret
    51. StoutStout
    52. Converter
    53. Con turret
    54. StoutStout
    55. Converter
    56. Advanced solar
    57. StoutStout ×2
    58. Advanced solar
    59. Converter
    60. Advanced solar
    61. StoutStout ×2
    62. Con turret
    63. Converter
    64. SentrySentry
    65. StoutStout
    66. SentrySentry
    67. StoutStout
    68. Converter
    69. SentrySentry
    70. StoutStout ×2
    71. Converter
    72. Con turret
    73. StoutStout
    74. Pit BullPit Bull
    75. Con turret
    76. Converter
    77. StoutStout
    78. Converter
    79. StoutStout
    80. Con turret
    81. StoutStout
    82. Fortification WallFortification Wall ×2
    83. Converter
    84. Fortification WallFortification Wall ×2
    85. Con turret
    86. StoutStout
    87. Fortification WallFortification Wall
    88. StoutStout
    89. Con turret
    90. Advanced Metal ExtractorT2 mex
    91. StoutStout
    92. Converter
    93. VeilVeil
    94. Bot LabBot Labdone 13:53
    95. StoutStout
    96. LazarusLazarus
    97. PawnPawn ×2
    98. Converter
    99. StoutStout
    100. PawnPawn
    101. Advanced solar
    102. PawnPawn
    103. StoutStout
    104. PawnPawn
    105. CrossbowCrossbow
    106. StoutStout
    107. PawnPawn
    108. Advanced solar
    109. PawnPawn
    110. Advanced Radar TowerAdvanced Radar Tower
    111. TickTick
    112. StoutStout
    113. Converter
    114. TickTick
    115. PawnPawn
    116. Advanced solar
    117. PawnPawn ×3
    118. StoutStout
    119. PawnPawn
    120. Advanced solar
    121. CrossbowCrossbow
    122. StoutStout
    123. PawnPawn ×2
    124. StoutStout
    125. TickTick ×2
    126. PawnPawn
    127. Converter
    128. Advanced solar
    129. PawnPawn
    130. StoutStout
    131. Pit BullPit Bull
    132. PawnPawn

Counts are medians over the build's games: half of them build more, half fewer. The example game is TheGeneraI's (33 OS, 20/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:20 · in 60% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

62 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003323330000
2:0081284037213131
3:0016271618134135124108
4:0027132699455522316333
5:00382338478991127711787
6:00500950351611192312001427
7:00624162492229271421702302
8:00749775342770354428783173
9:00874489733347432637964069
10:0010321105383844500545494807
11:0011997123734700553356005547
12:0014457145275077597660076408
13:0016606168575432646863996999
14:0019121192205790716371637826
15:0022118218546139786887798687
WHAT THE NUMBERS SAY

Won much less often than the standard build and destroyed less enemy metal despite similar losses, a losing rush.

  • + Metal production stays basically level with standard through 15:00.
  • − Team win rate falls sharply (31% vs 62% standard).
  • − Enemy metal destroyed trails standard at both 10:00 and 15:00.
THE EXAMPLE YOU ARE READING

TheGeneraI

32.6 OS · 20/08/2026

Open source match ↗

6 received units · includes a constructor
34 metal received · 39256 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:35–0:48 · n=62
Advanced Metal Extractor9:21Middle 50%: 8:15–10:19 · n=52

Played most by

TheGeneraI13games of this buildVaticineur9games of this buildImmort6games of this buildRosie3games of this buildBigJohnny22games of this build