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Stout rush

Armada Front build order · Supreme Isthmus

A T1 vehicle assault built around early Stout tanks from the Vehicle Plant starting 4:33, reaching the middle well ahead of the norm and sometimes pushing into the enemy base before settling into the standard later mix.

#rush #raid · 62 distinct matches · 32 players · 2% of Armada Front games · team won 47% of 62 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StoutT1 vehicle assault from 4:33 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 6:15
  • StoutStout in 71%3% of all Front games by then

Where those units first fight, in 59 games with kill data: in the middle 97%.

Those units destroy a typical 1,064 metal of enemy units by 15:00.

Then transitions into blitz (12% of army), janus (11% of army).

HOW TO PLAY IT

Key timing: Stout push by 4:58

  1. Rush an early Vehicle Plant well ahead of role norm.
  2. Finish the Vehicle Plant almost immediately.
  3. Push out early Stout tanks to fight in the middle.
  4. Keep feeding Stout tanks as the main army.
  5. Reclaim the Vehicle Plant and transition toward Bot Lab tech.

Phase by phase

TYPICAL OF ITS 62 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:35–0:48

    Some games also: wind (45%)

    By 0:23 in all: 2 mex

    The example game in this phase · 3 steps
    1. Mex
    2. Wind ×2
    3. Vehicle PlantVehicle Plantdone 0:40 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. StoutT1 vehicle assault after 6 mex, 3 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Sentry1 Sentry
    • Rover3 Scout +3 vs standard
    • Janus3 Janus +3 vs standard
    • Blitz2 Blitz +2 vs standard

    The standard build makes here, this one skips: 4 rocketeer

    By 4:11 in all: 6 mex · 3 wind

    The example game in this phase · 21 steps
    1. RoverScout
    2. Mex
    3. RoverScout ×3
    4. Construction VehicleCon vehicle
    5. BlitzBlitz
    6. Mex
    7. Construction VehicleCon vehicle
    8. BlitzBlitz
    9. Mex
    10. Construction VehicleCon vehicle
    11. BlitzBlitz
    12. Construction VehicleCon vehicle
    13. Mex
    14. BlitzBlitz
    15. JanusJanus ×2
    16. Mex
    17. JanusJanus
    18. Con turret
    19. JanusJanus
    20. BeamerBeamer
    21. StoutStoutdone 4:00
  3. 3

    T1 vehicle assault to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind−8 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret1 Con turret
    Army
    • Sentry2 Sentry
    • Stout11 Stout +11 vs standard

    Some games also: con vehicle (47%) · converter (45%) · Radar Tower (35%) · Beamer (34%) · Dragon's Teeth (31%) · eat Vehicle Plant (34%)

    By 10:00 in all: 7 mex · 18 wind · 1 energy storage · 2 con turret

    The example game in this phase · 93 steps
    1. StoutStout ×2
    2. Wind
    3. SentrySentry
    4. StoutStout
    5. Wind
    6. StoutStout
    7. Wind
    8. StoutStout
    9. Radar TowerRadar Tower
    10. Wind
    11. StoutStout
    12. Converter
    13. StoutStout
    14. Wind
    15. StoutStout
    16. Wind
    17. StoutStout
    18. Mex
    19. Wind
    20. StoutStout
    21. Wind ×2
    22. StoutStout
    23. Wind ×2
    24. Con turret
    25. StoutStout
    26. Mex
    27. Wind
    28. Con turret
    29. StoutStout
    30. Wind
    31. StoutStout
    32. Wind
    33. StoutStout
    34. Converter
    35. StoutStout
    36. Wind ×2
    37. StoutStout
    38. Converter
    39. StoutStout
    40. Wind
    41. Con turret
    42. StoutStout
    43. Wind
    44. BlitzBlitz
    45. Converter
    46. BlitzBlitz
    47. Wind
    48. BlitzBlitz
    49. Wind
    50. BlitzBlitz
    51. Converter
    52. BlitzBlitz
    53. Wind
    54. BlitzBlitz
    55. Wind
    56. BlitzBlitz
    57. Advanced Metal ExtractorT2 mexdone 10:23 · typical 9:21
    58. Wind
    59. Energy storage
    60. BlitzBlitz
    61. Converter
    62. BlitzBlitz ×2
    63. Wind
    64. Con turret
    65. Wind
    66. BlitzBlitz
    67. Wind
    68. BlitzBlitz
    69. Advanced Metal ExtractorT2 mex
    70. Wind
    71. BlitzBlitz
    72. StoutStout
    73. Converter
    74. StoutStout
    75. Wind
    76. StoutStout
    77. Wind
    78. Advanced Metal ExtractorT2 mex
    79. StoutStout
    80. Wind
    81. Radar TowerRadar Tower
    82. StoutStout
    83. Wind
    84. StoutStout
    85. Converter
    86. StoutStout ×8
    87. Advanced Metal ExtractorT2 mex
    88. StoutStout ×6
    89. Construction VehicleCon vehicle
    90. Con turret
    91. Construction VehicleCon vehicle
    92. Advanced Vehicle PlantAdvanced Vehicle Plantnot finished by 15:00
    93. Advanced Metal ExtractorT2 mex

Counts are medians over the build's games: half of them build more, half fewer. The example game is Vaticineur's (33 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:20 · in 60% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

62 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003323330000
2:0081284037213131
3:0016271618134135124108
4:0027132699455522316333
5:00382338478991127711787
6:00500950351611192312001427
7:00624162492229271421702302
8:00749775342770354428783173
9:00874489733347432637964069
10:0010321105383844500545494807
11:0011997123734700553356005547
12:0014457145275077597660076408
13:0016606168575432646863996999
14:0019121192205790716371637826
15:0022118218546139786887798687
WHAT THE NUMBERS SAY

Won much less often than the standard build and destroyed less enemy metal despite similar losses, a losing rush.

  • + Metal production stays basically level with standard through 15:00.
  • − Team win rate falls sharply (31% vs 62% standard).
  • − Enemy metal destroyed trails standard at both 10:00 and 15:00.
THE EXAMPLE YOU ARE READING

Vaticineur

33.1 OS · 14/10/2026

Open source match ↗

9 received units · includes a constructor
83 metal received · 24389 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:35–0:48 · n=62
Advanced Metal Extractor9:21Middle 50%: 8:15–10:19 · n=52

Played most by

TheGeneraI13games of this buildVaticineur9games of this buildImmort6games of this buildRosie3games of this buildBigJohnny22games of this build