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Stout rush

Armada Front build order · Supreme Isthmus

A T1 vehicle assault built around early Stout tanks from the Vehicle Plant starting 4:33, reaching the middle well ahead of the norm and sometimes pushing into the enemy base before settling into the standard later mix.

#rush #raid · 62 distinct matches · 32 players · 2% of Armada Front games · team won 47% of 62 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StoutT1 vehicle assault from 4:33 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 6:15
  • StoutStout in 71%3% of all Front games by then

Where those units first fight, in 59 games with kill data: in the middle 97%.

Those units destroy a typical 1,064 metal of enemy units by 15:00.

Then transitions into blitz (12% of army), janus (11% of army).

HOW TO PLAY IT

Key timing: Stout push by 4:58

  1. Rush an early Vehicle Plant well ahead of role norm.
  2. Finish the Vehicle Plant almost immediately.
  3. Push out early Stout tanks to fight in the middle.
  4. Keep feeding Stout tanks as the main army.
  5. Reclaim the Vehicle Plant and transition toward Bot Lab tech.

Phase by phase

TYPICAL OF ITS 62 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:35–0:48

    Some games also: wind (45%)

    By 0:23 in all: 2 mex

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind
    3. Vehicle PlantVehicle Plantdone 0:41 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. StoutT1 vehicle assault after 6 mex, 3 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Sentry1 Sentry
    • Rover3 Scout +3 vs standard
    • Janus3 Janus +3 vs standard
    • Blitz2 Blitz +2 vs standard

    The standard build makes here, this one skips: 4 rocketeer

    By 4:11 in all: 6 mex · 3 wind

    The example game in this phase · 19 steps
    1. RoverScout
    2. Wind
    3. RoverScout
    4. Mex
    5. RoverScout ×3
    6. Construction VehicleCon vehicle
    7. JanusJanus
    8. Wind
    9. JanusJanus
    10. Mex
    11. JanusJanus
    12. Construction VehicleCon vehicle
    13. Mex
    14. WhistlerMissile truck
    15. Mex
    16. WhistlerMissile truck
    17. Construction VehicleCon vehicle
    18. WhistlerMissile truck ×5
    19. StoutStoutdone 4:14
  3. 3

    T1 vehicle assault to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind−8 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret1 Con turret
    Army
    • Sentry2 Sentry
    • Stout11 Stout +11 vs standard

    Some games also: con vehicle (47%) · converter (45%) · Radar Tower (35%) · Beamer (34%) · Dragon's Teeth (31%) · eat Vehicle Plant (34%)

    By 10:00 in all: 7 mex · 18 wind · 1 energy storage · 2 con turret

    The example game in this phase · 101 steps
    1. Construction VehicleCon vehicle ×3
    2. Mex
    3. WhistlerMissile truck ×4
    4. Mex
    5. Construction VehicleCon vehicle
    6. Con turret
    7. StoutStout ×5
    8. RoverScout
    9. StoutStout
    10. Construction VehicleCon vehicle
    11. Advanced Metal ExtractorT2 mexdone 8:10 · typical 9:21
    12. Con turret
    13. StoutStout ×2
    14. Solar ×2
    15. StoutStout
    16. Wind ×3
    17. Solar ×2
    18. StoutStout
    19. Con turret
    20. SentrySentry
    21. Wind
    22. StoutStout
    23. Advanced Metal ExtractorT2 mex
    24. Advanced solar
    25. Con turret
    26. Energy storage
    27. Advanced solar
    28. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    29. Energy storage ×2
    30. SentrySentry
    31. Converter
    32. SentrySentry
    33. Advanced solar
    34. Advanced Metal ExtractorT2 mex
    35. Converter
    36. Advanced solar
    37. Con turret
    38. Advanced solar
    39. Advanced Metal ExtractorT2 mex
    40. Converter
    41. SentrySentry
    42. Advanced solar
    43. Con turret
    44. Converter
    45. Advanced Metal ExtractorT2 mex
    46. Con turret ×3
    47. SentrySentry
    48. Converter
    49. Advanced solar
    50. Advanced Metal ExtractorT2 mex
    51. Advanced solar
    52. Vehicle PlantVehicle Plantdone 11:40
    53. Converter
    54. RoverScout
    55. StoutStout
    56. Advanced solar
    57. StoutStout ×2
    58. Converter
    59. Energy storage
    60. StoutStout ×2
    61. Advanced solar
    62. RoverScout
    63. StoutStout
    64. Converter
    65. StoutStout
    66. Advanced solar
    67. StoutStout ×3
    68. Advanced solar
    69. RoverScout
    70. StoutStout
    71. Converter
    72. StoutStout
    73. Con turret
    74. Advanced solar
    75. StoutStout ×3
    76. Advanced solar
    77. RoverScout
    78. StoutStout
    79. Converter
    80. Con turret
    81. StoutStout
    82. Advanced solar
    83. StoutStout ×3
    84. RoverScout
    85. Pit BullPit Bull
    86. StoutStout
    87. Con turret
    88. StoutStout
    89. Advanced solar
    90. Converter
    91. Construction VehicleCon vehicle
    92. StoutStout
    93. Con turret
    94. StoutStout ×2
    95. Converter
    96. Energy storage
    97. Con turret
    98. RoverScout
    99. StoutStout
    100. JunoJuno
    101. StoutStout ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is TheGeneraI's (34 OS, 21/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:20 · in 60% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

62 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003323330000
2:0081284037213131
3:0016271618134135124108
4:0027132699455522316333
5:00382338478991127711787
6:00500950351611192312001427
7:00624162492229271421702302
8:00749775342770354428783173
9:00874489733347432637964069
10:0010321105383844500545494807
11:0011997123734700553356005547
12:0014457145275077597660076408
13:0016606168575432646863996999
14:0019121192205790716371637826
15:0022118218546139786887798687
WHAT THE NUMBERS SAY

Won much less often than the standard build and destroyed less enemy metal despite similar losses, a losing rush.

  • + Metal production stays basically level with standard through 15:00.
  • − Team win rate falls sharply (31% vs 62% standard).
  • − Enemy metal destroyed trails standard at both 10:00 and 15:00.
THE EXAMPLE YOU ARE READING

TheGeneraI

33.5 OS · 21/08/2026

Open source match ↗

15 received units · includes a constructor
9 metal received · 46056 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:35–0:48 · n=62
Advanced Metal Extractor9:21Middle 50%: 8:15–10:19 · n=52

Played most by

TheGeneraI13games of this buildVaticineur9games of this buildImmort6games of this buildRosie3games of this buildBigJohnny22games of this build