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Stout rush

Armada Front build order · Supreme Isthmus

A T1 vehicle assault built around early Stout tanks from the Vehicle Plant starting 4:33, reaching the middle well ahead of the norm and sometimes pushing into the enemy base before settling into the standard later mix.

#rush #raid · 62 distinct matches · 32 players · 2% of Armada Front games · team won 47% of 62 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StoutT1 vehicle assault from 4:33 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 6:15
  • StoutStout in 71%3% of all Front games by then

Where those units first fight, in 59 games with kill data: in the middle 97%.

Those units destroy a typical 1,064 metal of enemy units by 15:00.

Then transitions into blitz (12% of army), janus (11% of army).

HOW TO PLAY IT

Key timing: Stout push by 4:58

  1. Rush an early Vehicle Plant well ahead of role norm.
  2. Finish the Vehicle Plant almost immediately.
  3. Push out early Stout tanks to fight in the middle.
  4. Keep feeding Stout tanks as the main army.
  5. Reclaim the Vehicle Plant and transition toward Bot Lab tech.

Phase by phase

TYPICAL OF ITS 62 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:35–0:48

    Some games also: wind (45%)

    By 0:23 in all: 2 mex

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:48 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. StoutT1 vehicle assault after 6 mex, 3 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Sentry1 Sentry
    • Rover3 Scout +3 vs standard
    • Janus3 Janus +3 vs standard
    • Blitz2 Blitz +2 vs standard

    The standard build makes here, this one skips: 4 rocketeer

    By 4:11 in all: 6 mex · 3 wind

    The example game in this phase · 13 steps
    1. RoverScout
    2. Wind ×2
    3. RoverScout
    4. Wind
    5. RoverScout ×2
    6. Construction VehicleCon vehicle ×2
    7. BlitzBlitz ×2
    8. JanusJanus ×4
    9. Mex ×2
    10. JanusJanus ×2
    11. Mex
    12. Construction VehicleCon vehicle
    13. StoutStoutdone 4:07
  3. 3

    T1 vehicle assault to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind−8 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret1 Con turret
    Army
    • Sentry2 Sentry
    • Stout11 Stout +11 vs standard

    Some games also: con vehicle (47%) · converter (45%) · Radar Tower (35%) · Beamer (34%) · Dragon's Teeth (31%) · eat Vehicle Plant (34%)

    By 10:00 in all: 7 mex · 18 wind · 1 energy storage · 2 con turret

    The example game in this phase · 92 steps
    1. StoutStout ×5
    2. Wind
    3. StoutStout
    4. Wind
    5. StoutStout
    6. Wind
    7. StoutStout ×2
    8. Wind
    9. Mex
    10. StoutStout
    11. Wind
    12. StoutStout ×2
    13. Wind
    14. SentrySentry
    15. StoutStout
    16. SentrySentry
    17. Wind
    18. StoutStout
    19. Wind
    20. StoutStout
    21. Wind
    22. BlitzBlitz
    23. SentrySentry ×2
    24. Energy storage
    25. SentrySentry
    26. Con turret
    27. BlitzBlitz
    28. Radar TowerRadar Tower
    29. Dragon's TeethDragon's Teeth
    30. BlitzBlitz
    31. Dragon's TeethDragon's Teeth ×5
    32. BlitzBlitz
    33. SentrySentry
    34. BlitzBlitz
    35. Advanced Metal ExtractorT2 mexdone 9:12 · typical 9:21
    36. BlitzBlitz
    37. Wind
    38. Construction VehicleCon vehicle
    39. Wind
    40. Advanced Metal ExtractorT2 mex
    41. Wind
    42. BlitzBlitz ×3
    43. Wind
    44. SentrySentry
    45. BlitzBlitz ×2
    46. Wind
    47. BlitzBlitz ×2
    48. Advanced Metal ExtractorT2 mex
    49. BlitzBlitz
    50. Wind
    51. BlitzBlitz
    52. Sneaky PeteSneaky Pete
    53. Wind
    54. Construction VehicleCon vehicle
    55. Advanced Metal ExtractorT2 mex
    56. Construction VehicleCon vehicle
    57. Wind
    58. Construction VehicleCon vehicle
    59. Wind
    60. Construction VehicleCon vehicle
    61. Advanced Metal ExtractorT2 mex
    62. BlitzBlitz ×2
    63. Con turret
    64. BlitzBlitz ×4
    65. Advanced Metal ExtractorT2 mex
    66. BlitzBlitz ×4
    67. Con turret
    68. BlitzBlitz
    69. ParalyzerParalyzerdone 14:23
    70. BlitzBlitz
    71. Con turret ×2
    72. BlitzBlitz ×6
    73. Con turret ×2
    74. BlitzBlitz ×3
    75. Fortification WallFortification Wall
    76. BlitzBlitz
    77. Fortification WallFortification Wall ×2
    78. BlitzBlitz
    79. Fortification WallFortification Wall
    80. BlitzBlitz
    81. Fortification WallFortification Wall
    82. BlitzBlitz
    83. SentrySentry
    84. Fortification WallFortification Wall
    85. BlitzBlitz
    86. Fortification WallFortification Wall ×4
    87. BeamerBeamer
    88. Fortification WallFortification Wall
    89. BeamerBeamer
    90. Fortification WallFortification Wall ×2
    91. SentrySentry ×2
    92. Advanced Vehicle PlantAdvanced Vehicle Plantnot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is Rosie's (34 OS, 25/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:20 · in 60% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

62 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003323330000
2:0081284037213131
3:0016271618134135124108
4:0027132699455522316333
5:00382338478991127711787
6:00500950351611192312001427
7:00624162492229271421702302
8:00749775342770354428783173
9:00874489733347432637964069
10:0010321105383844500545494807
11:0011997123734700553356005547
12:0014457145275077597660076408
13:0016606168575432646863996999
14:0019121192205790716371637826
15:0022118218546139786887798687
WHAT THE NUMBERS SAY

Won much less often than the standard build and destroyed less enemy metal despite similar losses, a losing rush.

  • + Metal production stays basically level with standard through 15:00.
  • − Team win rate falls sharply (31% vs 62% standard).
  • − Enemy metal destroyed trails standard at both 10:00 and 15:00.
THE EXAMPLE YOU ARE READING

Rosie

33.9 OS · 25/08/2026

Open source match ↗

6 received units · includes a constructor
260 metal received · 77121 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:35–0:48 · n=62
Advanced Metal Extractor9:21Middle 50%: 8:15–10:19 · n=52

Played most by

TheGeneraI13games of this buildVaticineur9games of this buildImmort6games of this buildRosie3games of this buildBigJohnny22games of this build