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Stout rush

Armada Front build order · Supreme Isthmus

Commits to T1 vehicle assault led by Stout tanks from around 5 minutes, pushing forward into the middle well before the role's usual timing, backed by some early Shellshocker artillery support.

#rush #push · 26 distinct matches · 14 players · 2% of Armada Front games · team won 31% of 26 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StoutT1 vehicle assault from 4:58 · 7% of role by thenFrom the Vehicle Plant. Only 7% of Front games have it by then; others who build it get it around 7:41
  • StoutStout in 81%3% of all Front games by then
  • ShellshockerArty in 54%11% of all Front games by then

Where those units first fight, in 26 games with kill data: in the middle 100%.

Those units destroy a typical 1,119 metal of enemy units by 15:00.

Then transitions into blitz (12% of army), janus (10% of army).

HOW TO PLAY IT

Key timing: Stout by 7:27

  1. Open mex and wind, then drop Vehicle Plant by 0:42.
  2. Add Shellshocker arty from the Vehicle Plant for support.
  3. Push Stout tanks straight to middle, skipping the normal Janus wait.
  4. Have a full Stout wave at front, reinforcing continuously.
  5. Transition into Advanced Metal Extractor and a Bot Lab for T2.

Phase by phase

TYPICAL OF ITS 26 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:35–0:48

    Some games also: wind (46%)

    By 0:23 in all: 2 mex

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Solar
    3. Vehicle PlantVehicle Plantdone 0:44 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor5Mex
    • Wind Turbine3Wind−2 vs standard
    Order
    1. StoutT1 vehicle assault after 6 mex, 4 wind
    Builders
    • Construction Vehicle2 Con vehicle
    Army
    • Sentry2 Sentry
    • Janus3 Janus
    • Rover3 Scout +2 vs standard
    • Blitz2 Blitz +2 vs standard

    Some games also: arty (42%) · con turret (38%) · missile truck (31%)

    By 4:48 in all: 6 mex · 4 wind

    The example game in this phase · 39 steps
    1. RoverScout
    2. RoverScoutfor Geo
    3. Construction VehicleCon vehicle
    4. Mex
    5. Wind
    6. JanusJanus
    7. Construction VehicleCon vehiclefor Geo
    8. Mex ×2
    9. JanusJanus
    10. Construction VehicleCon vehiclefor Geo
    11. JanusJanus
    12. Mex
    13. Wind
    14. JanusJanus
    15. Wind
    16. WhistlerMissile truck
    17. Dragon's TeethDragon's Teeth ×4
    18. WhistlerMissile truck
    19. Wind
    20. SentrySentry
    21. ShellshockerArty ×4
    22. JanusJanus ×2
    23. BlitzBlitz ×10
    24. Con turret
    25. BlitzBlitz
    26. Wind ×5
    27. Con turret
    28. Advanced Metal ExtractorT2 mexdone 6:55 · typical 9:42
    29. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    30. Wind ×4
    31. Advanced Metal ExtractorT2 mex
    32. Wind
    33. Solar
    34. Advanced Metal ExtractorT2 mex
    35. Vehicle PlantVehicle Plantdone 8:16
    36. Advanced Metal ExtractorT2 mex
    37. BlitzBlitz ×5
    38. Construction VehicleCon vehiclefor Geo
    39. StoutStoutdone 9:02
  3. 3

    T1 vehicle assault to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    • Energy Storage1Energy storage
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry1 Sentry
    • Stout10 Stout +10 vs standard

    Some games also: converter (50%) · Radar Tower (42%) · Dragon's Teeth (42%) · scout (31%) · solar (31%)

    The standard build makes here, this one skips: 4 blitz

    By 10:00 in all: 8 mex · 21 wind · 1 energy storage · 2 con turret

    The example game in this phase · 70 steps
    1. StoutStout
    2. Advanced Metal ExtractorT2 mex
    3. Radar TowerRadar Tower
    4. Con turret
    5. Fortification WallFortification Wall
    6. StoutStout
    7. Fortification WallFortification Wall
    8. Wind
    9. Fortification WallFortification Wall
    10. Wind
    11. Dragon's TeethDragon's Teeth
    12. Wind
    13. Dragon's TeethDragon's Teeth
    14. StoutStout
    15. Wind
    16. Dragon's TeethDragon's Teeth ×2
    17. Wind
    18. Dragon's TeethDragon's Teeth
    19. StoutStout
    20. Dragon's TeethDragon's Teeth
    21. Wind
    22. Dragon's TeethDragon's Teeth
    23. BeamerBeamer
    24. StoutStout
    25. Dragon's TeethDragon's Teeth
    26. Wind
    27. Dragon's TeethDragon's Teeth
    28. Wind
    29. Dragon's TeethDragon's Teeth
    30. StoutStout
    31. Wind
    32. Dragon's TeethDragon's Teeth
    33. BeamerBeamer
    34. Dragon's TeethDragon's Teeth
    35. StoutStout
    36. Dragon's TeethDragon's Teeth
    37. Con turret
    38. Dragon's TeethDragon's Teeth
    39. StoutStout
    40. Dragon's TeethDragon's Teeth ×2
    41. BeamerBeamer
    42. Con turret
    43. Dragon's TeethDragon's Teeth
    44. StoutStout
    45. Dragon's TeethDragon's Teeth
    46. BeamerBeamer
    47. Dragon's TeethDragon's Teeth
    48. Wind
    49. Dragon's TeethDragon's Teeth
    50. Construction VehicleCon vehicle
    51. Dragon's TeethDragon's Teeth ×4
    52. Construction VehicleCon vehicle
    53. StoutStout
    54. Wind
    55. StoutStout
    56. Wind
    57. Energy storage
    58. Wind
    59. StoutStout
    60. Wind ×3
    61. StoutStout
    62. Wind
    63. Dragon's TeethDragon's Teeth
    64. Wind
    65. StoutStout
    66. Wind ×4
    67. StoutStout
    68. Wind ×2
    69. StoutStout
    70. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Leohvm's (52 OS, 03/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:16 · in 65% of games
  • Tidal Generator4 Tidal from Pondfirst at 0:29 · in 31% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:15 · in 62% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

26 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003323330000
2:0083584637213131
3:001659162116714389105
4:0027472708556543316333
5:003867385012021199694813
6:00497650591893208912181520
7:00622563112522295719942445
8:00754176363130379228783331
9:00892490733714461235854238
10:0010564106884117527847514971
11:0012312126224888577956005641
12:0015023148345551631361566481
13:0018132174255809695967057182
14:0020620201766726758270458070
15:0022858227417438834990598942
WHAT THE NUMBERS SAY

Team won far less than the standard build despite similar metal production, trading early speed for weaker results overall.

  • + Own metal lost by 5:00 is lower, 694 vs 817, from the faster tank push.
  • − Team win rate only 31% vs 63% for the standard build.
  • − Enemy metal destroyed by 15:00 trails standard, 7438 vs 8365.
THE EXAMPLE YOU ARE READING

Leohvm

52.5 OS · 03/10/2026

Open source match ↗

22 received units · includes a constructor
158 metal received · 17710 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:35–0:48 · n=26
Advanced Metal Extractor9:42Middle 50%: 7:45–10:18 · n=21
Bot Lab12:17Middle 50%: 10:33–13:42 · n=14

Played most by

TheGeneraI7games of this buildImmort6games of this buildKcorp2games of this buildBuckyo1game of this buildDeathkebab1game of this build