Stout rush
An early T1 vehicle assault build committing to Stout tanks from Vehicle Plant by 4:46, reaching the middle far ahead of the role's norm and sometimes pushing into the enemy base, before transitioning into a mixed army later.
#rush #push · 24 distinct matches · 12 players · 2% of Armada Front games · team won 33% of 24 · Recently observed
T1 vehicle assault from 4:46 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 7:46
Stout in 79%2% of all Front games by then
Arty in 50%11% of all Front games by then
Where those units first fight, in 24 games with kill data: in the middle 100%.
Those units destroy a typical 1,119 metal of enemy units by 15:00.
Then transitions into blitz (11% of army), janus (9% of army).
Key timing: Stout push by 4:38
- Open Vehicle Plant fast, then mex and solar as usual.
- Add Shellshocker artillery to back the coming push.
- Commit to Stout-led T1 vehicle assault at middle.
- Keep Stout flowing as the main force at front.
- Bring Bot Lab online as the push transitions.
Phase by phase
TYPICAL OF ITS 24 GAMES · AGAINST STANDARD FRONTFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Vehicle Plant
Economy
2Mex
Order
Vehicle Plant after 2 mexdone ~0:42, middle half 0:35–0:48
Some games also: wind (46%)
By 0:23 in all: 2 mex
The example game in this phase · 2 steps
- Mex ×3
Vehicle Plantdone 0:47 · typical 0:42
- 2
Vehicle Plant to T1 vehicle assault
Economy
5Mex
3Wind
Order
T1 vehicle assault after 6 mex, 3 wind
Builders
2 Con vehicle
Army
2 Sentry
3 Janus
3 Scout +2 vs standard
2 Blitz +2 vs standard
Some games also: arty (38%) · con turret (33%)
By 4:36 in all: 6 mex · 3 wind (standard 5)
The example game in this phase · 8 steps
Scout- Wind ×2
Scout
Blitz ×2- Wind
Blitz
Con vehicle ×2
Stoutdone 2:04
- 3
T1 vehicle assault to 10:00
Economy
1Mex
14Wind−5 vs standard
1Energy storage
Builders
2 Con turret
2 Con vehicle +2 vs standard
Army
1 Sentry
10 Stout +10 vs standard
Some games also: converter (50%) · Radar Tower (42%) · Dragon's Teeth (42%) · scout (33%) · solar (33%)
The standard build makes here, this one skips: 5 blitz
By 10:00 in all: 8 mex · 22 wind · 1 energy storage · 2 con turret
The example game in this phase · 36 steps
- Mex
Janus- Mex
Arty
Missile truck
Stout
Sentry
Janus
Con vehicle
Missile truck
Stout
Janus
Radar Tower
Con vehicle- Con turret
Missile truck
Stout
Janus
Beamer
Missile truck
Beamer
Stout
Sentry
Janus
Sentry
Stout
Beamer ×2
Janus
Beamer
Nettle ×2
Sentry- Mex
Aircraft Plantdone 9:30
Heavy transport ×2
Nettle
Sentry ×3
Counts are medians over the build's games: half of them build more, half fewer. The example game is HotDawg's (44 OS, 25/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
Nothing regular.
You get
4 Tidal from Pondfirst at 0:15 · in 67% of games
1 T2 con bot from Geo or Techfirst at 7:20 · in 63% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard front
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
24 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard front | Enemy metal destroyed: This build | Enemy metal destroyed: Standard front | Own metal lost: This build | Own metal lost: Standard front |
|---|---|---|---|---|---|---|
| 1:00 | 332 | 333 | 0 | 0 | 0 | 0 |
| 2:00 | 822 | 846 | 37 | 21 | 31 | 31 |
| 3:00 | 1659 | 1625 | 167 | 141 | 73 | 105 |
| 4:00 | 2747 | 2716 | 556 | 541 | 322 | 333 |
| 5:00 | 3867 | 3868 | 1202 | 1200 | 694 | 817 |
| 6:00 | 5072 | 5083 | 1893 | 2113 | 1218 | 1522 |
| 7:00 | 6225 | 6332 | 2522 | 2996 | 1994 | 2419 |
| 8:00 | 7541 | 7662 | 3130 | 3867 | 2713 | 3347 |
| 9:00 | 8924 | 9090 | 3714 | 4669 | 3301 | 4310 |
| 10:00 | 10564 | 10694 | 3973 | 5318 | 4436 | 5050 |
| 11:00 | 12312 | 12625 | 4700 | 5825 | 5530 | 5709 |
| 12:00 | 15023 | 14845 | 5299 | 6390 | 5805 | 6523 |
| 13:00 | 18132 | 17449 | 5674 | 7009 | 6384 | 7234 |
| 14:00 | 21445 | 20180 | 6608 | 7621 | 6727 | 8098 |
| 15:00 | 23382 | 22704 | 7727 | 8374 | 8195 | 8944 |
Won far less often than the standard build, destroying and losing less enemy metal at every checkpoint.
- + Loses less metal by 15:00 (7853 vs 8949)
- + Loses less metal early by 5:00 (705 vs 849)
- − Destroys much less enemy metal by 15:00 (6187 vs 8347)
- − Team win rate falls to 32% vs standard's 61%
HotDawg
43.6 OS · 25/08/2026
Open source match ↗4 received units
142 metal received · 8121 energy received
Typical milestones
Played most by
CentientWaffle7games of this buildImmort6games of this buildKcorp2games of this buildDeathkebab1game of this buildGodmother131game of this buildSupporting games
Pick a game to read and play it above.
Syphos27/09/2026 · 41 OS↗Deathkebab22/09/2026 · 36 OS↗Godmother1326/08/2026 · 37 OS↗CentientWaffle25/08/2026 · 39 OS↗HotDawg25/08/2026 · 44 OS↗Immort24/08/2026 · 54 OS↗CentientWaffle24/08/2026 · 38 OS↗PRO_RevanXFL23/08/2026 · 58 OS↗16 more
Immort21/08/2026 · 55 OS↗Kcorp19/08/2026 · 50 OS↗Immort18/08/2026 · 56 OS↗Immort18/08/2026 · 57 OS↗Immort17/08/2026 · 57 OS↗Immort17/08/2026 · 57 OS↗CentientWaffle14/08/2026 · 35 OS↗Poseidon911/08/2026 · 37 OS↗TrollHardGoPro07/08/2026 · 38 OS↗CentientWaffle07/08/2026 · 35 OS↗Zippo906/08/2026 · 37 OS↗CentientWaffle05/08/2026 · 36 OS↗Kcorp05/08/2026 · 47 OS↗CentientWaffle04/08/2026 · 35 OS↗CentientWaffle04/08/2026 · 35 OS↗Rosie03/08/2026 · 36 OS↗Beyond All Reason test-31049-61d8f86
Naval balance tweaks on