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Stout rush

An early T1 vehicle assault build committing to Stout tanks from Vehicle Plant by 4:46, reaching the middle far ahead of the role's norm and sometimes pushing into the enemy base, before transitioning into a mixed army later.

#rush #push · 24 distinct matches · 12 players · 2% of Armada Front games · team won 33% of 24 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StoutT1 vehicle assault from 4:46 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 7:46
  • StoutStout in 79%2% of all Front games by then
  • ShellshockerArty in 50%11% of all Front games by then

Where those units first fight, in 24 games with kill data: in the middle 100%.

Those units destroy a typical 1,119 metal of enemy units by 15:00.

Then transitions into blitz (11% of army), janus (9% of army).

HOW TO PLAY IT

Key timing: Stout push by 4:38

  1. Open Vehicle Plant fast, then mex and solar as usual.
  2. Add Shellshocker artillery to back the coming push.
  3. Commit to Stout-led T1 vehicle assault at middle.
  4. Keep Stout flowing as the main force at front.
  5. Bring Bot Lab online as the push transitions.

Phase by phase

TYPICAL OF ITS 24 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:35–0:48

    Some games also: wind (46%)

    By 0:23 in all: 2 mex

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:47 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor5Mex
    • Wind Turbine3Wind
    Order
    1. StoutT1 vehicle assault after 6 mex, 3 wind
    Builders
    • Construction Vehicle2 Con vehicle
    Army
    • Sentry2 Sentry
    • Janus3 Janus
    • Rover3 Scout +2 vs standard
    • Blitz2 Blitz +2 vs standard

    Some games also: arty (38%) · con turret (33%)

    By 4:36 in all: 6 mex · 3 wind (standard 5)

    The example game in this phase · 8 steps
    1. RoverScout
    2. Wind ×2
    3. RoverScout
    4. BlitzBlitz ×2
    5. Wind
    6. BlitzBlitz
    7. Construction VehicleCon vehicle ×2
    8. StoutStoutdone 2:04
  3. 3

    T1 vehicle assault to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind−5 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry1 Sentry
    • Stout10 Stout +10 vs standard

    Some games also: converter (50%) · Radar Tower (42%) · Dragon's Teeth (42%) · scout (33%) · solar (33%)

    The standard build makes here, this one skips: 5 blitz

    By 10:00 in all: 8 mex · 22 wind · 1 energy storage · 2 con turret

    The example game in this phase · 36 steps
    1. Mex
    2. JanusJanus
    3. Mex
    4. ShellshockerArty
    5. WhistlerMissile truck
    6. StoutStout
    7. SentrySentry
    8. JanusJanus
    9. Construction VehicleCon vehicle
    10. WhistlerMissile truck
    11. StoutStout
    12. JanusJanus
    13. Radar TowerRadar Tower
    14. Construction VehicleCon vehicle
    15. Con turret
    16. WhistlerMissile truck
    17. StoutStout
    18. JanusJanus
    19. BeamerBeamer
    20. WhistlerMissile truck
    21. BeamerBeamer
    22. StoutStout
    23. SentrySentry
    24. JanusJanus
    25. SentrySentry
    26. StoutStout
    27. BeamerBeamer ×2
    28. JanusJanus
    29. BeamerBeamer
    30. NettleNettle ×2
    31. SentrySentry
    32. Mex
    33. Aircraft PlantAircraft Plantdone 9:30
    34. OspreyHeavy transport ×2
    35. NettleNettle
    36. SentrySentry ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is HotDawg's (44 OS, 25/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:15 · in 67% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:20 · in 63% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

24 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003323330000
2:0082284637213131
3:001659162516714173105
4:0027472716556541322333
5:003867386812021200694817
6:00507250831893211312181522
7:00622563322522299619942419
8:00754176623130386727133347
9:00892490903714466933014310
10:0010564106943973531844365050
11:0012312126254700582555305709
12:0015023148455299639058056523
13:0018132174495674700963847234
14:0021445201806608762167278098
15:0023382227047727837481958944
WHAT THE NUMBERS SAY

Won far less often than the standard build, destroying and losing less enemy metal at every checkpoint.

  • + Loses less metal by 15:00 (7853 vs 8949)
  • + Loses less metal early by 5:00 (705 vs 849)
  • − Destroys much less enemy metal by 15:00 (6187 vs 8347)
  • − Team win rate falls to 32% vs standard's 61%
THE EXAMPLE YOU ARE READING

HotDawg

43.6 OS · 25/08/2026

Open source match ↗

4 received units
142 metal received · 8121 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:35–0:48 · n=24
Advanced Metal Extractor9:48Middle 50%: 8:06–10:23 · n=20
Bot Lab11:32Middle 50%: 10:29–13:43 · n=13

Played most by

CentientWaffle7games of this buildImmort6games of this buildKcorp2games of this buildDeathkebab1game of this buildGodmother131game of this build