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Stout rush

Armada Front build order · Supreme Isthmus

A T1 vehicle assault built around early Stout tanks from the Vehicle Plant starting 4:33, reaching the middle well ahead of the norm and sometimes pushing into the enemy base before settling into the standard later mix.

#rush #raid · 62 distinct matches · 32 players · 2% of Armada Front games · team won 47% of 62 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StoutT1 vehicle assault from 4:33 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 6:15
  • StoutStout in 71%3% of all Front games by then

Where those units first fight, in 59 games with kill data: in the middle 97%.

Those units destroy a typical 1,064 metal of enemy units by 15:00.

Then transitions into blitz (12% of army), janus (11% of army).

HOW TO PLAY IT

Key timing: Stout push by 4:58

  1. Rush an early Vehicle Plant well ahead of role norm.
  2. Finish the Vehicle Plant almost immediately.
  3. Push out early Stout tanks to fight in the middle.
  4. Keep feeding Stout tanks as the main army.
  5. Reclaim the Vehicle Plant and transition toward Bot Lab tech.

Phase by phase

TYPICAL OF ITS 62 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:35–0:48

    Some games also: wind (45%)

    By 0:23 in all: 2 mex

    The example game in this phase · 1 step
    1. Vehicle PlantVehicle Plantdone 0:22 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. StoutT1 vehicle assault after 6 mex, 3 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Sentry1 Sentry
    • Rover3 Scout +3 vs standard
    • Janus3 Janus +3 vs standard
    • Blitz2 Blitz +2 vs standard

    The standard build makes here, this one skips: 4 rocketeer

    By 4:11 in all: 6 mex · 3 wind

    The example game in this phase · 26 steps
    1. RoverScout
    2. Wind ×2
    3. RoverScout
    4. Mex
    5. RoverScout
    6. Mex
    7. Construction VehicleCon vehicle
    8. Mex
    9. BlitzBlitz
    10. Construction VehicleCon vehicle
    11. BlitzBlitz
    12. Construction VehicleCon vehicle
    13. BlitzBlitz
    14. Mex
    15. Construction VehicleCon vehicle
    16. Mex
    17. BlitzBlitz
    18. JanusJanus ×2
    19. SentrySentry
    20. Mex
    21. SentrySentry
    22. JanusJanus
    23. BeamerBeamer
    24. JanusJanus
    25. Mex
    26. StoutStoutdone 4:19
  3. 3

    T1 vehicle assault to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind−8 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret1 Con turret
    Army
    • Sentry2 Sentry
    • Stout11 Stout +11 vs standard

    Some games also: con vehicle (47%) · converter (45%) · Radar Tower (35%) · Beamer (34%) · Dragon's Teeth (31%) · eat Vehicle Plant (34%)

    By 10:00 in all: 7 mex · 18 wind · 1 energy storage · 2 con turret

    The example game in this phase · 113 steps
    1. BeamerBeamer
    2. StoutStout ×2
    3. BeamerBeamer
    4. SentrySentry
    5. StoutStout
    6. SentrySentry
    7. StoutStout
    8. SentrySentry
    9. StoutStout
    10. SentrySentry
    11. Converter
    12. StoutStout ×2
    13. SentrySentry
    14. Converter
    15. SentrySentry
    16. StoutStout
    17. SentrySentry
    18. Energy storage
    19. StoutStout ×2
    20. SentrySentry
    21. Con turret
    22. Mex
    23. StoutStout ×3
    24. SentrySentry
    25. Wind
    26. StoutStout
    27. Advanced Metal ExtractorT2 mexdone 9:36 · typical 9:21
    28. Wind ×2
    29. Dragon's TeethDragon's Teeth ×9
    30. Converter
    31. Dragon's TeethDragon's Teeth ×3
    32. StoutStout
    33. Dragon's TeethDragon's Teeth
    34. Advanced Metal ExtractorT2 mex
    35. Dragon's TeethDragon's Teeth
    36. Wind ×2
    37. Dragon's TeethDragon's Teeth ×7
    38. Wind
    39. Dragon's TeethDragon's Teeth ×5
    40. StoutStout
    41. Converter
    42. Dragon's TeethDragon's Teeth ×3
    43. Advanced Metal ExtractorT2 mex
    44. StoutStout
    45. Wind
    46. StoutStout
    47. Wind
    48. SentrySentry
    49. Wind
    50. StoutStout
    51. Wind
    52. Advanced Metal ExtractorT2 mex
    53. Converter
    54. BlitzBlitz
    55. Wind ×2
    56. BlitzBlitz
    57. Wind
    58. RoverScout
    59. Wind
    60. RoverScout
    61. Converter
    62. Radar TowerRadar Tower
    63. RoverScout ×2
    64. Wind
    65. Con turret ×2
    66. RoverScout
    67. Construction VehicleCon vehicle
    68. Wind
    69. Advanced Metal ExtractorT2 mex
    70. Converter
    71. RoverScout
    72. Wind
    73. BlitzBlitz
    74. Wind
    75. Con turret
    76. HarpoonHarpoon
    77. BlitzBlitz
    78. Con turret
    79. Converter
    80. Con turret
    81. HarpoonHarpoon
    82. BlitzBlitz
    83. Con turret
    84. HarpoonHarpoon
    85. Con turret
    86. Wind
    87. Con turret
    88. BlitzBlitz ×2
    89. Wind
    90. BlitzBlitz ×2
    91. Wind
    92. BlitzBlitz
    93. Wind
    94. BlitzBlitz ×2
    95. Converter
    96. BlitzBlitz ×4
    97. Wind
    98. BlitzBlitz ×2
    99. Wind
    100. BlitzBlitz
    101. Wind
    102. BlitzBlitz
    103. Wind
    104. BeholderBeholder
    105. BlitzBlitz ×2
    106. Converter
    107. BlitzBlitz ×3
    108. SentrySentry
    109. BlitzBlitz
    110. Wind
    111. BlitzBlitz ×2
    112. Wind
    113. BlitzBlitz ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Vaticineur's (32 OS, 28/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:20 · in 60% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

62 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003323330000
2:0081284037213131
3:0016271618134135124108
4:0027132699455522316333
5:00382338478991127711787
6:00500950351611192312001427
7:00624162492229271421702302
8:00749775342770354428783173
9:00874489733347432637964069
10:0010321105383844500545494807
11:0011997123734700553356005547
12:0014457145275077597660076408
13:0016606168575432646863996999
14:0019121192205790716371637826
15:0022118218546139786887798687
WHAT THE NUMBERS SAY

Won much less often than the standard build and destroyed less enemy metal despite similar losses, a losing rush.

  • + Metal production stays basically level with standard through 15:00.
  • − Team win rate falls sharply (31% vs 62% standard).
  • − Enemy metal destroyed trails standard at both 10:00 and 15:00.
THE EXAMPLE YOU ARE READING

Vaticineur

32.1 OS · 28/09/2026

Open source match ↗

5 received units · includes a constructor
74 metal received · 68133 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:35–0:48 · n=62
Advanced Metal Extractor9:21Middle 50%: 8:15–10:19 · n=52

Played most by

TheGeneraI13games of this buildVaticineur9games of this buildImmort6games of this buildRosie3games of this buildBigJohnny22games of this build