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Stout rush

Armada Front build order · Supreme Isthmus

A T1 vehicle assault built around early Stout tanks from the Vehicle Plant starting 4:33, reaching the middle well ahead of the norm and sometimes pushing into the enemy base before settling into the standard later mix.

#rush #raid · 64 distinct matches · 34 players · 2% of Armada Front games · team won 48% of 64 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • StoutT1 vehicle assault from 4:15 · 8% of role by thenFrom the Vehicle Plant. Only 8% of Front games have it by then; others who build it get it around 6:13
  • StoutStout in 72%3% of all Front games by then

Where those units first fight, in 61 games with kill data: in the middle 97%.

Those units destroy a typical 1,083 metal of enemy units by 15:00.

Then transitions into blitz (12% of army), janus (10% of army).

HOW TO PLAY IT

Key timing: Stout push by 4:58

  1. Rush an early Vehicle Plant well ahead of role norm.
  2. Finish the Vehicle Plant almost immediately.
  3. Push out early Stout tanks to fight in the middle.
  4. Keep feeding Stout tanks as the main army.
  5. Reclaim the Vehicle Plant and transition toward Bot Lab tech.

Phase by phase

TYPICAL OF ITS 64 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:35–0:48

    Some games also: wind (44%)

    By 0:23 in all: 2 mex

    The example game in this phase · 1 step
    1. Vehicle PlantVehicle Plantdone 0:22 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. StoutT1 vehicle assault after 6 mex, 3 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Sentry1 Sentry
    • Rover3 Scout +3 vs standard
    • Janus3 Janus +3 vs standard
    • Blitz2 Blitz +2 vs standard

    The standard build makes here, this one skips: 4 rocketeer

    By 4:11 in all: 6 mex · 3 wind

    The example game in this phase · 22 steps
    1. RoverScoutfor Pond
    2. Wind ×2
    3. RoverScout
    4. Mex
    5. RoverScout
    6. Mex
    7. RoverScoutfor Pond
    8. Mex
    9. Construction VehicleCon vehicle
    10. BlitzBlitz
    11. Construction VehicleCon vehicle
    12. BlitzBlitz
    13. Construction VehicleCon vehicle
    14. Mex
    15. BlitzBlitz
    16. Construction VehicleCon vehicle
    17. JanusJanus
    18. Mex
    19. JanusJanus ×3
    20. Mex
    21. JanusJanus
    22. StoutStoutdone 4:15
  3. 3

    T1 vehicle assault to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine11Wind−7 vs standard
    • Energy Storage1Energy storage
    Builders
    • Construction Turret1 Con turret
    Army
    • Sentry2 Sentry
    • Stout11 Stout +11 vs standard

    Some games also: con vehicle (47%) · converter (44%) · Radar Tower (36%) · Beamer (33%)

    By 10:00 in all: 7 mex · 19 wind · 1 energy storage · 2 con turret

    The example game in this phase · 14 steps
    1. BeamerBeamer
    2. StoutStout
    3. BeamerBeamer
    4. StoutStout ×4
    5. SentrySentry
    6. StoutStout
    7. BeamerBeamer
    8. StoutStout ×3
    9. SentrySentry
    10. StoutStout
    11. SentrySentry
    12. StoutStout ×2
    13. Con turret
    14. StoutStout ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is Vaticineur's (32 OS, 10/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:26 · in 59% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

64 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:003323330000
2:0081584031213131
3:0016301619134135124109
4:0027252700455522322333
5:00382338478981126718783
6:00500950351487193712001427
7:00624162502162272621702302
8:00749775352669354828783173
9:00874489753282433237964071
10:0010296105503844501545494810
11:0011997123844700554056005547
12:0014457145375310599860666404
13:0016606168895598649463996999
14:0019121192605905721771637829
15:0022118218556199787387798701
WHAT THE NUMBERS SAY

Won much less often than the standard build and destroyed less enemy metal despite similar losses, a losing rush.

  • + Metal production stays basically level with standard through 15:00.
  • − Team win rate falls sharply (31% vs 62% standard).
  • − Enemy metal destroyed trails standard at both 10:00 and 15:00.
THE EXAMPLE YOU ARE READING

Vaticineur

32.4 OS · 10/10/2026

Open source match ↗

4 received units
508 metal received · 4405 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:35–0:48 · n=64
Advanced Metal Extractor9:22Middle 50%: 8:16–10:23 · n=53

Played most by

TheGeneraI13games of this buildVaticineur9games of this buildImmort6games of this buildRosie3games of this buildBigJohnny22games of this build