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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 455 distinct matches · 77 players · 73% of Armada Beach sea games · team won 46% of 478 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 455 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (33%)

    By 1:21 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×3for Air
    3. ShipyardShipyarddone 1:26 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · frigate (37%) · Sentry (36%) · submarine (34%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 18 steps
    1. SkaterSkater
    2. DolphinDolphin ×2
    3. Tidal
    4. Construction ShipCon ship
    5. Tidal ×3
    6. Construction ShipCon ship ×2
    7. Mex ×2
    8. CorsairDestroyerdone 4:05 · typical 4:49
    9. Mex
    10. SentrySentry
    11. Mex ×2
    12. HarpoonHarpoon
    13. Con turret
    14. Grim ReaperGrim Reaper
    15. Mex
    16. DolphinDolphin
    17. Mex
    18. DolphinDolphin
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (44%) · tidal (39%) · converter (38%) · con turret (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 76 steps
    1. DolphinDolphin
    2. AnemoneAnemone
    3. HarpoonHarpoon
    4. DolphinDolphin ×2
    5. CorsairDestroyer
    6. Wind ×3
    7. Tidal
    8. Wind ×2
    9. DolphinDolphin
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. Wind
    12. Tidal
    13. Wind
    14. DolphinDolphin
    15. Wind
    16. Tidal
    17. DolphinDolphin
    18. Wind
    19. DolphinDolphin
    20. Wind
    21. Tidal
    22. Wind
    23. Construction ShipCon ship
    24. Wind ×2
    25. Naval Construction Turret
    26. Construction ShipCon ship
    27. Wind ×2
    28. CorsairDestroyer
    29. Wind
    30. Naval NettleNaval Nettle
    31. Wind ×2
    32. CorsairDestroyer
    33. Wind
    34. Naval Construction Turret
    35. Wind
    36. DolphinDolphin
    37. Wind
    38. DolphinDolphin
    39. Wind
    40. DolphinDolphin ×2
    41. Wind
    42. DolphinDolphin
    43. Wind
    44. DolphinDolphin
    45. Grim ReaperGrim Reaper
    46. Wind ×2
    47. DolphinDolphin
    48. Wind
    49. DolphinDolphin
    50. Wind
    51. DolphinDolphin
    52. Wind
    53. DolphinDolphin
    54. SkaterSkater
    55. EelSubmarinedone 10:21
    56. Wind
    57. Advanced Metal ExtractorT2 mexdone 11:12 · typical 10:02
    58. EelSubmarine
    59. Con turret
    60. Metal storage
    61. Advanced Metal ExtractorT2 mex
    62. Con turret
    63. EelSubmarine
    64. Advanced Metal ExtractorT2 mex
    65. EelSubmarine ×2
    66. CauteriserCauteriser
    67. Naval Construction Turret
    68. CauteriserCauteriser
    69. EelSubmarine
    70. Advanced Metal ExtractorT2 mex
    71. EelSubmarine
    72. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    73. Con turret
    74. EelSubmarine ×2
    75. SkaterSkater ×2
    76. Con turret ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is arcsiz's (36 OS, 25/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

478 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158300
4:0025445147
5:003731255125
6:005156572298
7:0067231146591
8:00831916761039
9:001002524981656
10:001188936262396
11:001418846533207
12:001693754713948
13:001977264724879
14:002240373395782
15:002531983686703
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

arcsiz

35.8 OS · 25/08/2026

Open source match ↗

9 received units · includes a constructor
650 metal received · 25336 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=477
Corsair4:49Middle 50%: 4:15–5:50 · n=459
Advanced Metal Extractor10:02Middle 50%: 9:13–10:57 · n=414

Played most by

yeskinkot57games of this buildHummell51games of this buildTheSituation44games of this buildhaaven31games of this buildImmort29games of this build