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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 430 distinct matches · 75 players · 73% of Armada Beach sea games · team won 47% of 453 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 430 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (34%)

    By 1:22 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×3for Air
    3. Wind
    4. SentrySentry
    5. ShipyardShipyarddone 1:44 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · frigate (38%) · con turret (37%) · Sentry (36%) · submarine (32%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 21 steps
    1. SkaterSkater
    2. Tidal ×2
    3. SkaterSkater
    4. Tidal ×2
    5. Construction ShipCon ship ×2
    6. Mex
    7. EelSubmarinedone 3:57
    8. SentrySentry
    9. Mex
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. Mex ×3
    12. DolphinDolphin
    13. Naval Energy Converter
    14. Mex
    15. Naval Energy Converter
    16. DolphinDolphin ×3
    17. Mex
    18. DolphinDolphin
    19. HarpoonHarpoon
    20. Con turret
    21. CorsairDestroyerdone 5:35 · typical 4:46
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (45%) · tidal (39%) · con turret (39%) · converter (37%)

    By 10:00 in all: 10 mex · 15 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 180 steps
    1. Radar TowerRadar Tower
    2. Grim ReaperGrim Reaper
    3. AnemoneAnemone
    4. Tidal
    5. CorsairDestroyer
    6. Wind
    7. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    8. Wind
    9. Mex
    10. Wind
    11. HarpoonHarpoon
    12. Wind
    13. SkaterSkater
    14. Naval Construction Turret
    15. Wind
    16. CorsairDestroyer
    17. Wind
    18. Advanced Metal ExtractorT2 mexdone 7:34 · typical 10:04
    19. Wind ×3
    20. Advanced Metal ExtractorT2 mex
    21. Wind
    22. Energy storage
    23. Wind
    24. Advanced Metal ExtractorT2 mex
    25. Hovercraft PlatformHovercraft Platformdone 8:46
    26. Grim ReaperGrim Reaper
    27. Wind
    28. Naval Construction Turret
    29. PossumPossum
    30. Wind
    31. PossumPossum
    32. CorsairDestroyer
    33. PossumPossum
    34. Wind
    35. Naval Construction Turret
    36. PossumPossum
    37. Wind
    38. Naval Construction Turret
    39. Advanced Metal ExtractorT2 mex
    40. PossumPossum
    41. Wind ×2
    42. SkaterSkater
    43. CorsairDestroyer
    44. Con turret
    45. Wind
    46. Construction ShipCon ship
    47. Tidal ×2
    48. Advanced ShipyardAdvanced Shipyarddone 11:30
    49. Wind ×2
    50. Tidal
    51. Wind
    52. SeekerSeeker
    53. Wind
    54. SeekerSeeker
    55. Wind
    56. Tidal
    57. SeekerSeeker
    58. Wind ×2
    59. Tidal
    60. Wind
    61. Tidal
    62. SeekerSeeker
    63. Converter
    64. Wind
    65. SeekerSeeker
    66. Wind
    67. Tidal
    68. SeekerSeeker
    69. Construction ShipCon ship
    70. Tidal
    71. Wind
    72. SeekerSeeker
    73. Wind
    74. Tidal
    75. SeekerSeeker
    76. Wind
    77. Construction ShipCon ship
    78. Tidal
    79. Wind ×2
    80. SeekerSeeker
    81. Advanced Construction SubAdvanced Construction Sub
    82. Construction ShipCon ship
    83. Wind ×2
    84. Tidal
    85. Advanced Metal ExtractorT2 mex
    86. SeekerSeeker
    87. Wind ×2
    88. Converter
    89. Tidal
    90. SeekerSeeker
    91. Wind ×2
    92. SeekerSeeker
    93. Tidal
    94. Converter
    95. Wind ×2
    96. Advanced Construction SubAdvanced Construction Sub
    97. SeekerSeeker
    98. Tidal
    99. Converter
    100. Wind
    101. Construction ShipCon ship
    102. Wind
    103. SeekerSeeker
    104. Tidal
    105. Converter
    106. Wind ×2
    107. SeekerSeeker
    108. Wind
    109. Converter
    110. Wind
    111. Tidal
    112. SeekerSeeker
    113. Advanced Construction SubAdvanced Construction Sub
    114. Converter
    115. Wind
    116. Tidal
    117. SeekerSeeker
    118. Construction ShipCon ship
    119. JunoJuno
    120. Wind
    121. Converter
    122. SeekerSeeker
    123. Advanced Metal ExtractorT2 mex
    124. Tidal
    125. Wind
    126. SeekerSeeker
    127. Converter
    128. Tidal
    129. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:41
    130. Wind
    131. Converter
    132. BermudaRadar jammer ship
    133. Tidal
    134. Converter
    135. Tidal
    136. SeekerSeeker
    137. Wind
    138. Construction ShipCon ship
    139. Converter
    140. Wind
    141. Tidal
    142. SeekerSeeker
    143. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    144. Wind
    145. Converter
    146. Tidal
    147. SeekerSeeker
    148. Construction ShipCon ship
    149. Wind
    150. Converter
    151. Tidal
    152. SeekerSeeker
    153. Construction ShipCon ship
    154. Wind
    155. Converter
    156. LongbowMissile cruiserdone 14:44
    157. Construction ShipCon ship
    158. SeekerSeeker
    159. Tidal
    160. Wind
    161. Converter
    162. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    163. SeekerSeeker
    164. Construction ShipCon ship
    165. Tidal
    166. Wind
    167. SeekerSeeker
    168. Tidal
    169. Converter
    170. Wind
    171. LongbowMissile cruiser
    172. SeekerSeeker
    173. Wind
    174. Construction ShipCon ship
    175. Wind
    176. SeekerSeeker
    177. Tidal
    178. Converter
    179. Wind
    180. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is KingBenjai's (47 OS, 24/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:08 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 66% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

453 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025405150
5:003724251125
6:005148564300
7:0067191146596
8:00830616751089
9:00997024941726
10:001180236202438
11:001410545713269
12:001682853843986
13:001957963124936
14:002221870685841
15:002522082146711
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

KingBenjai

47.0 OS · 24/09/2026

Open source match ↗

8 received units · includes a constructor
117 metal received · 98028 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=452
Corsair4:46Middle 50%: 4:13–5:48 · n=434
Advanced Metal Extractor10:04Middle 50%: 9:14–10:57 · n=392

Played most by

Hummell49games of this buildyeskinkot48games of this buildTheSituation45games of this buildhaaven31games of this buildImmort28games of this build