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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 473 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 498 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 473 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:38, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:20 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Wind ×3for Air
    3. Wind ×5
    4. Energy storage
    5. SentrySentry
    6. ShipyardShipyarddone 2:29 · typical 1:38
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 14 steps
    1. Construction ShipCon ship ×2
    2. SkaterSkater
    3. Radar TowerRadar Tower
    4. Mex
    5. SkaterSkater
    6. DolphinDolphin
    7. Mex
    8. DolphinDolphin ×2
    9. Mex
    10. CorsairDestroyerdone 4:46 · typical 4:50
    11. Mex ×3
    12. Grim ReaperGrim Reaper
    13. Mex
    14. SentrySentry
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (44%) · tidal (39%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 78 steps
    1. Wind
    2. Mex
    3. Radar TowerRadar Tower
    4. DolphinDolphin
    5. CorsairDestroyer ×2
    6. Wind
    7. Mex
    8. Wind
    9. SkaterSkater
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. DolphinDolphin
    12. Wind
    13. HarpoonHarpoon
    14. DolphinDolphin
    15. CorsairDestroyer
    16. Tidal
    17. Wind
    18. Tidal
    19. Wind
    20. Tidal
    21. Wind
    22. Tidal
    23. SkaterSkater
    24. DolphinDolphin
    25. Naval Construction Turret
    26. Wind
    27. DolphinDolphin
    28. CorsairDestroyer
    29. Wind
    30. Naval Construction Turret
    31. Wind
    32. SkaterSkater
    33. DolphinDolphin
    34. Wind
    35. DolphinDolphin
    36. CorsairDestroyer
    37. SkaterSkater
    38. Wind
    39. DolphinDolphin ×2
    40. CorsairDestroyer
    41. Wind
    42. SkaterSkater
    43. Grim ReaperGrim Reaper ×2
    44. Wind
    45. SkaterSkater
    46. DolphinDolphin ×2
    47. Naval Construction Turret
    48. Wind
    49. DolphinDolphin
    50. Tidal
    51. CorsairDestroyer
    52. Tidal ×2
    53. Wind
    54. Tidal
    55. Grim ReaperGrim Reaper ×2
    56. Wind
    57. SkaterSkater
    58. DolphinDolphin ×2
    59. Naval Metal Storage
    60. DolphinDolphin
    61. Naval Construction Turret
    62. Wind
    63. CorsairDestroyer
    64. Grim ReaperGrim Reaper
    65. Wind
    66. Grim ReaperGrim Reaper
    67. SkaterSkater
    68. DolphinDolphin ×3
    69. Wind
    70. CorsairDestroyer
    71. Grim ReaperGrim Reaper ×2
    72. Wind
    73. SkaterSkater
    74. DolphinDolphin ×3
    75. CorsairDestroyer
    76. Grim ReaperGrim Reaper
    77. DolphinDolphin ×7
    78. Metal storage

Counts are medians over the build's games: half of them build more, half fewer. The example game is Hummell's (45 OS, 28/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

498 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475120
5:003733255125
6:005165573300
7:0067251146594
8:00832616791039
9:001003325171675
10:001190636322420
11:001422646863244
12:001697755334006
13:001978965074913
14:002245773775879
15:002536685126734
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

Hummell

45.4 OS · 28/09/2026

Open source match ↗

4 received units · includes a constructor
322 metal received · 28633 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:38Middle 50%: 1:24–1:59 · n=497
Corsair4:50Middle 50%: 4:15–5:52 · n=477
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=432

Played most by

yeskinkot61games of this buildHummell55games of this buildTheSituation44games of this buildImmort32games of this buildhaaven31games of this build