← All builds
Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 475 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 500 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 475 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:21 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Windfor Air
    3. Tidal
    4. ShipyardShipyarddone 1:23 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 32 steps
    1. Tidal
    2. SkaterSkater
    3. Construction ShipCon ship
    4. SkaterSkater
    5. DolphinDolphin
    6. Windfor Air
    7. Mex
    8. DolphinDolphin
    9. SkaterSkater
    10. Mex
    11. EelSubmarinedone 3:07
    12. Mex
    13. Wind ×2
    14. Mex
    15. Wind
    16. EelSubmarine
    17. Wind ×3
    18. Mex
    19. Wind
    20. Energy storage
    21. EelSubmarine
    22. Converter
    23. Mex ×2
    24. Converter ×2
    25. Wind
    26. Con turret
    27. Construction ShipCon ship
    28. Wind ×2
    29. HarpoonHarpoon
    30. Wind
    31. CorsairDestroyerdone 6:05 · typical 4:50
    32. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (47%) · frigate (44%) · tidal (39%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 114 steps
    1. Wind
    2. Naval Construction Turret
    3. Wind ×2
    4. HarpoonHarpoon
    5. Wind ×4
    6. SentrySentry
    7. Mex
    8. Naval Construction Turret
    9. Wind
    10. SentrySentry
    11. Wind ×2
    12. SentrySentry
    13. Mex
    14. SkaterSkater
    15. Wind ×2
    16. Naval Construction Turret
    17. SkaterSkater
    18. Wind ×8
    19. CorsairDestroyer
    20. Wind
    21. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    22. Wind ×3
    23. Naval Construction Turret
    24. Wind ×2
    25. Converter
    26. Wind
    27. Naval Construction Turret
    28. Wind
    29. Converter
    30. Wind
    31. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    32. EllysawFrigate
    33. Converter
    34. Wind
    35. Converter
    36. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    37. Wind
    38. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    39. EllysawFrigate
    40. Converter
    41. Wind
    42. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    43. Converter
    44. Wind ×2
    45. Converter
    46. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    47. Wind
    48. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    49. Converter
    50. CorsairDestroyer
    51. Wind
    52. Converter
    53. Wind ×4
    54. Naval Construction Turret
    55. Wind
    56. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    57. Naval Construction Turret
    58. Wind ×4
    59. Naval Construction Turret
    60. Wind ×6
    61. Naval Construction Turret
    62. Construction ShipCon ship
    63. Wind ×8
    64. SkaterSkater
    65. Wind ×2
    66. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    67. SkaterSkater
    68. Wind ×2
    69. SkaterSkater
    70. Wind ×2
    71. GauntletGauntletdone 10:57
    72. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    73. Wind ×12
    74. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    75. Wind
    76. Advanced ShipyardAdvanced Shipyarddone 12:19
    77. BeholderBeholder ×3
    78. Wind ×2
    79. Advanced Construction SubAdvanced Construction Sub
    80. Wind ×5
    81. VoyagerVoyager
    82. Wind
    83. HavenHaven
    84. BeholderBeholder
    85. Wind
    86. SkaterSkater
    87. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:44
    88. BeholderBeholder
    89. Wind
    90. BeholderBeholder ×3
    91. Wind
    92. BeholderBeholder ×4
    93. Wind
    94. BeholderBeholder
    95. Wind
    96. NettleNettle
    97. Wind ×4
    98. NettleNettle
    99. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    100. Wind
    101. SkaterSkater
    102. BeholderBeholder ×2
    103. BermudaRadar jammer ship
    104. BeholderBeholder
    105. SkaterSkater
    106. BeholderBeholder ×3
    107. NettleNettle
    108. BeholderBeholder ×2
    109. SkaterSkater
    110. BeholderBeholder
    111. SkaterSkater
    112. BeholderBeholder ×3
    113. NettleNettle
    114. DreadnoughtBattleshipnot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is yeskinkot's (39 OS, 25/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

500 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475120
5:003733255125
6:005159572300
7:0067231146591
8:00832516791037
9:001003025021675
10:001188936262420
11:001422046723244
12:001697355254006
13:001977265004904
14:002242873625822
15:002536684836721
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

yeskinkot

38.5 OS · 25/09/2026

Open source match ↗

4 received units · includes a constructor
221 metal received · 31559 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=499
Corsair4:50Middle 50%: 4:15–5:52 · n=479
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=434

Played most by

yeskinkot61games of this buildHummell55games of this buildTheSituation44games of this buildhaaven32games of this buildImmort32games of this build