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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 430 distinct matches · 75 players · 73% of Armada Beach sea games · team won 47% of 453 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 430 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (34%)

    By 1:22 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 24 steps
    1. Mex ×2
    2. Windfor Air
    3. Mex
    4. Wind ×2
    5. Wind ×2for Air
    6. Energy storage
    7. Wind ×2
    8. SentrySentry
    9. Bot LabBot Labdone 1:53
    10. LazarusLazarus ×2
    11. Construction BotCon bot
    12. Wind
    13. Construction BotCon bot ×2
    14. Mex
    15. PawnPawn
    16. LazarusLazarus
    17. Con turret
    18. Construction BotCon bot
    19. Con turret
    20. Wind
    21. Converter
    22. SentrySentry
    23. Wind
    24. ShipyardShipyarddone 4:05 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · frigate (38%) · con turret (37%) · Sentry (36%) · submarine (32%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 21 steps
    1. Wind
    2. Converter
    3. Wind
    4. Construction ShipCon ship
    5. Mex
    6. Converter
    7. Wind
    8. DolphinDolphin
    9. Converter
    10. Wind
    11. DolphinDolphin
    12. Shark's TeethShark's Teeth ×2
    13. Radar TowerRadar Tower
    14. Converter
    15. Shark's TeethShark's Teeth
    16. SkaterSkater
    17. Shark's TeethShark's Teeth
    18. Wind
    19. Shark's TeethShark's Teeth ×2
    20. Converter
    21. Shark's TeethShark's Teeth
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (45%) · tidal (39%) · con turret (39%) · converter (37%)

    By 10:00 in all: 10 mex · 15 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 70 steps
    1. Shark's TeethShark's Teeth ×2
    2. Wind
    3. Shark's TeethShark's Teeth ×2
    4. Construction ShipCon ship
    5. Converter
    6. Shark's TeethShark's Teeth
    7. Wind
    8. EllysawFrigate
    9. Converter
    10. EelSubmarinenot finished by 15:00
    11. DolphinDolphin
    12. Wind
    13. DolphinDolphin
    14. Converter
    15. Mex
    16. Converter
    17. SkaterSkater
    18. Wind
    19. HarpoonHarpoon
    20. Converter
    21. Construction ShipCon ship
    22. Converter
    23. Wind
    24. Converter
    25. EllysawFrigate
    26. Converter
    27. Wind
    28. Mex
    29. Converter
    30. Wind
    31. Converter
    32. EelSubmarine
    33. Converter
    34. Mex
    35. Wind
    36. Converter
    37. Wind
    38. Grim ReaperGrim Reaper
    39. Wind
    40. Converter
    41. Con turret
    42. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    43. Wind
    44. SkaterSkater
    45. Converter
    46. EllysawFrigate
    47. EelSubmarine
    48. Wind
    49. Converter
    50. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    51. EelSubmarine
    52. Wind
    53. Construction ShipCon ship
    54. Converter
    55. Wind
    56. EllysawFrigate
    57. Converter
    58. Wind
    59. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    60. SkaterSkater
    61. Wind
    62. Naval Radar / Sonar TowerNaval Radar / Sonar Tower ×2
    63. Converter
    64. Wind ×2
    65. Mex
    66. EllysawFrigate
    67. Converter
    68. Wind
    69. SkaterSkater
    70. EllysawFrigate

Counts are medians over the build's games: half of them build more, half fewer. The example game is NFX_Scurvy's (37 OS, 24/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:08 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 66% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

453 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025405150
5:003724251125
6:005148564300
7:0067191146596
8:00830616751089
9:00997024941726
10:001180236202438
11:001410545713269
12:001682853843986
13:001957963124936
14:002221870685841
15:002522082146711
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

NFX_Scurvy

37.4 OS · 24/09/2026

Open source match ↗

2 received units
27 metal received · 33976 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=452
Corsair4:46Middle 50%: 4:13–5:48 · n=434
Advanced Metal Extractor10:04Middle 50%: 9:14–10:57 · n=392

Played most by

Hummell49games of this buildyeskinkot48games of this buildTheSituation45games of this buildhaaven31games of this buildImmort28games of this build