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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 475 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 500 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 475 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:21 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Wind ×8
    3. Wind ×3for Air
    4. Energy storage
    5. SentrySentry
    6. ShipyardShipyarddone 2:48 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 20 steps
    1. Construction ShipCon ship ×2
    2. SkaterSkater
    3. Mex
    4. Radar TowerRadar Tower
    5. Naval Energy Converter
    6. SkaterSkater
    7. SentrySentry
    8. Mex
    9. DolphinDolphin
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. DolphinDolphin
    12. Mex
    13. DolphinDolphin
    14. CorsairDestroyerdone 5:06 · typical 4:50
    15. Mex
    16. Wind
    17. Mex
    18. HarpoonHarpoon
    19. Mex
    20. SentrySentry
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (47%) · frigate (44%) · tidal (39%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 84 steps
    1. Wind
    2. Grim ReaperGrim Reaper
    3. Radar TowerRadar Tower
    4. Wind
    5. DolphinDolphin ×2
    6. Wind
    7. DolphinDolphin
    8. CorsairDestroyer
    9. Wind ×2
    10. Grim ReaperGrim Reaper
    11. DolphinDolphin
    12. Wind
    13. DolphinDolphin ×3
    14. Wind
    15. DolphinDolphin ×2
    16. Wind
    17. DolphinDolphin ×3
    18. Wind
    19. DolphinDolphin ×3
    20. Wind
    21. DolphinDolphin ×3
    22. Wind
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    24. SkaterSkater
    25. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    26. SkaterSkater
    27. Advanced Metal ExtractorT2 mexdone 10:25 · typical 10:01
    28. DolphinDolphin
    29. Wind
    30. DolphinDolphin ×2
    31. Wind
    32. CorsairDestroyer
    33. Wind
    34. DolphinDolphin
    35. CorsairDestroyer
    36. Wind
    37. Mex
    38. Advanced Metal ExtractorT2 mex
    39. SkaterSkater
    40. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    41. Wind
    42. SkaterSkater
    43. HarpoonHarpoon
    44. CorsairDestroyer
    45. HarpoonHarpoon
    46. Wind
    47. CorsairDestroyer
    48. Wind ×2
    49. DolphinDolphin
    50. Advanced Metal ExtractorT2 mex
    51. DolphinDolphin ×2
    52. Wind
    53. DolphinDolphin ×2
    54. Wind
    55. DolphinDolphin ×2
    56. CorsairDestroyer
    57. SkaterSkater ×2
    58. Naval Construction Turret
    59. Tidal
    60. CorsairDestroyer
    61. Tidal ×2
    62. DolphinDolphin
    63. Tidal
    64. Advanced Metal ExtractorT2 mex
    65. DolphinDolphin
    66. Tidal
    67. DolphinDolphin
    68. Naval Metal Storage
    69. Naval Construction Turret
    70. DolphinDolphin
    71. Tidal
    72. Naval Construction Turret
    73. DolphinDolphin
    74. Naval Construction Turret
    75. Tidal
    76. Naval Construction Turret
    77. DolphinDolphin
    78. HarpoonHarpoon
    79. Tidal
    80. DolphinDolphin
    81. Tidal
    82. DolphinDolphin
    83. Advanced ShipyardAdvanced Shipyardnot finished by 15:00
    84. SkaterSkater

Counts are medians over the build's games: half of them build more, half fewer. The example game is Hummell's (46 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

500 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475120
5:003733255125
6:005159572300
7:0067231146591
8:00832516791037
9:001003025021675
10:001188936262420
11:001422046723244
12:001697355254006
13:001977265004904
14:002242873625822
15:002536684836721
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

Hummell

45.8 OS · 26/09/2026

Open source match ↗

5 received units · includes a constructor
413 metal received · 41213 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=499
Corsair4:50Middle 50%: 4:15–5:52 · n=479
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=434

Played most by

yeskinkot61games of this buildHummell55games of this buildTheSituation44games of this buildhaaven32games of this buildImmort32games of this build