Standard beach sea
Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.
Usually shipyard first (96%)
#naval #eco · 455 distinct matches · 77 players · 73% of Armada Beach sea games · team won 46% of 478 · Recently observed
Key timing: Shipyard by 1:46
- Take 3 mex, then send com straight to sea to build shipyard.
- Finish shipyard, start pumping an early destroyer to contest sea.
- Get first destroyer out to fight for sea entry or scout island.
- Add Advanced Metal Extractor to fix the natural resource gap.
- Push T2 constructor if resources allow, keep contesting sea control.
Phase by phase
TYPICAL OF ITS 455 GAMES · AGAINST STANDARD BEACH SEAFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Shipyard
Economy
3Mex
2Windfor allies+2 vs standard
1Wind−3 vs standard
Order
Shipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59
Some games also: tidal (43%) · energy storage (33%)
By 1:21 in all: 3 mex · 1 wind (standard 4)
The example game in this phase · 16 steps
- Wind
Bot Labdone 0:02- Wind
- Mex
- Wind
- Mex ×2
- Wind ×6
- Energy storage
Lazarus
Con bot ×3
Lazarus
Crossbow
Pawn- Mex
Con bot ×3
Shipyarddone 2:23 · typical 1:39
- 2
Shipyard to 5:00
Economy
6Mex
2Wind−4 vs standard
2Tidal+2 vs standard
Builders
2 Con ship +2 vs standard
Army
2 Skater
2 Dolphin +2 vs standard
1 Destroyer
Other
1 Naval Radar / Sonar Tower
Some games also: Harpoon (41%) · con turret (37%) · frigate (37%) · Sentry (36%) · submarine (34%)
The standard build makes here, this one skips: 3 con hovercraft · 7 seeker
By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)
The example game in this phase · 29 steps
- Wind
- Mex
- Wind
Dolphin- Wind
Dolphin- Wind
Dolphin- Wind
- Converter
- Mex
Dolphin ×2- Wind
- Converter
Skater
Destroyerdone 4:01 · typical 4:49- Wind
- Converter
- Mex ×2
- Wind ×2
Grim Reaper- Wind
Dolphin- Wind
Dolphin- Converter
Dolphin
Destroyer- Wind
- 3
5:00 to 10:00
Economy
1Mex−2 vs standard
11Wind
Builders
1 Naval Construction Turret
1 Grim Reaper
Army
1 Sentry
1 Harpoon
3 Dolphin
2 Destroyer
2 Skater
Other
1 Naval Radar / Sonar Tower
Some games also: con ship (46%) · frigate (44%) · tidal (39%) · converter (38%) · con turret (38%)
By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret
The example game in this phase · 15 steps
Radar Tower- Converter
- Wind
- Mex
- Converter
Destroyer
Naval Radar / Sonar Tower- Wind
- Converter
- Wind
Dolphin- Wind
Dolphin
Destroyer- Wind ×2
Counts are medians over the build's games: half of them build more, half fewer. The example game is Pentry's (37 OS, 26/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
3 Wind to Airfirst at 1:45 · in 77% of games
You get
1 Finch from Airfirst at 1:56 · in 79% of games
1 Lazarus from Geofirst at 2:09 · in 51% of games
1 Light transport from Airfirst at 2:14 · in 41% of games
1 Heavy transport from Airfirst at 2:16 · in 63% of games
1 Con bot from Geofirst at 2:24 · in 71% of games
1 T2 con bot from Techfirst at 8:10 · in 90% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
478 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 404 | 0 | 0 |
| 2:00 | 938 | 0 | 0 |
| 3:00 | 1583 | 0 | 0 |
| 4:00 | 2544 | 51 | 47 |
| 5:00 | 3731 | 255 | 125 |
| 6:00 | 5156 | 572 | 298 |
| 7:00 | 6723 | 1146 | 591 |
| 8:00 | 8319 | 1676 | 1039 |
| 9:00 | 10025 | 2498 | 1656 |
| 10:00 | 11889 | 3626 | 2396 |
| 11:00 | 14188 | 4653 | 3207 |
| 12:00 | 16937 | 5471 | 3948 |
| 13:00 | 19772 | 6472 | 4879 |
| 14:00 | 22403 | 7339 | 5782 |
| 15:00 | 25319 | 8368 | 6703 |
This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.
- + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
- + Reaches shipyard fast (1:46) to contest sea entry early.
- − Loses 6587 own metal by 15:00, nearly matching what it destroys.
- − T2 factory only appears in 35% of games, falling behind economically.
Pentry
36.5 OS · 26/09/2026
Open source match ↗2 received units
86 metal received · 10970 energy received
Typical milestones
Played most by
yeskinkot57games of this buildHummell51games of this buildTheSituation44games of this buildhaaven31games of this buildImmort29games of this buildSupporting games
Pick a game to read and play it above.
Hummell28/09/2026 · 45 OS↗RAM_Exerior27/09/2026 · 38 OS↗yeskinkot27/09/2026 · 37 OS↗EXZoPrimer327/09/2026 · 37 OS↗PongoPygmaeus27/09/2026 · 36 OS↗Lincrono27/09/2026 · 40 OS↗KingBenjai27/09/2026 · 46 OS↗Alphacure27/09/2026 · 37 OS↗Pentry26/09/2026 · 37 OS↗32 more of 470, the most recent
Hummell26/09/2026 · 46 OS↗yeskinkot26/09/2026 · 37 OS↗yeskinkot26/09/2026 · 37 OS↗krtf26/09/2026 · 45 OS↗krtf26/09/2026 · 45 OS↗Pentry26/09/2026 · 36 OS↗yeskinkot26/09/2026 · 38 OS↗yeskinkot26/09/2026 · 38 OS↗yeskinkot26/09/2026 · 38 OS↗yeskinkot26/09/2026 · 38 OS↗0neTw026/09/2026 · 40 OS↗jazmastah26/09/2026 · 40 OS↗Immort26/09/2026 · 56 OS↗yeskinkot26/09/2026 · 38 OS↗EXZoPrimer326/09/2026 · 37 OS↗Pentry25/09/2026 · 36 OS↗Pentry25/09/2026 · 36 OS↗yeskinkot25/09/2026 · 39 OS↗EXZoPrimer325/09/2026 · 37 OS↗EXZoPrimer325/09/2026 · 37 OS↗Hummell24/09/2026 · 45 OS↗NFX_Scurvy24/09/2026 · 37 OS↗hihimik24/09/2026 · 36 OS↗yeskinkot24/09/2026 · 40 OS↗KingBenjai24/09/2026 · 47 OS↗Hummell24/09/2026 · 44 OS↗Hummell23/09/2026 · 45 OS↗_X_23/09/2026 · 43 OS↗yeskinkot23/09/2026 · 40 OS↗PongoPygmaeus23/09/2026 · 36 OS↗_X_23/09/2026 · 43 OS↗Beyond All Reason test-31422-df3633c
Naval balance tweaks off