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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 473 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 498 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 473 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:38, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:20 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 7 steps
    1. Mex ×3
    2. Wind ×3for Air
    3. SentrySentry
    4. Wind
    5. Energy storage
    6. Wind ×2
    7. ShipyardShipyarddone 2:09 · typical 1:38
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 12 steps
    1. Tidal
    2. SkaterSkater
    3. EllysawFrigate
    4. Construction ShipCon ship
    5. EllysawFrigate
    6. Mex ×2
    7. EllysawFrigate
    8. Mex
    9. EllysawFrigate
    10. Mex
    11. CorsairDestroyerdone 5:32 · typical 4:50
    12. Mex ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (44%) · tidal (39%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 119 steps
    1. Grim ReaperGrim Reaper
    2. Radar TowerRadar Tower
    3. NettleNettle
    4. Mex
    5. SentrySentry
    6. SkaterSkater
    7. SentrySentry
    8. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    9. AnemoneAnemone
    10. EllysawFrigate
    11. Mex
    12. EllysawFrigate
    13. CorsairDestroyer
    14. Grim ReaperGrim Reaper
    15. CorsairDestroyer
    16. Construction ShipCon ship
    17. ShipyardShipyarddone 7:35
    18. Mex
    19. CorsairDestroyer
    20. HarpoonHarpoon
    21. CorsairDestroyer
    22. Construction ShipCon ship
    23. HarpoonHarpoon
    24. CorsairDestroyer
    25. HarpoonHarpoon
    26. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    27. Advanced Metal ExtractorT2 mexdone 9:34 · typical 10:01
    28. Wind
    29. Mex
    30. SkaterSkater
    31. Mex
    32. Tidal
    33. Wind
    34. Mex
    35. Tidal
    36. Wind
    37. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    38. CorsairDestroyer
    39. Tidal
    40. HarpoonHarpoon
    41. Wind
    42. Advanced Metal ExtractorT2 mex
    43. Tidal
    44. Wind
    45. CorsairDestroyer
    46. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    47. Tidal
    48. HarpoonHarpoon
    49. Wind
    50. Tidal ×2
    51. Wind
    52. Mex
    53. CorsairDestroyer
    54. Tidal
    55. Grim ReaperGrim Reaper
    56. Advanced Metal ExtractorT2 mex
    57. Grim ReaperGrim Reaper ×2
    58. Wind
    59. Tidal
    60. Naval Hovercraft PlatformNaval Hovercraft Platformdone 11:53
    61. Construction ShipCon ship
    62. Wind
    63. Mex
    64. Tidal
    65. Grim ReaperGrim Reaper
    66. Wind
    67. Naval Construction Turret
    68. Tidal
    69. PossumPossum
    70. Naval Radar / Sonar TowerNaval Radar / Sonar Tower ×2
    71. PossumPossum
    72. Tidal
    73. Wind
    74. PossumPossum
    75. Wind
    76. Naval Construction Turret
    77. Tidal
    78. Grim ReaperGrim Reaper
    79. Con turret
    80. Construction ShipCon ship
    81. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    82. Advanced Metal ExtractorT2 mex
    83. Tidal
    84. Naval Construction Turret
    85. SweeperSweeper
    86. Naval Construction Turret ×2
    87. GauntletGauntletnot finished by 15:00
    88. BeholderBeholder
    89. Tidal
    90. Grim ReaperGrim Reaper
    91. SweeperSweeper
    92. Tidal
    93. Naval Construction Turret
    94. BeholderBeholder
    95. Tidal
    96. Naval Construction Turret
    97. Tidal ×2
    98. Advanced ShipyardAdvanced Shipyarddone 14:34
    99. Tidal ×2
    100. Con turret
    101. Tidal ×3
    102. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    103. Tidal
    104. Grim ReaperGrim Reaper
    105. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    106. Tidal ×2
    107. Wind
    108. Tidal
    109. Advanced Construction SubAdvanced Construction Sub
    110. Wind
    111. Tidal
    112. Wind
    113. Tidal
    114. Wind
    115. Tidal
    116. Wind
    117. Tidal
    118. VoyagerVoyager
    119. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Alphacure's (37 OS, 27/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

498 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475120
5:003733255125
6:005165573300
7:0067251146594
8:00832616791039
9:001003325171675
10:001190636322420
11:001422646863244
12:001697755334006
13:001978965074913
14:002245773775879
15:002536685126734
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

Alphacure

36.5 OS · 27/09/2026

Open source match ↗

5 received units · includes a constructor
95 metal received · 46121 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:38Middle 50%: 1:24–1:59 · n=497
Corsair4:50Middle 50%: 4:15–5:52 · n=477
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=432

Played most by

yeskinkot61games of this buildHummell55games of this buildTheSituation44games of this buildImmort32games of this buildhaaven31games of this build