← All builds
Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 473 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 498 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 473 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:38, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:20 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind
    3. Tidal
    4. ShipyardShipyarddone 1:22 · typical 1:38
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 25 steps
    1. SkaterSkater
    2. Construction ShipCon ship
    3. Tidal
    4. DolphinDolphin
    5. Tidal
    6. Tidalfor Air
    7. Mex
    8. DolphinDolphin
    9. SkaterSkater
    10. EelSubmarinedone 2:56
    11. Mex
    12. Converter ×2
    13. EelSubmarine
    14. Converter
    15. Mex ×2
    16. EelSubmarine
    17. Wind ×4
    18. Mex
    19. Wind ×2
    20. EelSubmarine
    21. Wind ×3
    22. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    23. Mex
    24. Wind ×2
    25. EelSubmarine
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (44%) · tidal (39%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 161 steps
    1. Wind
    2. Naval Construction Turret
    3. Mex
    4. Wind ×5
    5. SkaterSkater
    6. Wind
    7. Con turret
    8. Wind
    9. Naval Construction Turret
    10. Wind
    11. EelSubmarine
    12. Construction ShipCon ship
    13. Wind
    14. HarpoonHarpoon
    15. EelSubmarine
    16. Naval Construction Turret
    17. Wind
    18. HarpoonHarpoon
    19. Wind ×2
    20. HarpoonHarpoon
    21. Energy storage
    22. SentrySentry ×2
    23. EelSubmarine
    24. Wind
    25. Naval Construction Turret
    26. SentrySentry
    27. Wind
    28. Naval Construction Turret
    29. Wind
    30. NettleNettle
    31. Naval Construction Turret
    32. Wind ×2
    33. NettleNettle
    34. Naval Construction Turret
    35. Wind
    36. NettleNettle
    37. HarpoonHarpoon
    38. Wind ×3
    39. NettleNettle
    40. Wind ×2
    41. CorsairDestroyerdone 8:54 · typical 4:50
    42. Wind
    43. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    44. Wind
    45. NettleNettle
    46. Advanced Metal ExtractorT2 mexdone 9:48 · typical 10:01
    47. Converter ×2
    48. NettleNettle
    49. Converter
    50. CorsairDestroyer
    51. Converter
    52. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    53. Converter
    54. NettleNettle
    55. Converter
    56. HarpoonHarpoon
    57. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    58. Converter ×2
    59. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    60. Advanced Metal ExtractorT2 mex
    61. Converter
    62. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    63. Mex
    64. Wind
    65. CorsairDestroyer
    66. DolphinDolphin
    67. Wind
    68. DolphinDolphin
    69. Wind
    70. DolphinDolphin
    71. Advanced Metal ExtractorT2 mex
    72. Mex
    73. Wind
    74. DolphinDolphin
    75. Wind
    76. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    77. Wind ×2
    78. DolphinDolphin ×2
    79. Wind
    80. DolphinDolphin
    81. Wind
    82. DolphinDolphin
    83. Advanced Metal ExtractorT2 mex
    84. DolphinDolphin
    85. Wind
    86. DolphinDolphin
    87. Mex
    88. DolphinDolphin
    89. Wind
    90. DolphinDolphin
    91. Wind
    92. DolphinDolphin
    93. Wind
    94. DolphinDolphin
    95. Wind
    96. DolphinDolphin
    97. Wind
    98. DolphinDolphin
    99. SkaterSkater
    100. Wind
    101. SkaterSkater
    102. Wind
    103. SkaterSkater ×2
    104. Wind
    105. SkaterSkater
    106. Wind
    107. DolphinDolphin
    108. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    109. DolphinDolphin
    110. Wind
    111. DolphinDolphin ×2
    112. Wind
    113. DolphinDolphin ×2
    114. Wind
    115. DolphinDolphin
    116. Grim ReaperGrim Reaper
    117. Wind ×3
    118. Grim ReaperGrim Reaper
    119. Wind ×2
    120. Grim ReaperGrim Reaper
    121. Wind ×3
    122. DolphinDolphin
    123. Wind ×2
    124. DolphinDolphin ×2
    125. Wind ×2
    126. DolphinDolphin ×2
    127. Wind
    128. DolphinDolphin
    129. Wind ×2
    130. DolphinDolphin
    131. Wind
    132. DolphinDolphin
    133. Wind
    134. DolphinDolphin
    135. Wind ×2
    136. DolphinDolphin ×2
    137. Wind ×2
    138. DolphinDolphin ×2
    139. Wind ×2
    140. DolphinDolphin
    141. Wind
    142. DolphinDolphin
    143. Wind
    144. DolphinDolphin
    145. Wind
    146. DolphinDolphin
    147. Wind
    148. DolphinDolphin
    149. Wind
    150. DolphinDolphin
    151. Wind ×2
    152. DolphinDolphin
    153. Wind
    154. DolphinDolphin
    155. Metal storage
    156. DolphinDolphin
    157. Wind
    158. DolphinDolphin ×2
    159. EelSubmarine
    160. Wind
    161. Construction ShipCon ship

Counts are medians over the build's games: half of them build more, half fewer. The example game is yeskinkot's (37 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

498 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475120
5:003733255125
6:005165573300
7:0067251146594
8:00832616791039
9:001003325171675
10:001190636322420
11:001422646863244
12:001697755334006
13:001978965074913
14:002245773775879
15:002536685126734
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

yeskinkot

37.2 OS · 26/09/2026

Open source match ↗

7 received units · includes a constructor
52 metal received · 65500 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:38Middle 50%: 1:24–1:59 · n=497
Corsair4:50Middle 50%: 4:15–5:52 · n=477
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=432

Played most by

yeskinkot61games of this buildHummell55games of this buildTheSituation44games of this buildImmort32games of this buildhaaven31games of this build