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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 475 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 500 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 475 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:21 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind
    4. Windfor Air
    5. SentrySentry
    6. ShipyardShipyarddone 1:45 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 18 steps
    1. Tidal
    2. SkaterSkater
    3. Tidal ×2
    4. SkaterSkater
    5. Tidal
    6. Construction ShipCon ship ×2
    7. EelSubmarinedone 3:24
    8. Mex
    9. Mex
    10. Mex
    11. DolphinDolphin ×2
    12. Mex
    13. Mex
    14. DolphinDolphin ×2
    15. CorsairDestroyerdone 4:59 · typical 4:50
    16. Radar TowerRadar Tower
    17. HarpoonHarpoon
    18. Mex
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (47%) · frigate (44%) · tidal (39%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 91 steps
    1. CorsairDestroyer
    2. Grim ReaperGrim Reaper
    3. Tidal
    4. Con turret
    5. HarpoonHarpoon
    6. CorsairDestroyer
    7. HarpoonHarpoon
    8. SkaterSkater
    9. CorsairDestroyer
    10. Wind
    11. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    12. Wind
    13. DolphinDolphin
    14. Wind
    15. DolphinDolphin ×2
    16. Wind
    17. DolphinDolphin ×2
    18. Wind
    19. DolphinDolphin
    20. Wind
    21. DolphinDolphin
    22. Grim ReaperGrim Reaper
    23. Advanced Metal ExtractorT2 mexdone 10:02
    24. Wind
    25. Grim ReaperGrim Reaper
    26. Wind
    27. CorsairDestroyer
    28. Wind
    29. CorsairDestroyer
    30. Wind
    31. Advanced Metal ExtractorT2 mex
    32. CorsairDestroyer
    33. Wind ×2
    34. Grim ReaperGrim Reaper
    35. HarpoonHarpoon
    36. SkaterSkater
    37. Wind
    38. SkaterSkater ×2
    39. HarpoonHarpoon
    40. Advanced Metal ExtractorT2 mex
    41. SkaterSkater
    42. Wind
    43. SkaterSkater
    44. CorsairDestroyer
    45. Naval Construction Turret
    46. Wind ×2
    47. SkaterSkater
    48. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    49. Wind
    50. CorsairDestroyer
    51. Wind ×5
    52. Grim ReaperGrim Reaper
    53. Wind
    54. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    55. CorsairDestroyer
    56. Metal storage
    57. Wind
    58. Advanced Metal ExtractorT2 mex
    59. Wind
    60. Naval Construction Turret
    61. Wind ×3
    62. Naval Construction Turret
    63. Wind
    64. SkaterSkater
    65. Wind
    66. Tidal
    67. DolphinDolphin
    68. Wind ×2
    69. Tidal
    70. ShipyardShipyarddone 14:35
    71. Tidal
    72. DolphinDolphin
    73. Naval Construction Turret ×2
    74. DolphinDolphin
    75. Wind
    76. DolphinDolphin
    77. Wind
    78. SkaterSkater
    79. DolphinDolphin
    80. EelSubmarine
    81. Advanced Metal ExtractorT2 mex
    82. DolphinDolphin
    83. Wind ×2
    84. DolphinDolphin
    85. EelSubmarine
    86. Shark's TeethShark's Teeth
    87. DolphinDolphin
    88. Shark's TeethShark's Teeth
    89. Tidal
    90. Wind
    91. Shark's TeethShark's Teeth

Counts are medians over the build's games: half of them build more, half fewer. The example game is KingBenjai's (46 OS, 27/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

500 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475120
5:003733255125
6:005159572300
7:0067231146591
8:00832516791037
9:001003025021675
10:001188936262420
11:001422046723244
12:001697355254006
13:001977265004904
14:002242873625822
15:002536684836721
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

KingBenjai

46.5 OS · 27/09/2026

Open source match ↗

11 received units · includes a constructor
82 metal received · 13485 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=499
Corsair4:50Middle 50%: 4:15–5:52 · n=479
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=434

Played most by

yeskinkot61games of this buildHummell55games of this buildTheSituation44games of this buildhaaven32games of this buildImmort32games of this build