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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 473 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 498 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 473 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:38, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:20 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 14 steps
    1. Mex ×2
    2. Solar ×2
    3. Bot LabBot Labdone 0:52
    4. LazarusLazarus
    5. Construction BotCon bot
    6. Mex
    7. Wind ×2for Air
    8. Construction BotCon bot ×2
    9. LazarusLazarus
    10. CrossbowCrossbow
    11. Mex
    12. PawnPawn
    13. Construction BotCon bot ×3
    14. ShipyardShipyarddone 3:12 · typical 1:38
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 20 steps
    1. Energy storage
    2. Mex
    3. DolphinDolphin
    4. Wind
    5. DolphinDolphin
    6. Wind
    7. Mex
    8. DolphinDolphin ×2
    9. Wind
    10. DolphinDolphin
    11. Wind
    12. SkaterSkater
    13. Wind
    14. CorsairDestroyerdone 4:47 · typical 4:50
    15. Wind
    16. Mex ×2
    17. Wind ×2
    18. Grim ReaperGrim Reaper
    19. Wind
    20. Mex
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (44%) · tidal (39%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 139 steps
    1. Converter
    2. DolphinDolphin ×2
    3. Wind
    4. DolphinDolphin
    5. BeamerBeamer
    6. CorsairDestroyer
    7. Converter
    8. Wind
    9. Converter
    10. CorsairDestroyer
    11. Mex
    12. Wind
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. Converter
    15. HarpoonHarpoon
    16. BeamerBeamer
    17. Wind
    18. DolphinDolphin
    19. Wind
    20. DolphinDolphin
    21. Wind
    22. DolphinDolphin
    23. Wind
    24. CorsairDestroyer
    25. Wind ×2
    26. AnemoneAnemone
    27. SentrySentry
    28. Wind ×2
    29. SkaterSkater
    30. Grim ReaperGrim Reaper
    31. Wind ×2
    32. AnemoneAnemone
    33. Radar TowerRadar Tower
    34. Construction ShipCon ship
    35. Wind
    36. EllysawFrigate
    37. NettleNettle
    38. Wind
    39. EllysawFrigate
    40. Wind
    41. EllysawFrigate
    42. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    43. Wind
    44. Con turret
    45. SkaterSkater
    46. Wind
    47. SkaterSkater
    48. Wind
    49. SkaterSkater ×2
    50. Wind
    51. Mex
    52. CorsairDestroyer
    53. Converter
    54. Advanced Metal ExtractorT2 mexdone 12:02 · typical 10:01
    55. CorsairDestroyer
    56. Wind
    57. Mex
    58. Converter
    59. Wind
    60. EllysawFrigate
    61. Wind ×2
    62. EllysawFrigate
    63. Converter
    64. Wind
    65. EllysawFrigate
    66. Wind
    67. Naval Construction Turret
    68. BeholderBeholder
    69. Wind ×2
    70. EllysawFrigate
    71. BeholderBeholder
    72. Wind
    73. BeholderBeholder
    74. Wind
    75. Tidal
    76. BeholderBeholder
    77. Wind
    78. Tidal
    79. Advanced Metal ExtractorT2 mex
    80. Wind
    81. EllysawFrigate
    82. BeholderBeholder
    83. Tidal
    84. Wind
    85. BeholderBeholder
    86. Wind
    87. BeholderBeholder
    88. CorsairDestroyer
    89. Tidal
    90. BeholderBeholder
    91. Wind
    92. BeholderBeholder
    93. Tidal
    94. Advanced Metal ExtractorT2 mex
    95. Wind
    96. BeholderBeholder
    97. Wind
    98. Construction ShipCon ship
    99. Tidal
    100. BeholderBeholder
    101. Wind
    102. BeholderBeholder
    103. Wind
    104. Construction ShipCon ship
    105. BeholderBeholder
    106. Tidal
    107. Wind
    108. SkaterSkater
    109. Wind
    110. Grim ReaperGrim Reaper
    111. Wind
    112. Tidal
    113. SentrySentry
    114. Wind
    115. Construction ShipCon ship
    116. Tidal
    117. Wind
    118. Advanced Metal ExtractorT2 mex
    119. EllysawFrigate
    120. Wind
    121. Tidal
    122. Wind
    123. EllysawFrigate
    124. Wind
    125. EllysawFrigate
    126. Tidal
    127. Wind
    128. CorsairDestroyer
    129. SkaterSkater
    130. Wind
    131. Advanced ShipyardAdvanced Shipyardnot finished by 15:00
    132. Tidal
    133. Wind
    134. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    135. Wind
    136. Naval Construction Turret
    137. Wind ×2
    138. Con turret
    139. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Pentry's (36 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

498 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475120
5:003733255125
6:005165573300
7:0067251146594
8:00832616791039
9:001003325171675
10:001190636322420
11:001422646863244
12:001697755334006
13:001978965074913
14:002245773775879
15:002536685126734
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

Pentry

36.1 OS · 26/09/2026

Open source match ↗

5 received units · includes a constructor
20 metal received · 18298 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:38Middle 50%: 1:24–1:59 · n=497
Corsair4:50Middle 50%: 4:15–5:52 · n=477
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=432

Played most by

yeskinkot61games of this buildHummell55games of this buildTheSituation44games of this buildImmort32games of this buildhaaven31games of this build