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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 455 distinct matches · 77 players · 73% of Armada Beach sea games · team won 46% of 478 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 455 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (33%)

    By 1:21 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind
    3. Tidal
    4. ShipyardShipyarddone 1:22 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · frigate (37%) · Sentry (36%) · submarine (34%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 28 steps
    1. SkaterSkater
    2. Construction ShipCon ship
    3. Tidal ×2
    4. DolphinDolphin
    5. Tidal
    6. Tidalfor Air
    7. DolphinDolphin
    8. Mex
    9. SkaterSkater
    10. EelSubmarinedone 2:54
    11. Mex
    12. EelSubmarine
    13. Mex ×2
    14. Wind ×2
    15. Mex
    16. Wind ×2
    17. SkaterSkater
    18. Wind
    19. Mex
    20. Wind ×3
    21. EelSubmarine
    22. Wind
    23. Con turret
    24. Energy storage
    25. Mex
    26. Converter
    27. EelSubmarine
    28. Converter ×3
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (44%) · tidal (39%) · converter (38%) · con turret (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 150 steps
    1. HarpoonHarpoon
    2. Converter
    3. EllysawFrigate
    4. Converter
    5. Wind ×2
    6. HarpoonHarpoon
    7. Wind ×3
    8. EllysawFrigate
    9. Wind ×4
    10. Con turret
    11. Wind
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. Wind ×4
    14. CorsairDestroyerdone 7:22 · typical 4:49
    15. Mex
    16. Wind ×6
    17. Mex
    18. Wind ×6
    19. Naval Construction Turret
    20. Wind ×2
    21. Con turret
    22. Wind ×6
    23. CorsairDestroyer
    24. Wind ×2
    25. Con turret
    26. Wind ×4
    27. Naval Construction Turret
    28. Wind ×4
    29. Naval Construction Turret
    30. Wind
    31. Advanced Metal ExtractorT2 mexdone 9:00 · typical 10:02
    32. Windfor Pond
    33. SkaterSkater
    34. Converter
    35. Windfor Pond
    36. Wind
    37. Naval Construction Turret
    38. Converter
    39. SkaterSkater
    40. Windfor Pond
    41. Wind
    42. Converter
    43. SkaterSkater
    44. Windfor Pond
    45. Wind
    46. Windfor Pond
    47. Wind
    48. Wind ×2for Pond
    49. Wind
    50. Wind ×2for Pond
    51. Wind
    52. Advanced Metal ExtractorT2 mex
    53. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    54. Wind
    55. Windfor Pond
    56. SkaterSkater
    57. Windfor Pond
    58. Wind
    59. Naval Hovercraft PlatformNaval Hovercraft Platformdone 9:41
    60. Wind
    61. Wind ×2for Pond
    62. Wind
    63. Wind ×2for Pond
    64. Wind
    65. Construction HovercraftCon hovercraft
    66. Advanced Metal ExtractorT2 mex
    67. Wind ×2
    68. PossumPossum
    69. Wind
    70. Sneaky PeteSneaky Pete
    71. PossumPossum
    72. Wind ×4
    73. PossumPossum
    74. Wind
    75. Sneaky PeteSneaky Pete
    76. PossumPossum
    77. Wind ×2
    78. PossumPossum
    79. Wind ×5
    80. Advanced Metal ExtractorT2 mex
    81. Construction HovercraftCon hovercraft ×2
    82. SweeperSweeper ×2
    83. Wind
    84. SweeperSweeper
    85. Wind
    86. BeholderBeholder
    87. SweeperSweeper
    88. Wind
    89. BeholderBeholder
    90. SweeperSweeper
    91. Wind ×2
    92. CrocodileCrocodile
    93. BeholderBeholder
    94. Wind
    95. CrocodileCrocodile
    96. BeholderBeholder
    97. Wind
    98. CrocodileCrocodile
    99. Wind
    100. BeholderBeholder
    101. CrocodileCrocodile
    102. Wind ×2
    103. BeholderBeholder
    104. CrocodileCrocodile
    105. Wind ×2
    106. BeholderBeholder
    107. CrocodileCrocodile
    108. Wind
    109. BeholderBeholder
    110. Sneaky PeteSneaky Pete
    111. CrocodileCrocodile
    112. Wind
    113. BeholderBeholder
    114. Wind
    115. BeholderBeholder
    116. CrocodileCrocodile
    117. Wind
    118. BeholderBeholder ×2
    119. Wind
    120. CrocodileCrocodile
    121. Wind ×2
    122. CrocodileCrocodile
    123. Wind
    124. Advanced Metal ExtractorT2 mex
    125. Wind
    126. CrocodileCrocodile
    127. Wind ×2
    128. CrocodileCrocodile
    129. Wind ×2
    130. CrocodileCrocodile
    131. Wind ×2
    132. CrocodileCrocodile
    133. Wind
    134. CrocodileCrocodile
    135. Wind ×3
    136. CrocodileCrocodile
    137. Wind
    138. Advanced Metal ExtractorT2 mex
    139. CrocodileCrocodile
    140. Wind ×7
    141. CrocodileCrocodile
    142. Wind
    143. CrocodileCrocodile
    144. Wind
    145. CrocodileCrocodile
    146. Wind ×8
    147. Construction ShipCon ship
    148. Wind
    149. Metal storage
    150. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is yeskinkot's (38 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

478 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158300
4:0025445147
5:003731255125
6:005156572298
7:0067231146591
8:00831916761039
9:001002524981656
10:001188936262396
11:001418846533207
12:001693754713948
13:001977264724879
14:002240373395782
15:002531983686703
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

yeskinkot

38.4 OS · 26/09/2026

Open source match ↗

7 received units · includes a constructor
1028 metal received · 21439 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=477
Corsair4:49Middle 50%: 4:15–5:50 · n=459
Advanced Metal Extractor10:02Middle 50%: 9:13–10:57 · n=414

Played most by

yeskinkot57games of this buildHummell51games of this buildTheSituation44games of this buildhaaven31games of this buildImmort29games of this build