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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 430 distinct matches · 75 players · 73% of Armada Beach sea games · team won 47% of 453 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 430 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (34%)

    By 1:22 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind
    3. Tidal
    4. ShipyardShipyarddone 1:23 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · frigate (38%) · con turret (37%) · Sentry (36%) · submarine (32%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 23 steps
    1. SkaterSkater
    2. Construction ShipCon ship
    3. SkaterSkater
    4. DolphinDolphin
    5. Mex
    6. Tidal
    7. DolphinDolphin
    8. Tidal
    9. Tidalfor Air
    10. DolphinDolphin
    11. Mex
    12. DolphinDolphin ×2
    13. Mex ×2
    14. EelSubmarinedone 3:51
    15. Con turret
    16. DolphinDolphin
    17. Mex ×2
    18. Wind ×2
    19. Mex
    20. HarpoonHarpoon
    21. Wind
    22. SentrySentry
    23. Wind ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (45%) · tidal (39%) · con turret (39%) · converter (37%)

    By 10:00 in all: 10 mex · 15 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 164 steps
    1. Wind
    2. SentrySentry
    3. Wind ×2
    4. HarpoonHarpoon
    5. SentrySentry
    6. Wind
    7. CorsairDestroyerdone 6:10 · typical 4:46
    8. Wind ×2
    9. SentrySentry
    10. Wind ×2
    11. SentrySentry
    12. Wind
    13. HarpoonHarpoon
    14. Wind
    15. Radar TowerRadar Tower
    16. Wind
    17. Energy storage
    18. NettleNettle
    19. Wind
    20. NettleNettle
    21. CorsairDestroyer
    22. NettleNettle
    23. Mex
    24. Wind
    25. NettleNettle
    26. Grim ReaperGrim Reaper
    27. Mex
    28. Wind ×2
    29. NettleNettle
    30. Wind
    31. Grim ReaperGrim Reaper
    32. Wind ×2
    33. Wind
    34. Con turret
    35. Wind ×2
    36. Wind
    37. Wind
    38. Con turret
    39. Wind
    40. SkaterSkater
    41. BeholderBeholder
    42. Wind
    43. Wind
    44. Advanced Metal ExtractorT2 mexdone 8:58 · typical 10:04
    45. Wind
    46. SkaterSkater
    47. Con turret
    48. Converter
    49. Wind
    50. BeholderBeholder
    51. SkaterSkater
    52. BeholderBeholder
    53. Converter
    54. Wind
    55. SkaterSkater
    56. Wind
    57. Converter
    58. SkaterSkater
    59. Converter
    60. Wind ×2
    61. Converter
    62. Wind ×4
    63. Converter
    64. Wind ×3
    65. BeholderBeholder
    66. Wind ×3
    67. Converter
    68. Wind
    69. BeholderBeholder
    70. Wind ×2
    71. Converter
    72. Advanced Metal ExtractorT2 mex
    73. Wind ×3
    74. Naval Construction Turret
    75. SkaterSkater
    76. Wind
    77. Converter
    78. CorsairDestroyer
    79. Wind
    80. CorsairDestroyer
    81. Wind
    82. SkaterSkater
    83. Wind
    84. Naval Construction Turret
    85. SkaterSkater
    86. Wind
    87. Wind
    88. Wind
    89. Construction ShipCon ship
    90. Wind
    91. Wind
    92. Wind
    93. Wind
    94. Wind
    95. Wind
    96. Wind
    97. Advanced Metal ExtractorT2 mex
    98. Naval Construction Turret
    99. Wind
    100. Wind
    101. Naval Construction Turret
    102. Wind
    103. Naval Construction Turret
    104. Wind ×3
    105. Naval Construction Turret
    106. Wind
    107. BeholderBeholder
    108. SkaterSkater ×2
    109. Wind
    110. BeholderBeholder
    111. Naval Construction Turret
    112. Wind
    113. Naval Construction Turret
    114. BeholderBeholder
    115. Wind
    116. Naval Construction Turret
    117. Wind
    118. Naval Construction Turret
    119. BeholderBeholder
    120. Naval Construction Turret ×2
    121. Advanced Metal ExtractorT2 mex
    122. Advanced ShipyardAdvanced Shipyarddone 12:40
    123. Advanced Construction SubAdvanced Construction Sub
    124. BeholderBeholder
    125. VoyagerVoyager
    126. Wind
    127. Wind
    128. HavenHaven
    129. BeholderBeholder
    130. Wind
    131. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:32
    132. Wind
    133. Wind ×2
    134. Wind
    135. Wind ×2
    136. Wind
    137. Wind
    138. LongbowMissile cruiserdone 14:14
    139. Wind
    140. Wind
    141. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    142. Wind
    143. Advanced Metal ExtractorT2 mex
    144. Wind
    145. Converter
    146. Wind
    147. Converter
    148. Wind
    149. BermudaRadar jammer ship
    150. Converter
    151. Wind
    152. BermudaRadar jammer ship
    153. Converter
    154. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    155. Wind
    156. LongbowMissile cruiser
    157. Converter
    158. Wind
    159. SkaterSkater
    160. Converter
    161. SkaterSkater
    162. Wind
    163. Converter
    164. SkaterSkater

Counts are medians over the build's games: half of them build more, half fewer. The example game is yeskinkot's (40 OS, 23/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:08 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 66% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

453 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025405150
5:003724251125
6:005148564300
7:0067191146596
8:00830616751089
9:00997024941726
10:001180236202438
11:001410545713269
12:001682853843986
13:001957963124936
14:002221870685841
15:002522082146711
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

yeskinkot

39.7 OS · 23/09/2026

Open source match ↗

7 received units · includes a constructor
64 metal received · 16029 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=452
Corsair4:46Middle 50%: 4:13–5:48 · n=434
Advanced Metal Extractor10:04Middle 50%: 9:14–10:57 · n=392

Played most by

Hummell49games of this buildyeskinkot48games of this buildTheSituation45games of this buildhaaven31games of this buildImmort28games of this build