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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 473 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 498 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 473 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:38, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:20 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 14 steps
    1. Mex ×2
    2. Solar ×2
    3. Bot LabBot Labdone 0:51
    4. LazarusLazarus
    5. Construction BotCon bot
    6. Mex
    7. Wind ×2for Air
    8. Construction BotCon bot ×2
    9. LazarusLazarus
    10. CrossbowCrossbow
    11. PawnPawn
    12. Mex
    13. Construction BotCon bot ×3
    14. ShipyardShipyarddone 2:58 · typical 1:38
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 17 steps
    1. Energy storage
    2. Mex
    3. DolphinDolphin ×3
    4. Mex
    5. Wind
    6. DolphinDolphin
    7. Wind
    8. DolphinDolphin
    9. Wind
    10. SkaterSkater
    11. Wind
    12. Grim ReaperGrim Reaper
    13. Wind
    14. Mex
    15. Wind
    16. CorsairDestroyerdone 5:03 · typical 4:50
    17. Wind ×3
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (44%) · tidal (39%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 144 steps
    1. DolphinDolphin
    2. Converter
    3. DolphinDolphin ×2
    4. Wind
    5. DolphinDolphin
    6. Mex
    7. Converter
    8. DolphinDolphin
    9. CorsairDestroyer
    10. Wind
    11. Mex
    12. Converter
    13. Mex
    14. Wind
    15. HarpoonHarpoon
    16. Converter
    17. Grim ReaperGrim Reaper
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. Wind
    20. SkaterSkater
    21. Radar TowerRadar Tower
    22. Wind
    23. EllysawFrigate
    24. BeamerBeamer
    25. Wind
    26. EllysawFrigate
    27. Wind
    28. Construction ShipCon ship
    29. Wind
    30. EllysawFrigate
    31. Wind
    32. EllysawFrigate
    33. Wind ×2
    34. SkaterSkater
    35. CorsairDestroyer
    36. Wind
    37. BeamerBeamer
    38. Wind
    39. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    40. Advanced Metal ExtractorT2 mexdone 10:08 · typical 10:01
    41. Wind
    42. Construction ShipCon ship
    43. Wind
    44. SkaterSkater
    45. Wind
    46. Mex
    47. Grim ReaperGrim Reaper
    48. Wind
    49. Naval Construction Turret
    50. SentrySentry
    51. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    52. CorsairDestroyer
    53. Mex
    54. Naval Construction Turret
    55. Advanced Metal ExtractorT2 mex
    56. Tidal
    57. CorsairDestroyer
    58. Tidal
    59. Advanced Metal ExtractorT2 mex
    60. Tidal
    61. CorsairDestroyer
    62. Tidal
    63. BeholderBeholder ×3
    64. Tidal
    65. CorsairDestroyer
    66. BeholderBeholder
    67. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    68. Tidal
    69. Con turret
    70. BeholderBeholder
    71. Tidal
    72. Construction ShipCon ship
    73. BeholderBeholder
    74. Tidal
    75. BeholderBeholder
    76. Advanced Metal ExtractorT2 mex
    77. EllysawFrigate
    78. Tidal
    79. BeholderBeholder ×2
    80. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    81. BeholderBeholder
    82. EllysawFrigate
    83. Tidal
    84. BeholderBeholder
    85. Tidal ×4
    86. Dragon's TeethDragon's Teeth ×2
    87. Tidal
    88. Dragon's TeethDragon's Teeth
    89. Con turret
    90. Tidal
    91. Dragon's TeethDragon's Teeth
    92. SentrySentry
    93. Dragon's TeethDragon's Teeth
    94. Tidal
    95. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    96. Dragon's TeethDragon's Teeth
    97. Advanced ShipyardAdvanced Shipyarddone 13:51
    98. Dragon's TeethDragon's Teeth ×3
    99. Con turret
    100. Dragon's TeethDragon's Teeth ×3
    101. Con turret
    102. Wind
    103. Dragon's TeethDragon's Teeth
    104. Wind ×2
    105. Dragon's TeethDragon's Teeth
    106. Wind
    107. Dragon's TeethDragon's Teeth
    108. Converter
    109. Dragon's TeethDragon's Teeth
    110. Converter
    111. Dragon's TeethDragon's Teeth
    112. Wind
    113. Dragon's TeethDragon's Teeth
    114. Tidal
    115. Wind
    116. Dragon's TeethDragon's Teeth
    117. Wind
    118. Advanced Metal ExtractorT2 mex
    119. Con turret
    120. Wind
    121. Advanced Construction SubAdvanced Construction Sub
    122. Dragon's TeethDragon's Teeth
    123. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    124. Wind ×2
    125. Dragon's TeethDragon's Teeth
    126. Naval Construction Turret
    127. Wind
    128. Dragon's TeethDragon's Teeth ×2
    129. Wind
    130. Converter
    131. Dragon's TeethDragon's Teeth
    132. Con turret
    133. Dragon's TeethDragon's Teeth
    134. Naval Construction Turret
    135. Converter
    136. Dragon's TeethDragon's Teeth ×2
    137. Wind
    138. Con turret
    139. Wind ×3
    140. Con turret
    141. VoyagerVoyager
    142. Wind
    143. Advanced Metal ExtractorT2 mex
    144. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Pentry's (36 OS, 25/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

498 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475120
5:003733255125
6:005165573300
7:0067251146594
8:00832616791039
9:001003325171675
10:001190636322420
11:001422646863244
12:001697755334006
13:001978965074913
14:002245773775879
15:002536685126734
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

Pentry

35.7 OS · 25/09/2026

Open source match ↗

4 received units · includes a constructor
151 metal received · 57962 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:38Middle 50%: 1:24–1:59 · n=497
Corsair4:50Middle 50%: 4:15–5:52 · n=477
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=432

Played most by

yeskinkot61games of this buildHummell55games of this buildTheSituation44games of this buildImmort32games of this buildhaaven31games of this build