Standard beach sea
Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.
Usually shipyard first (96%)
#naval #eco · 473 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 498 · Recently observed
Key timing: Shipyard by 1:46
- Take 3 mex, then send com straight to sea to build shipyard.
- Finish shipyard, start pumping an early destroyer to contest sea.
- Get first destroyer out to fight for sea entry or scout island.
- Add Advanced Metal Extractor to fix the natural resource gap.
- Push T2 constructor if resources allow, keep contesting sea control.
Phase by phase
TYPICAL OF ITS 473 GAMES · AGAINST STANDARD BEACH SEAFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Shipyard
Economy
3Mex
2Windfor allies+2 vs standard
1Wind−3 vs standard
Order
Shipyard after 3 mex, 1 winddone ~1:38, middle half 1:24–1:59
Some games also: tidal (44%) · energy storage (33%)
By 1:20 in all: 3 mex · 1 wind (standard 4)
The example game in this phase · 14 steps
- Mex ×2
- Solar ×2
Bot Labdone 0:51
Lazarus
Con bot- Mex
- Wind ×2for Air
Con bot ×2
Lazarus
Crossbow
Pawn- Mex
Con bot ×3
Shipyarddone 2:58 · typical 1:38
- 2
Shipyard to 5:00
Economy
6Mex
2Wind−4 vs standard
2Tidal+2 vs standard
Builders
2 Con ship +2 vs standard
Army
2 Skater
2 Dolphin +2 vs standard
1 Destroyer
Other
1 Naval Radar / Sonar Tower
Some games also: Harpoon (41%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)
The standard build makes here, this one skips: 3 con hovercraft · 7 seeker
By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)
The example game in this phase · 17 steps
- Energy storage
- Mex
Dolphin ×3- Mex
- Wind
Dolphin- Wind
Dolphin- Wind
Skater- Wind
Grim Reaper- Wind
- Mex
- Wind
Destroyerdone 5:03 · typical 4:50- Wind ×3
- 3
5:00 to 10:00
Economy
1Mex−2 vs standard
11Wind
Builders
1 Naval Construction Turret
1 Grim Reaper
Army
1 Sentry
1 Harpoon
3 Dolphin
2 Destroyer
2 Skater
Other
1 Naval Radar / Sonar Tower
Some games also: con ship (46%) · frigate (44%) · tidal (39%) · con turret (38%) · converter (38%)
By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret
The example game in this phase · 144 steps
Dolphin- Converter
Dolphin ×2- Wind
Dolphin- Mex
- Converter
Dolphin
Destroyer- Wind
- Mex
- Converter
- Mex
- Wind
Harpoon- Converter
Grim Reaper
Naval Radar / Sonar Tower- Wind
Skater
Radar Tower- Wind
Frigate
Beamer- Wind
Frigate- Wind
Con ship- Wind
Frigate- Wind
Frigate- Wind ×2
Skater
Destroyer- Wind
Beamer- Wind
Naval Radar / Sonar Tower
T2 mexdone 10:08 · typical 10:01- Wind
Con ship- Wind
Skater- Wind
- Mex
Grim Reaper- Wind
- Naval Construction Turret
Sentry
Naval Radar / Sonar Tower
Destroyer- Mex
- Naval Construction Turret
T2 mex- Tidal
Destroyer- Tidal
T2 mex- Tidal
Destroyer- Tidal
Beholder ×3- Tidal
Destroyer
Beholder
Naval Radar / Sonar Tower- Tidal
- Con turret
Beholder- Tidal
Con ship
Beholder- Tidal
Beholder
T2 mex
Frigate- Tidal
Beholder ×2
Naval Radar / Sonar Tower
Beholder
Frigate- Tidal
Beholder- Tidal ×4
Dragon's Teeth ×2- Tidal
Dragon's Teeth- Con turret
- Tidal
Dragon's Teeth
Sentry
Dragon's Teeth- Tidal
Naval Radar / Sonar Tower
Dragon's Teeth
Advanced Shipyarddone 13:51
Dragon's Teeth ×3- Con turret
Dragon's Teeth ×3- Con turret
- Wind
Dragon's Teeth- Wind ×2
Dragon's Teeth- Wind
Dragon's Teeth- Converter
Dragon's Teeth- Converter
Dragon's Teeth- Wind
Dragon's Teeth- Tidal
- Wind
Dragon's Teeth- Wind
T2 mex- Con turret
- Wind
Advanced Construction Sub
Dragon's Teeth
Naval Radar / Sonar Tower- Wind ×2
Dragon's Teeth- Naval Construction Turret
- Wind
Dragon's Teeth ×2- Wind
- Converter
Dragon's Teeth- Con turret
Dragon's Teeth- Naval Construction Turret
- Converter
Dragon's Teeth ×2- Wind
- Con turret
- Wind ×3
- Con turret
Voyager- Wind
T2 mex- Wind
Counts are medians over the build's games: half of them build more, half fewer. The example game is Pentry's (36 OS, 25/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
3 Wind to Airfirst at 1:45 · in 77% of games
You get
1 Finch from Airfirst at 1:57 · in 79% of games
1 Lazarus from Geofirst at 2:09 · in 51% of games
1 Light transport from Airfirst at 2:15 · in 41% of games
1 Heavy transport from Airfirst at 2:16 · in 63% of games
1 Con bot from Geofirst at 2:24 · in 70% of games
1 T2 con bot from Techfirst at 8:10 · in 90% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
498 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 404 | 0 | 0 |
| 2:00 | 938 | 0 | 0 |
| 3:00 | 1586 | 0 | 0 |
| 4:00 | 2547 | 51 | 20 |
| 5:00 | 3733 | 255 | 125 |
| 6:00 | 5165 | 573 | 300 |
| 7:00 | 6725 | 1146 | 594 |
| 8:00 | 8326 | 1679 | 1039 |
| 9:00 | 10033 | 2517 | 1675 |
| 10:00 | 11906 | 3632 | 2420 |
| 11:00 | 14226 | 4686 | 3244 |
| 12:00 | 16977 | 5533 | 4006 |
| 13:00 | 19789 | 6507 | 4913 |
| 14:00 | 22457 | 7377 | 5879 |
| 15:00 | 25366 | 8512 | 6734 |
This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.
- + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
- + Reaches shipyard fast (1:46) to contest sea entry early.
- − Loses 6587 own metal by 15:00, nearly matching what it destroys.
- − T2 factory only appears in 35% of games, falling behind economically.
Pentry
35.7 OS · 25/09/2026
Open source match ↗4 received units · includes a constructor
151 metal received · 57962 energy received
Typical milestones
Played most by
yeskinkot61games of this buildHummell55games of this buildTheSituation44games of this buildImmort32games of this buildhaaven31games of this buildSupporting games
Pick a game to read and play it above.
Immort29/09/2026 · 55 OS↗Immort29/09/2026 · 56 OS↗GeeGee29/09/2026 · 38 OS↗Hummell29/09/2026 · 46 OS↗GeeGee29/09/2026 · 38 OS↗Blover29/09/2026 · 37 OS↗Hummell29/09/2026 · 46 OS↗yeskinkot28/09/2026 · 37 OS↗Pentry25/09/2026 · 36 OS↗32 more of 490, the most recent
Hummell28/09/2026 · 46 OS↗yeskinkot28/09/2026 · 37 OS↗derkarl28/09/2026 · 40 OS↗Immort28/09/2026 · 57 OS↗GeeGee28/09/2026 · 37 OS↗GeeGee28/09/2026 · 37 OS↗GeeGee28/09/2026 · 36 OS↗Rexalidus28/09/2026 · 38 OS↗Hummell28/09/2026 · 46 OS↗Hummell28/09/2026 · 45 OS↗RAM_Exerior27/09/2026 · 38 OS↗yeskinkot27/09/2026 · 37 OS↗EXZoPrimer327/09/2026 · 37 OS↗PongoPygmaeus27/09/2026 · 36 OS↗Lincrono27/09/2026 · 40 OS↗KingBenjai27/09/2026 · 46 OS↗Alphacure27/09/2026 · 37 OS↗Hummell26/09/2026 · 46 OS↗yeskinkot26/09/2026 · 37 OS↗yeskinkot26/09/2026 · 37 OS↗krtf26/09/2026 · 45 OS↗krtf26/09/2026 · 45 OS↗Pentry26/09/2026 · 36 OS↗yeskinkot26/09/2026 · 38 OS↗yeskinkot26/09/2026 · 38 OS↗yeskinkot26/09/2026 · 38 OS↗yeskinkot26/09/2026 · 38 OS↗0neTw026/09/2026 · 40 OS↗jazmastah26/09/2026 · 40 OS↗Immort26/09/2026 · 56 OS↗yeskinkot26/09/2026 · 38 OS↗EXZoPrimer326/09/2026 · 37 OS↗Beyond All Reason test-31416-217a12b
Naval balance tweaks on