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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 475 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 500 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 475 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:21 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Tidal ×2
    3. ShipyardShipyarddone 1:25 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 21 steps
    1. Tidal
    2. SkaterSkater ×2
    3. Windfor Air
    4. DolphinDolphin
    5. Wind ×2for Air
    6. Wind
    7. DolphinDolphin
    8. Construction ShipCon ship ×2
    9. CorsairDestroyerdone 4:14 · typical 4:50
    10. Mex ×2
    11. Mex
    12. Mex
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. Mex
    15. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    16. Mex
    17. Con turret
    18. Grim ReaperGrim Reaper
    19. Mex
    20. SentrySentry
    21. HarpoonHarpoon
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (47%) · frigate (44%) · tidal (39%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 146 steps
    1. Radar TowerRadar Tower
    2. NettleNettle
    3. SkaterSkater
    4. EelSubmarinedone 5:39
    5. Wind ×4
    6. SkaterSkater
    7. Wind
    8. DolphinDolphin
    9. Wind
    10. DolphinDolphin ×3
    11. Con turret
    12. DolphinDolphin ×3
    13. CorsairDestroyer
    14. Wind
    15. SkaterSkater
    16. Wind
    17. Grim ReaperGrim Reaper
    18. Wind ×2
    19. DolphinDolphin ×2
    20. Wind
    21. DolphinDolphin
    22. Wind
    23. DolphinDolphin
    24. Wind
    25. DolphinDolphin
    26. SentrySentry
    27. CorsairDestroyer
    28. Construction ShipCon ship
    29. Wind
    30. Radar TowerRadar Tower
    31. Advanced Metal ExtractorT2 mexdone 8:55 · typical 10:01
    32. Wind
    33. Construction ShipCon ship
    34. Naval Construction Turret
    35. Mex
    36. Tidal
    37. Mex
    38. Wind
    39. Tidal
    40. SentrySentry
    41. Tidal
    42. Naval Construction Turret
    43. Tidal
    44. SentrySentry
    45. Wind
    46. Advanced Metal ExtractorT2 mex
    47. Mex
    48. Advanced ShipyardAdvanced Shipyarddone 10:10
    49. Tidal
    50. Wind
    51. Tidal
    52. Mex
    53. Tidal
    54. Wind
    55. Tidal
    56. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    57. Wind
    58. Tidal
    59. Advanced Metal ExtractorT2 mex
    60. BeholderBeholder
    61. Wind
    62. Tidal
    63. Advanced Construction SubAdvanced Construction Sub
    64. BeholderBeholder
    65. Bot LabBot Labdone 10:38
    66. SentrySentry
    67. Tidal
    68. BeholderBeholder
    69. Wind
    70. BeholderBeholder ×2
    71. Tidal
    72. Wind
    73. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    74. Tidal
    75. VoyagerVoyager
    76. Wind
    77. VoyagerVoyager
    78. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 11:42
    79. Tidal
    80. Wind
    81. Construction BotCon bot
    82. VoyagerVoyager
    83. Tidal
    84. Wind
    85. Construction BotCon bot
    86. Advanced Metal ExtractorT2 mex
    87. Wind
    88. Tidal
    89. Construction BotCon bot
    90. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    91. VoyagerVoyager
    92. Construction BotCon bot
    93. Wind
    94. Construction BotCon bot
    95. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    96. Tidal
    97. LongbowMissile cruiserdone 12:55
    98. Tidal
    99. Wind
    100. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    101. Wind
    102. Con turret
    103. Naval Construction Turret
    104. Con turret
    105. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    106. Con turret
    107. PlatypusPlatypus
    108. Con turret ×2
    109. Naval Construction Turret
    110. Wind
    111. Naval NettleNaval Nettle
    112. Fusion ReactorFusionnot finished by 15:00
    113. Wind
    114. PlatypusPlatypus
    115. Wind
    116. Naval Construction Turret ×2
    117. Wind ×2
    118. Seaplane PlatformSeaplane Platformdone 14:23
    119. Wind ×2
    120. Naval Construction Turret
    121. Wind
    122. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    123. PlatypusPlatypus
    124. Wind
    125. SentrySentry
    126. Wind ×2
    127. Converter
    128. Wind ×4
    129. PlatypusPlatypus ×2
    130. Wind ×6
    131. PlatypusPlatypus
    132. Wind ×2
    133. Converter
    134. Wind
    135. PlatypusPlatypus
    136. Wind ×3
    137. Converter
    138. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    139. Wind
    140. Converter ×2
    141. Wind
    142. PlatypusPlatypus ×2
    143. Wind ×5
    144. CycloneCyclone
    145. PlatypusPlatypus
    146. Wind ×4

Counts are medians over the build's games: half of them build more, half fewer. The example game is krtf's (45 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

500 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475120
5:003733255125
6:005159572300
7:0067231146591
8:00832516791037
9:001003025021675
10:001188936262420
11:001422046723244
12:001697355254006
13:001977265004904
14:002242873625822
15:002536684836721
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

krtf

44.9 OS · 26/09/2026

Open source match ↗

5 received units · includes a constructor
86 metal received · 14987 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=499
Corsair4:50Middle 50%: 4:15–5:52 · n=479
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=434

Played most by

yeskinkot61games of this buildHummell55games of this buildTheSituation44games of this buildhaaven32games of this buildImmort32games of this build