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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 455 distinct matches · 77 players · 73% of Armada Beach sea games · team won 46% of 478 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 455 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (33%)

    By 1:21 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Windfor Front
    3. Tidalfor Front
    4. ShipyardShipyarddone 1:22 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · frigate (37%) · Sentry (36%) · submarine (34%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 23 steps
    1. Tidal
    2. SkaterSkater
    3. Construction ShipCon ship
    4. Tidal
    5. DolphinDolphin
    6. Tidalfor Air
    7. Mex
    8. DolphinDolphin
    9. SkaterSkater
    10. EelSubmarinedone 3:01
    11. Mexfor Front
    12. EelSubmarine
    13. Mex ×2
    14. Wind ×4for Front
    15. SkaterSkater
    16. Wind ×2for Front
    17. Energy storagefor Front
    18. EelSubmarine
    19. Mex
    20. Converter ×4for Front
    21. EelSubmarine
    22. Bot LabBot Labfor Frontdone 5:07
    23. BeholderBeholder
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (44%) · tidal (39%) · converter (38%) · con turret (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 75 steps
    1. BeholderBeholder
    2. Construction BotCon bot ×2for Front
    3. EelSubmarine
    4. Wind ×2for Front
    5. Converterfor Front
    6. Con turret
    7. Converterfor Front
    8. Grim ReaperGrim Reaper
    9. Converter ×2for Front
    10. Windfor Front
    11. Converterfor Front
    12. Wind ×2for Front
    13. Grim ReaperGrim Reaper
    14. Windfor Front
    15. LazarusLazarusfor Front
    16. Windfor Front
    17. Con turretfor Front
    18. Wind ×3for Front
    19. SkaterSkater
    20. Windfor Front
    21. Con turretfor Front
    22. Windfor Front
    23. SkaterSkater
    24. Wind ×2for Front
    25. SkaterSkater
    26. Wind ×2for Front
    27. EelSubmarine
    28. Wind ×3for Front
    29. Advanced Metal ExtractorT2 mexfor Frontdone 9:08 · typical 10:02
    30. EelSubmarine
    31. Wind ×5for Front
    32. EelSubmarine
    33. Wind ×2for Front
    34. Converterfor Front
    35. EelSubmarine
    36. Windfor Front
    37. CorsairDestroyernot finished by 15:00 · typical 4:49
    38. Wind ×7for Front
    39. Advanced Metal ExtractorT2 mexfor Front
    40. Wind ×6for Front
    41. CorsairDestroyer
    42. Wind ×3for Front
    43. Advanced Metal ExtractorT2 mexfor Front
    44. Windfor Front
    45. CorsairDestroyer
    46. Wind ×4for Front
    47. EelSubmarine
    48. Windfor Front
    49. EelSubmarine
    50. Wind ×3for Front
    51. EelSubmarine
    52. Wind ×3for Front
    53. EelSubmarine
    54. Windfor Front
    55. Advanced Metal ExtractorT2 mexfor Front
    56. EelSubmarine
    57. Windfor Front
    58. EelSubmarine
    59. Wind ×2for Front
    60. EelSubmarine
    61. Windfor Front
    62. EelSubmarine
    63. Windfor Front
    64. EelSubmarinefor Front
    65. EelSubmarine
    66. Windfor Front
    67. EelSubmarine
    68. T2 converter
    69. EelSubmarine
    70. Grim ReaperGrim Reaper
    71. Windfor Front
    72. Grim ReaperGrim Reaper
    73. Windfor Front
    74. DolphinDolphin ×3
    75. Windfor Front

Counts are medians over the build's games: half of them build more, half fewer. The example game is yeskinkot's (38 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

478 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158300
4:0025445147
5:003731255125
6:005156572298
7:0067231146591
8:00831916761039
9:001002524981656
10:001188936262396
11:001418846533207
12:001693754713948
13:001977264724879
14:002240373395782
15:002531983686703
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

yeskinkot

38.4 OS · 26/09/2026

Open source match ↗

4 received units · includes a constructor
568 metal received · 93305 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=477
Corsair4:49Middle 50%: 4:15–5:50 · n=459
Advanced Metal Extractor10:02Middle 50%: 9:13–10:57 · n=414

Played most by

yeskinkot57games of this buildHummell51games of this buildTheSituation44games of this buildhaaven31games of this buildImmort29games of this build